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livelikeabomb

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livelikeabomb

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#1  Edited By livelikeabomb

I never had any problem with the level scaling in Oblivion because I both didn't think about it and appreciated the specific advantages my character developed over time. It felt natural and fulfilling to have combat scenarios that were business as usual until I decided to pull out any awesome new loot, magic, or skill upgrades I had earned.

Overall, I think the level scaling encouraged the developers to rely on satisfying new skills or items a lot more than on simple number-building.

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livelikeabomb

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#2  Edited By livelikeabomb

I have full respect for your opinion and this piece of writing, but as a guy who was satisfied with a larger portion of L.A. Noire than you were I found some of your visions to be at least as inconsistent as those of the actual game.
 
For example, you said, "On more than one occasion I ran around a car or barricade to encounter the perp face-to-face, only to have no option available to me other then taking a shotgun blast to the chest and starting over again." While I do agree with your point about the cookie-cutter nature of the chase scenes in the game, I think you would feel relieved to know that the answer to the arrest question lies in your example. When a person chases an aggressive criminal around a corner, it becomes a matter of survival rather than choice to be confronted by a shotgun, even if that person just happens to be named Master Chief.
 
I also think what people were trying to say about the partner's habit of shooting only for tires was that there was no intent (and, in fact, no reason at all) to harm the perpetrator by the end of the chase. Any danger arising from those chase scenes was the fault of the runner himself and not the police, who were only trying to detain a very important suspect. Frankly, to desire any freedom of choice beyond simply arresting a man -- especially one who sits quietly in his car -- is psychopathic, and you should get that checked out. ;)
 
Both kidding and constructive criticism aside, I'm glad you took L.A. Noire so seriously as a game that you were willing to analyze it as carefully as you did. Keep writing because you do it well.

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#3  Edited By livelikeabomb
@MaddProdigy:  My thoughts were the same. I just hadn't thought to call his comment "douche-bagish." That's all the message needed, and maybe it was a tad direct, but he'll get over it.
 
Who are y-...? No! No, I was just repeating what HE said! How Do You Know Where I Live?!! SPARE ME, YOUR HANDSOME DEADSHIP!!
 
...
:)
Anyway, UH UH UH UH UH. Go Giantbomb, with your unremitting dismissal of the Pulitzer Prize.
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#4  Edited By livelikeabomb

Still feeling cautiously pessimistic. 
 
Okay, that was dumb. But seriously, I can't quite imagine that anything they make would be worth the wait. Unless they make something other than a first-person shooter. But can they do that? I can't possibly know.

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#5  Edited By livelikeabomb

It seems that my perception of the "Games as Art" discussion is perpetually shoved around by the myriad, yet very limited ways people often choose to approach the subject. Sometimes it all seems silly to me, yet on other occasions I can't help but definitively cry, "Yes, yes why wouldn't they be art?!" 
 
I've realized that the problem lies in my unwavering respect for other people's opinions. In certain instances, the perspective of a particularly smooth-talking games journalist might make a convincing case for an honest dismissal of the very POSSIBILITY that a video game (video game!) could stand up against the best that classic art has to offer. On other days, it is the collective view of the huddled masses that achieves the spotlight, with their inability to add up to such a flat reality as "no." Furthermore, my innermost conflict occurs when I play a game that I know is brilliantly designed and powerful but lack the emotional response that even I would expect from myself. 
 
However this issue isn't about me. It isn't born from video games either. It's about art. Yet all too often the range of the argument reaches no further than a competition between the very best video games and their popular WE'RE-SO-MUCH-BETTER-THAN-YOU counterparts of history's widely recognized art movements. Why? What has infected the air to trigger such a unanimous belief that only the best art IS art? What if we compared Braid to a Jackson Pollock painting, or Flower to a movie like not-Inception? That last sentence is supposed to be offensive by the way, but I have a point to make. In the case of Jackson Pollock, I remember many of my art high school friends speaking out about how much they resent the relationship between the messiness of his paintings and how much money people were willing to spend on them. Also, just try to imagine a world where Inception was the first movie that movie critics considered great.
 
Isn't that what some games journalists claim to be waiting for? That first game that they can consider art? I won't speak for you, but I can't even begin to imagine what a game like that would look like... or sound like... or... TASTE like? Regardless, I'm not even sure that's exactly what the deniers are looking for at all. I guess I just wish they would reveal what they think about other, more controversial circles of the art world.