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How Not To Expand Your License

Hey, suppose you make a sweet-ass next-gen sci-fi RPG. It's critically acclaimed, sells over a million copies, and has a sequel coming soon. You feel you want to expand this universe and bridge the two games. You want to know what to do. I'll tell you what you do.

YOU DON'T MAKE MASS EFFECT GALAXY.

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Game is terrible. Being a fan of the original, I figured I could spare the three bucks to give this a try. That was a BAD IDEA. Galaxy is like they made a checklist off all the things that made Mass Effect great: galaxy map, dialouge system, companions, non-linear mission structure- and then MADE ALL OF THOSE THINGS TERRIBLE. Gameplay literally consists of tilting your phone and occasionally tapping the screen. It runs hideously, there's very little voice work, and does nothing unique or interesting.

Two of the main characters from this will appear in Mass Effect 2, but playing this game will make you hate them. You'll be better off meeting Jacob and Miranda in Mass Effect 2. Galaxy is terrible, no way to carry on a great franchise like Mass Effect. You want to know how to bridge Mass Effect  and Mass Effect 2? Here Bioware, this one's free: MAKE MORE THAN ONE TINY DLC FOR THE FIRST GAME. THE FUNCTIONALITY EXISTS. USE IT. DON'T MAKE A SHITTY IPHONE GAME THAT NO ONE IS INTERESTED IN. Or hell, write another novel, those were good. Just don't make Mass Effect: Galaxy.

Honestly, the most enjoyment I got out of Mass Effect Galaxy was re-watching the included trailer for Mass Effect 2. That's the quality we're talking. I like seeing great franchises extended beyond games. But please Bioware, not like this.

Not like this.
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