Hey Abby, I'm playing Ring Fit Adventure too. I have the exact same thing with the squats. I was only getting 3 points per squat at what I felt was the right level of squattiness-- thighs parallel to the ground. To make my pants catch fire, I have to lower my butt below my knees.
I think the calibration for that exercise is off or something.
PS: Nintendo, turn off the fucking screen capture assigned to buttons on both controllers. I end up taking a dozen accidental screenshots of stupid workout menu scenes every time I play. GAH! Screen capture on the right controller's bumper button?! Who thought THAT was a great idea?
That dog barking sounds exactly like the dog barking in Dragon Age: Origins. I wonder if there's a bank of dog barking sounds and they got the same one or if the dogs just... sound the same.
I think what makes the face look stiff is because they didn't use facial capture but has the high-res cutscene rendering feel, so people tend to expect more nuanced facial expression, while they are probably just using a composite of blend shapes.
For me, the only thing that's really off is how slow people blink. Weirdly slow. On-drugs slow. That's what makes it look stiff and weird to me. I'll just try to ignore it, the rest of the facial animations look great to my eye.
It was really exciting to hear how much everyone likes Outer Worlds. I deeply want that game to be awesome and it sounds like it is. I avoided the EX quick look of it because I wanted GB's opinion of it first, not more of what the developers think and hope their game will be. I'm stoked to play it this weekend.
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