@MordeaniisChaos said:
@Lavapotamus: It having a new feature (that has yet to be used properly) isn't enough of a reason to have such an awful battery life. That says to me "this product isn't viable yet." Had they pushed the battery life to at least 8 hours, I could be ok with that. That's an amount I could see it being used in a day and not really needing to go beyond that. As it is, in my home, it would often need mid-day recharges. A game controller, regardless of screens, shouldn't be like that.
The thing that really confuses me is that it's just a controller and a streaming device. And it has more space fro a batter than the 3DS. So despite doing a lot less with that power, it lasts about the same amount of time. The only reason the battery is so shitty is because the controller would have been even more expensive to make it last as long as it should.
The argument that it hasn't been used properly is where you and I split. I'm not sure what you're hoping for beyond the basic implementations I've seen so far. I want to be able to play games on the gamepad and I can. That definitely is a case-by-case basis and I can't overstate how much I want to be able to do that with VC games, so I'm certainly hoping that concept becomes more common. I also really like having the majority of UI/maps/menu items on the gamepad. I hate sacrificing screen space for UI elements, so the less that are on the screen, the better. The multiplayer games in NintendoLand that essentially form a team per each screen are really enjoyable for me. I would really like to see those mechanics implemented into meatier, creative games. If you don't see potential in the way the gamepad has been used around launch, is there a concept left you have in mind that you want to see? Because at this point, I assume the console concept just isn't for you, which is totally fine. With configurations like the DS, Wii and Wii U, I get it if people want to stick with traditional controllers. I personally enjoy them, but that obviously doesn't mean everyone does.
I'm assuming the size of the gamepad's screen and the constant interaction between the console and the gamepad are helping drain the battery. Again, I wish it lasted longer than it does, but I think you've nailed it. The battery would last longer if Nintendo either ate more of the production cost to make the batteries or if the console was more expensive at retail. I think the battery life bothers you far more than it bothers me, though. I would love for the gamepad to last 8 hours, but I mean that in the same way that I wish my phone would last longer on a charge than it does. I would never say no to a longer battery life, but I'm okay with what it has now.
And just to make myself clear, I do not think the Wii U is flawless. There's plenty of problems beyond the controller's battery life, but they aren't enough to keep me from really liking what I've seen so far. I'm just trying to understand whether there's actually any potential in the console that you'd enjoy.
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