I am struggling to find the point you're trying to make regarding the Switch controller. The Switch has all the same buttons as Xbox and PS. Four face buttons, start and select, four shoulder buttons, a d-pad, and two analogue sticks with clickable buttons. Yes, PS has the touchpad, but that mostly amounts to a single button in most games, and since the share button isn't actually a valid button for games to use, the touchpad ends up just being the select button. The touchpad could theoretically provide several inputs, but hardly any games use it like that.
If anything, it's Xbox that is lacking since not only does it not have any equivalent to the PS touchpad, it also doesn't have gyro functionality like both Sony and Nintendo do. Like, how would TotK's controls be any better on the other consoles? It would have the number of available inputs but aiming would be worse without gyro on Xbox and on PS it would probably just use touchpad as the select button like most games rather than getting multiple inputs out of it.
Are you saying all standard controllers should have more buttons? Because I don't necessarily disagree with that, but this whole diatribe about the Switch's controller being inadequate make no sense when it is perfectly in line with the other major controllers. The only real shortcoming is the triggers being digital, but that doesn't impact the number of available inputs outside of racing games.
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