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LaunchCode

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LaunchCode

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Good morning, y'all. Me and a few people are making a game, and it focuses around our main character, Max, rolling around ad-hoc Hitman style. However, we're trying to tune out the gameplay, and it made us realize there's a lot of difference between a 'fun' assassination and a 'boring' one. And everyone seems to have a different opinion on what makes an assassination, or any kill, fun.

For me, it's both how punchy it feels, and the effort I put in. I feel like a lot of games hand you the kill on a silver platter, especially ones with scripted kills (looking at you, AC). I much prefer things like Hitman: Blood Money or way over-modded Fallout 4. Or even Rainbow 6 would be a good example. I feel like every kill matters because I worked for it. I had to throw that grenade, I had to send my companion to distract them so I could get a kill.

War Thunder is another good example. If I get a really good penetration, it's because, all on the fly, I estimated distance, angle, drop and penetration metrics, and for once, for once I got it right and it slammed through that T34.

So anyways, I'm here thinking to myself, what does everyone else think makes a 'kill' fun? And what makes one unfun? What examples of each do you have? Do any kills you've made in games really stick in your memory?