On the topic of in-depth game discussion, what ever happened to the spoilercasts? I have absolutely no clue how difficult the recording process is, but they could have 20-30 minute segments where they can talk about plot points and other elements of games without having to worry about spoiling it for anyone, since it'd be it's own thing.
I can understand the frustration of having something spoiled for you despite being interested in it, but I really like hearing them as a group discuss what they thought of the way things were handled in certain games.
Video Game writing & storytelling still has a long ways to go before it actually gets anywhere near the level of appreciation alot of people tend to give some games. "frequently laughable" might be a bit much, but he's certainly not wrong.
@Oldirtybearon: The reason for this is that Steam doesn't really have a patching process per se. It just replaces files with updated versions when it comes to patching. for Witcher 2 and other games, game data is compiled into huge files which usually means patching involves replacing that entire file.
We all say shit we don't actually mean in the heat of the moment, and if someone takes it to heart, it's up to us to come out and admit we screwed up and we didn't mean any harm, we just kinda let it slip. It was good of you to come out with an apology and an admittance of what went down, and don't sweat it, cause I guarantee a good chunk of us have at some point been there.
Friend of mine caught the subbed back version back in the day when it was on, and asked me if I wanted to check it out with him. Over the past 2 years, we've managed to watch 12 of the 15 films and are at about 510 episodes so far. I generally think it's pretty good, but there are kinda boring episodes which isn't too surprising if you imagine someone needs to come up with a new murder mystery pretty much every week. I think one of the funniest bits in the show though is when characters speak english, because even the ones who are supposed to be english/american are really bad at it, although there is one episode where they seemingly found an english-speaking dude to read off about 20 lines. I also like the homages to Agatha Christie and Poirot.
So, when did GRIN become such a high-profile studio to japanese publishers? That article states that they were "in talks" to do that Final Fantasy game, a Silent Hill game, Strider reboot and a Streets of Rage remake. I can't really put a finger on why they would get picked as a likely dev for all this stuff. The only thing I could think of is that they took initiative and sought out these publishers themselves. Surely BC:Rearmed wasn't that crazy a success story right?