LandonRobinson's forum posts

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#1 Edited by LandonRobinson (113 posts) -

Huge change. Huge.

I'm going to miss Vinny on Unprofessional Fridays, but who knows? That could very well change as part of this process too -- which would be fine, so long as the squad keeps up with the premium content. But it's also important to me that Vinny (everyone for that matter) is happy, and is in a place where he can raise his family and see his relatives. As a person who worked for a company in LA (in the games media space) while being from Arkansas/NC, I sympathize immensely with wanting to stay/go back home.

I do wonder what sort of content Vinny and Alex will be working on, and would love to see Patrick looped in were it not for him being in Chicago. Can't wait to see what they come up with.

I see Brad, Jeff and Drew being in GB San Fran continuing to be a great combo, and a good headquarters.

It'll be extremely interesting to see where GB goes in the future. With announcements like these, you definitely can't say it's stagnant over here.

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#2 Edited by LandonRobinson (113 posts) -

Second

Edit: Charlotte, NC

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#3 Posted by LandonRobinson (113 posts) -

Let's hope they don't squander the potential of an antagonist like Vaas again. Everything about that character was so rich and distinct, I just hope it gets treated a bit more elegantly this time around, if they have one (which sounds like the new king fellow).

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#4 Edited by LandonRobinson (113 posts) -

    Glad to see this game coming out. Not sure how the guy(s) and/or gal(s) making this have been able to stay alive while making this, unless it was in their spare time. Either way, yay for it arriving soon.

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    #5 Posted by LandonRobinson (113 posts) -

      That was just the weirdest trailer.

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      #6 Edited by LandonRobinson (113 posts) -
        No Caption Provided

        Not gonna make this easy for ya, Godzilla-movie-loving Xbox One user. Nuh uh.

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        #7 Posted by LandonRobinson (113 posts) -

          Read this as Jonestown and immediately got creeped out.

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          #8 Posted by LandonRobinson (113 posts) -

          Well, much to the surprise of many, Oculus has been bolstered by the assistance of many companies... including Valve. Lucky has even stated time and time again that the Oculus would not be where it is today without some of Valve's innovations and direct assistance, and I'm sure that there's crossover with Carmack in a similar regard as well.

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          #9 Posted by LandonRobinson (113 posts) -

          Soda.

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          #10 Edited by LandonRobinson (113 posts) -

            Patrick has a lot of great points, though at times I felt he might have been a bit harsher on the game that I would be. Concealing an item in the game's "critical path" in a cabinet seems like a misstep, and the dialogue seems a little scattered and confusingly lacking in context (though that may come together later in the game).

            It looks like a pretty standard, jump-scare-driven horror game with an interesting mechanic, that being the smartphone that acts as both your minimap and flashlight, so it meets the "carry around a lantern" horror game trope while trying something creative and modern.

            I don't know. I can see Daylight appealing to buffs of the genre, but I wouldn't say it's as standout as something exponentially more terrifying and gritty, like Outlast. That said, I don't think the game is poor in quality from what I've seen, and I'm not on the same level of feeling on the game as Patrick, but it does seem fairly straightforward. I'm interested to see how it does for Zombie.

            Edit: Thinking back, the flares stuffed in random places almost too frequently is a bit silly, and probably could have been slightly remedied with notes of communication from the game that the hospital's inhabitants were leaving them, not just all over like developers have.