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kzebski

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kzebski

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#1  Edited By kzebski

I thought of Futurama right away.

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kzebski

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I like TOS and TNG equally. They have very different casts and tone so they don't exactly compete. I think you might appreciate TNG more if you watch TOS first.

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kzebski

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Drop the money for Guild wars 2. Its the best non-sub MMO. Most true free to play games suffocate you with shitty ads or restrictions to upgrade or spend money. I will say that Star Wars: The Old Republic is pretty good but has stupid restrictions. As for really bad money grabbers, Archeage is one of the worst and even if you enjoy the game it actively will push you away until you spend money.

Second vote for GW2, definitely worth whatever it's retailing for now. Plenty of quality PVP events in the vein of DAoC.

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kzebski

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#4  Edited By kzebski

Have you considered Bayonetta 2? It reviewed well and there's a free demo if you want to try it out. If you don't already own it, it's worth consideration.

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kzebski

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It would help to consider the inaccurate depiction of women in video games as bad quality writing. If a novel had female characters without flaws or texture, then the novel would be considered poorly written because of it. The same thing applies to a film script. We can only benefit from holding games, another entertainment medium, to the same standards if we want them to catch up.

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kzebski

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kzebski

48

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Reviews: 2

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Lian Li Lunchbox (TU 100)

Specs:

Intel i5 4690k

MSi GTX 760 2gb

Asus Z97I Plus Mobo

8gb Kingston HyperX

Noctua NH-L9I CPU Fan (Low-Pro)

256gb Samsung SSD

Silverstone 450W PSU Modular

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kzebski

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kzebski

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The superlative voice work comes from GTA radios, anything with Troy Baker/Nolan North (Uncharted, TLoU, Bioshock Infinite), and the old-school dialogue heavy adventure games. My personal favorite is Grim Fandango. Manny Calavera (cred. Tony Plana) has some excellent line delivery that is actually assisted by the story's interactive nature.

Games, being an interactive medium, normally stumble with a certain degree of clumsiness when it comes to V.O. There is a disparity between delivery of dialogue and action, exaggerated further when the player fails to react at the developer's intended pace. This problem was especially observable in PS2 era games when audio compression was an issue. With skillful writing games can dodge this awkwardness. That's what Double Fine (Tim Schafer) did with Grim Fandango.

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kzebski

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#10  Edited By kzebski

I bought it. It kind of plays like a parody of the random clicking you do when you're unsure of how to progress in an adventure game. Adds in a time limit, some cool pixel art, humor, and funny accent. Recommended if you like weird meta indie stuff.