Yup blood lady is a real pain. I gave up after like 8 deaths, stocked up on food, potions n leveled some things and then went back to her. I think she's just a raw numbers fight really since her attacks aren't that difficult to avoid.
I'm making my way through the armor/weapons list completion for 100% in this myself and man dan wasn't kidding it becomes quite the slog. They really jammed this game full of soooo much shit that is entirely optional.
I like some of the ideas of this game and the presentation is neat but yeah seems to be a lot of misguided design that really reminds me of very tedious pc games from the early 2000s.
I hope vinny is prepared for this game wrecking his shit later on, some of the bosses are really really damn hard. Yet some are hilariously stupid easy. Honestly my biggest criticism I feel like the overall difficulty balancing wasn't handled so well but it sure is some dumb fun.
Wow this ep really demonstrates how bullshit some of the design aspects of gta online are. Timers and team lives that limit to two and horrible checkpoints constantly. Really glad I avoided ever trying to play it.
I hope Jackie's death wasn't canon. I liked his personality from the demo last year.
Whole sequence had a real renegade path branching choices vibe to me. I doubt this is the only way things go down with this story line. Also the devs previously said the arm blades are a late game unlock so with the player character having them here its probably a part of the story 30-40 hours in anyway.
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