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landhawk

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landhawk

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Has anyone counted the number of tuna chunks on the slice of tuna supreme at the end of the most recent episode? Maybe it has some significance.

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landhawk

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What if Danny's actually hideo kojima

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landhawk

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@glots: I do love it when the elusive targets are people you can really feel good about blowing up with a rubber duck.

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landhawk

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Grats Jeff! I wish the Gerstmann family a fantastic future of four-player couch co-op.

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landhawk

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#5  Edited By landhawk

I want Vinny and Alex to join the Contradiction team and finally star in their own FMV game, while Brad goes on the road with the peegs to kick-start his vaporwave country music career. Seriously though... Echoing the sentiments that whatever they do, I hope it's great for them first and foremost, even if that means leaving the public eye. If any/all of them did stick around, though, I'd tune in for whatever they wanted to do.

As for GB? There's a lot of talented people doing live videogame stuff these days, but few to none of them have the money or connections for an actual studio. I feel like as the pandemic gets under control and the lockdowns are (responsibly) lifted there's definitely room to capture the energy of people getting back together in person in a big way. One thing I've noticed on Twitch over the pandemic is that communities of creators form, stream online together, raid each other, develop great chemistry, but without the chance to ever be in the same room together. A physical studio, dedicated production staff, off-twitch hosting away from DMCAs; this stuff is still out of reach for the vast majority of streamers, and giving creative, talented people what they need to do crazier shit than they've ever done before is something GB has always excelled at.

Beyond that, Jeff is a consummate interviewer with a lot of connections and a history of professionalism and integrity. Every time I watched Jeff interview someone at the E3 aftershow I was fascinated, and with the videogame industry bigger (and with a bigger history) than ever, there's so many stories out there. Like, I'd give my right arm for a Gerstmann interview with Mike Morhaim or Jeff Kaplan down the road, or the recently-departed Stadia head- Chances to peek behind the monolithic logos and see some of the real humans that were integral to these high-profile parts of the industry and hear stories that might otherwise never get told. Jeff's interviewing skills and authenticity remind me a lot of what I loved about Larry King and Jon Stewart, and all they ever needed was a guest and a chair to sit them in. I think as long as Jeff's willing to talk to people about videogames, I'm willing to listen.

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landhawk

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landhawk

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I'm really going to miss this. GB has been a big part of my life for a long time, got me through some real hard stuff. Everything ends, and new things begin. Thanks, duders. <>

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landhawk

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i Get what youre trying to say here. But this thread title might be a bit off-putting hahaha

I came from the front page expecting this to be either spam or the world's laziest sting operation.

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landhawk

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#9  Edited By landhawk

Awesome! I still don't know much about Red Ventures, but the fact that they're putting a frontline veteran of their games acquisition in charge of the division instead of putting a random business dude in there is heartening. Big grats to Jeff and I'm super excited for him and the future of GB.

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landhawk

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In my past experience, "Our game isn't political" has always fallen into the "I'm not an x, but..." thing of where if you have to specifically spell that out you are probably already wrong.

That said, a game should only strive for what its creator wants it to strive for, and there can certainly be non-political games (unless I deeply misunderstood something about Baba Is You). But some topics themselves skew towards the inherently political and while I don't want to say there's no way to pull off an apolitical game about Fallujah, because I think the basis of art is that you can try shit like that even if it seems impossible, I also think developers and fans of games also need to be honest about how difficult pulling that off would be, even more-so using the genre conventions that define an FPS.

This is also why I'm predisposed to think this game is going to be hot garbage even if it were divorced from the subject matter. If the head of the project is being asked from multiple directions "How are you going to address this problem?" and their answer is repeatedly "What problem?" then I'm going to have trouble trusting their decision-making process in other aspects of game development.