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Lassu

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Has there actually ever been any evidence about the (positive) effects of trigger warnings? I did a quick google search and found respectable sources saying that exposure is actually a more powerful tool of overcoming traumas and depression than avoidance as the latter will only reinforce a feeling of helplessness.

I'm all for empathy, but I honestly think there's a big difference between empathizing and trying to make stories predictable and 'safe' for, what we assume, everyone. As far as I can see, the developers actually empathized by not only warding off minors from their website, but also including telephone numbers of suicide prevention lines from different countries, and I hope they won't prevent themselves in the future from including events in the game that they deem necessary for the story.

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Lassu

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Thanks for the article, Patrick!

I've read Carolyn Petit's article and while I think there were some great points I also got the feeling of being excluded by the jargon that was being used. Some of the terms either don't seem to be properly defined in the article (like the way the author means 'objectification', which is a broad term) or makes me scratch my head because I can't figure out what they actually mean (like patriarchal gaze, objectifying patriarchal gaze).