@bvilleneuve said:
@GreggD said:
What in the world does Hotline Miami's existence have to do with Saints Row?
They're both colorful, hyperkinetic experiences with unusual narratives and deep understandings of their gameplay models. Hotline Miami pulls it off better by virtue of being made by a smaller team, and Dennaton Games may not have been influenced by Saints Row The Third, but both games are clearly part of a shared lineage.
@Lavapotamus said:
Yeah, we differ in terms of wanting to have branching plot paths. I understand how complex the game would have to be to account for such choices in a significant matter, but I think that's a mechanic the premise tries to sell itself by. It might be the fault of those who recommended it to me more than Telltale, but I did begin the season thinking my choices really mattered. They'll still alter dialog trees and smaller scenarios, but it feels much less significant once that illusion of changing the bigger picture is shattered. That detracts from the game's biggest selling point and (for me) leaves it as a much less notable experience. If that the only issue the game had, that'd be less damaging than it actually is. As it stands, I only want to finish the season to see its conclusion. I don't enjoy the game mechanics, the technical bugs are discouraging, and I don't feel like I'm guiding the experience anymore. It's like choosing where to walk in a straight hallway rather than actually turning corners and continuing on a different path.
The "your choices matter" mechanic is a neat concept, but The Walking Dead's implementation of it has been matched or exceeded by Heavy Rain and Mass Effect 3. ME3 isn't perfect either, but in a comparison of flaws with TWD, I think it stands taller than its competition. I don't see a compelling reason to award the effort that achieved less.
Edit x2: I can't proofread
I think we differ at a more basic level than that. We differ in our understandings of what constitutes a gameplay system. For you, it seems like there's a solid division between a game's story and its gameplay mechanics. For me, there is no division at all. In fact, I've recently started toying with the idea that books are way more like video games than we usually give them credit for. The interactions happen primarily in your brain rather than on a screen, but the interactions are still always going on. Whether or not the plot changes is immaterial. What matters is that, when things go south at the dairy farm, unless you're approaching the game with the jaded preconception that "my choices don't really matter, whatever, I don't care," you feel like every bad thing that happens is your fault. That's the game's success, and it is both itself a gameplay system and a result of the other gameplay systems. Also shame on you for comparing ambitious messes like Heavy Rain and Mass Effect 3 favorably over a success like The Walking Dead.
Also I can't speak to the technical bugs. I never had any problems, but I did take precautions.
That's exactly how I felt when I played through Episode 2, but I felt that way because I felt like I was in way more control of the game's progression than I really was. Having that spelt out for me again and again by watching my roommate play was pretty damaging to my excitement toward the season. I guess you can argue that I shouldn't watch other people play, but it just would have come up in a discussion, too. And yup, you and I definitely see game structures differently.
I wonder how the last three episodes will go for me, because now I'm definitely going in thinking my choices are pretty irrelevant. The Walking Dead plays a lot safer than I thought it was going to and that disappoints me. Also, yes, how dare I compare TWD's core mechanic to two other games built partially around the same concept. Heavy Rain had plot holes, but talking to my friends about how their choices played out after I finished didn't leave me disappointed like TWD did. That game wasn't perfect, but it had the effort put into it to react to the situation much more dynamically than TWD. ME3's success with player choice is less notable, but when its choice mechanics fail to be compelling, at least there's something in the rest of the gameplay to enjoy.
As far as technical bugs, I'm playing on the 360, which apparently is the most buggy of all choices. Dropped lines of dialog, constant frame rate stutters, animation that can't keep up with dialog sometimes (because it's loading, I guess?). That + the facade of impactful player choice is what makes me surprised that it's being considered. I'm not saying it's worthless because the writing's fun for what it is, but best out of the year's offerings? No way.
Edit: I still can't proofread.
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