@cikame: I'm enjoying playing 64, The camera controls don't bother me, I only really got it to play 64 again but honestly, it being in 4:3 is a bit, uh, weird?
The camera controls don't really "feel their age" for me, everyone was moaning about them in 1996 too.
Maybe my brain is fuzzy, but they've clearly gone and re-done U.I elements, they seem bigger, clearer, etc - so it isn't just a straight ROM dump... couldn't they have put the effort into making it 16:9 like Sunshine?
I believe it's one of Novation's Launchpad models, but I'm unsure of which one. He has mentioned it at some point, but I've forgotten where. But, yes, it's a standard MIDI controller, and I think he has just set up the soundboard as sample instruments in a DAW (he has also mentioned which DAW at some point, but right now I can't recall if it was FL Studio, Ableton or something else). It has no built-in sounds in itself, it just triggers the sounds on his computer.
Anyway, shouldn't be hard to replicate using any kind of Grid based MIDI controller and any DAW you can put samples as individual instruments in, then just set the instrument to be monophonic so it cuts itself out and starts over when you push the button over and over.
Oh wow, it's a physical device? This changes everything!
The problem is when someone says "soundboard" I imagine a terrible website from the 90s with low bit rate wav files playing when you hit a button that someone made in Microsoft Frontpage.
Let me take you back to 1997, here listen to this: This. The year is 1997 and Dynamix have just released a game that is absolutely better than MechWarrior, it's called Earthsiege; but enough about that, what about this game called Outpost 2: Divided Destiny?
It's a sequel that nobody played to a game that nobody played, at least that's what it feels like when you mention Outpost to avid RTS fans and they give you a blank stare back.
If you've not heard of Outpost 2, maybe you've heard of Earth 2150 a game where you could build custom units using a tech tree, Earth 2150 was very much based on Outpost 2 in that your military units were formed by building an appropriate chassis, then building up from there, weapons equipment, support, etc - a really diverse experience that is unparalleled in today's weak RTS market.
In true RTS form though, this game isn't all about military units. You need to keep your colony under control and keep them happy - No, I don't mean making sure a number is in the right colour or your gold mine won't work I mean keeping people happy and making sure revolts don't happen which threatens to close down your entire colony if you don't make sure everything and everyone is in order.
Poor morale can lead to population stagnation or economic recession, you can't just focus on military fronts, you're the sim city mayor as well as a military commander.
If you can handle looking at an RTS game that looked bad in 97, let alone 2020 then I highly recommend giving it a go. The game did badly in sales, I remember that, it was too much in a market that was expecting another KKND or C&C to come out, not a sim game where you can also build tanks.
Did anyone else play it when came out, did you enjoy it as much as I did?