After playing it for (however many hours), I think the biggest problem the game is often it repeats content. Like there will be a flower on one planet, and the same flower might show up again and they call it something different. Its to be expected though based on the size of the universe if you look around enough you're going to see the same assets with different colours eventually, at the very least.
That said, the thing keeping me playing is literally the diversity. I've only been to eight planets so far, but the geographical, environmental, and ecological diversity has made this universe really fun to explore. Like if you find a toxic planet you need to craft something to fend off the toxicity or run between shelters. The resource management stuff feel like a half step. However the very limited storage does give you direction, like "I'm going to focus on just this phase upgrade because if I want to make any kind of money I cant be lugging all this junk around".
I only wish the game delivered more on it's incredibly vague story elements (Grimoire cards? I'm kidding.)
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