Law313

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Law313

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#1  Edited By Law313

I don't believe Hello Gamesintentionally lied about key features that were to be in the final title. The only problem I see is that they refused to respond to the allegations against them. It's better to clear the air than to let the shit-storm that has happened, occur. A developer's interviews shouldn't be taken as gospel, but it is the only direct source of information about the game the customers get. When a "Yes." is given about a feature that, and I'm going to give them the benefit of the doubt, was planned and couldn't be done, a statement about it would have been helpful. Hello Games being a new company probably wasn't ready for the "AAA" scene and thus, buckled under the pressure.

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Law313

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#2  Edited By Law313

@darkshaper:

Thanks for the tip, sadly it did not work. So now I have put 11(technically) points into Salts with no trophy. I waited a few before reverting back to the checkpoint as I'm playing on 1999 and can't waste an Infusion.

EDIT: After trying it twice, the trophy popped. I don't know what made it unlock THIS time. I did the EXACT same things.

I hope that the trophies for beating it on 1999 mode and Scavenger Hunt UNLOCK or I'm going to be PISSED!

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Law313

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I have 10 points in my Salts and yet the trophy wont unlock. I can also put more Infusion points into my salt capacity even though its maxed out!? I'm guessing it has something to do with the extra Infusion upgrades you get with the season pass but I could be wrong. Any of you experience this problem?

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Law313

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#4  Edited By Law313

I would have to say either Heavy Rain (which I adore) or MGS4(which was a masterpiece). There are games coming out now that don't look as good as MGS4...

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#5  Edited By Law313

@mrfizzy said:

@Andorski said:

Firefly.

I would die a happy man if that happened.

Yes, yes, yes, and YES!@Butano said:

Joke answer: Persona 4

Actual answer: I think an anti-hero adventure game could be pretty sweet. Like a Punisher or Deadpool or Constantine game. Curious how Fables is gonna turn out.

Constantine? That would be sooooo badass! Now I don't know which one I want now!

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Law313

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#6  Edited By Law313

I didn't think so many people still played with inverted controls. I mean, when I was coming up, just as the OP said, I played with inverted controls because they were default and I didn't know how to change it. By the time I hit my early teens, and had a good handle on games, I set it to "normal" (Up=Up, Down=Down). I wouldn't be able to play a game inverted, so I can see your frustrations, but come on, besides few genres, whats the point? TWD is a great game, bite the damn bullet and finish it!

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Law313

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#7  Edited By Law313

@Klei said:

Not only does your weapon flip, but the icon on the lower left flips to a crouched mode. If you need more of an indicator than this, it might means that you've got spoon-fed for too long with video games.

I KNOW dude. Its Crazy lazy on alot of people parts. The screen height lowers, your knife fucking flips, your steps are muffled, I mean COME ON! I refuse to be apart of this thread any longer. It's rather pointless, and a moot point. If you can't tell your in stealth, then its YOU with the problem, not the game.

@Icemael said:

@Law313: Why would I keep the heart out all the time? I bring it out once right when I enter an area to see how many shards and runes there are and their rough location, and after that I only really bring it out when I know I'm in the rough vicinity of one to get a more exact idea of where it is.

The heart has alot to say. More lines were recorded for that thing than any other NPC in the game. Its worth having it out, if your into the lore, and not just rushing through the game.

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Law313

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#8  Edited By Law313

@Icemael said:

@Law313 said:

If you were playing non-lethal, you would need your powers handy almost all the time. So, your point would be moot since the knife is ALWAYS there.

I'm not only playing non-lethally but also with no active powers. I only bring out the knife when I use the heart or sleep darts, which certainly isn't "almost all the time".

I'm playing the same way now, and I see what you mean. I didn't renege on my argument that its as clear as day to me anyway. You also dont use the heart enough then either.

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Law313

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#9  Edited By Law313

@Icemael said:

If you play with your weapons sheathed for faster movement as I do, it's very hard to tell if you're in sneak mode or not. Playing non-lethally, I never have a good reason to sacrifice the extra movement speed for having my weapons ready, and it's pretty shitty that I have to either take them out or press the sneak/unsneak button whenever I'm unsure what mode I'm in. There should be some better indication.

If you were playing non-lethal, you would need your powers handy almost all the time. So, your point would be moot since the knife is ALWAYS there. Not to mention its an actual indicator you can turn on/off. I dont understand why that's hard for some people to get? And the whole argument about the blinking is just childish. THE animations are CLEARLY different.

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#10  Edited By Law313

@Humanity said:

Quick question which may be really obvious - when the machine gives you a shitty gun, is there a way to get rid of it and keep pulling the lever or do you have to pick it up and throw it out? I know this maybe seem incredibly lazy but with a full inventory I think we all know how annoying that is.

There has to be a store within 20 ft. of a those slot machines. Sell your shit first!