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LordelX

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Collection

Lordel X's Game Collection 

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  • This entry is for the Gamecube game Beach Spikers Virtua Beach Volleyball. Not to be confused with the Beach Volleyball wank simulator Dead or Alive Beach Volleyball, Beach Spikers is brought to you by the same development team that created the highly acclaimed Virtua Tennis series. Beach Spikers plays alot like Virtua Tennis in the fact that it is very easy to pick up and play, and an extremely enjoyable experience. Like most of Sega's sports games, the production levels are extremely high and it is easy to see alot of care went into perfecting the gameplay. If you enjoy Volleyball at all, give Beach Spikers a look, it's one of the only games to do the sport justice. Highly recommended.

  • This entry is for the game Waverace Blue Storm on the Nintendo Gamecube. Although Blue Storm is not as highly revered as its predecessor Waverace 64, it is still a great update and an excellent jet-ski racing simulator. One of the original Gamecube launch games, Waverace Blue Storm's production qualities are very impressive and showed off the strengths of the Gamecube at that time. An excellent racing game.

  • This entry is for the Gamecube version of Winning Eleven 6: Final Evolution. It is important to note that this is a Japanese only release and cannot be played without Freeloader on an American Gamecube/Wii System. Winning Eleven 6 Final Evolution is hands down the best soccer simulator on the Gamecube due to its excellent controls and incredibly high production values. An excellent soccer game.

  • This entry is for the Gamecube version of F1 2002. Probably the only decent driving simulator on the Gamecube, F1 2002 is an extremely competant F1 game that has all the features expected from EA's F1 franchise games. The graphics and sounds are surprisingly good in this version and the game controls really well. A solid racing simulation for the Gamecube.

  • This entry is for the Gamecube version of NHL 2003. NHL 2003 is a safe bet because most of the gameplay improvements in the series over its predecessors were included in this game and basically stay the same throughout the rest of the Gamecube's generation. An enjoyable fast pasted hockey game with intuitive controls.

  • This entry is for the Gamecube version of Fight Night Round 2. A surprisingly deep and enjoyable boxing game that has a very intuitive and reponsive control scheme using both analog sticks. There are a variety of mini-games to train your custom fighter and the boxing is very easy to understand for those who don't know the sport inside-out as the animation is well done. A pleasant surprise since the real reason I bought this game was to play Super Punch Out! a perfect port of the Nintendo Entertainment System version of the game. Super Punch Out! is still enjoyable even to this day, and this Gamecube version plays perfectly. A great couple of games on one disk, the best boxing games package around.

  • This entry is for the Gamecube version of SSX on tour. SSX on tour is an excellent snowboarding and skiing game, that looks great and has alot of variety in gameplay features. The mountain has several runs and the way they're divided into stages means that you usually won't see the same piece of real estate very often. The soundtrack is excellent, and the Gamecube edition includes Mario and friends which actually ends up making the EA characters with their disturbingly mismatched racial stereotypes seem even more ridiculous. The best snowboarding/skiing game on the Gamecube.

  • This entry is for the Gamecube version of the game. While most complain that this game is a striped down and simplified version of Tony Hawk, for me, it was a good place to start...this being my first Tony Hawk game. This story is ridiculous but it walks you through how pull off all of the basic tricks fairly quickly and does a good job of staying fairly interesting. Lots of different play modes and a good sountrack, I recommend American Wasteland if you've never played Tonk Hawk before or aren't sick of the series yet. A decent game.

  • This entry is for the original Playstation version of Final Fantasy VIII. This Final Fantasy game looks good even now, but it is the worst entry in the series by far. The story is ridiculous, the gameplay is broken and time consuming and the characters are unlikable at the best of times. Couple that with unskippable in-battle summon animation sequences that take more than a minute to play out, and you've got a fairly detestable game. This game basically destroyed my interest in any future entries to the series. Rest in peace Squall, I hope to never see you again.

  • This entry is for the original Playstation version of Final Fantasy VII. When this game was released in 1997, many people discovered the JRPG for the first time. While only being the tenth release in North America under the Final Fantasy game at the time, it garnered attention from everyone who had a fleeting interest in video games due to its flashy CG cutscenes and steampunk art style. Final Fantasy VII has not aged well and although it may be still considered a historical game, it is very difficult to play now. It is long wined and over exposisive in dialogue, the game controls terribly from map movement to menu surfing in battles, the story is logically circular and contrived, the music while composed well suffers from the tinniness of its MIDI synthesization and the in game graphics are blocky, the CG now extremely ugly and the frame rate of the game overall is poor. I'll never understand why people will always hold this game in high regard, but they stay that you "had to be there" in order to see its greatness. I was there at the time, and all I could see back then was how this game was inferior to the previously released Final Fantasy VI.

  • This entry is for the original Playstation version of Castlevania: Symphony of the Night. Chronologically taking place between Dracula X and Circle of the Moon, Castlevania: Symphony of the Night was a monumental game when it was released in 1997, ten years after the original Castlevania. It changed the way Castlevania games were designed and the standard of 2D adventure RPG platformers forever. In fact, it practically created the genre. Starring one of the series most popular characters, Alucard, Dracula's son, the game does a good job of tying all previously released Castlevanias together while moving the story forward in a new and interesting direction. The graphics are a triumph in art design and Michiru Yamane's soundtrack will be remembered by most as one of the most moving game soundtracks of all times. The game is the perfect length and paced perfectly, with a host secrets for those who wish to delve as deep as they possibly can into the gameplay. While Castlevanias on the DS have been released in recent years which surpass this game in terms of scope and quality, this game will always be fondly remembered. Part greatness and part timing, the experience that was this game cannot be repeated for those "who were there". One of the greatest games of all time.

  • This entry is for the Playstation version of Catlevania Chronicles. A remake of the original Castlevania, chronologically set between Belmont's Revenge and Simon's Quest, Castlevania Chronicles is an enjoyable 16-bit upgrade that shares more with the Dracula X game than it does with the original. While some of the level layouts are nostalgic to the original game, most are completely new. The music in this game is excellent with a few series favorite tracks debuting here. While not quite as playable as the other remake of the original Super Castlevania IV for the Super Nintendo Entertainment System, the game holds up even today. If you enjoy the series and are looking for a good challenge, this game suits your needs.

  • This entry is for the original Playstation version of Persona. Another unique Playstation RPG to hit before Final Fantasy VII, Revalations: Persona brought a completely unique look, setting , perspective and story that had never been released in the west before. Refreshing and innovative, Persona tells the story of a group of teenagers living in modern day Japan struggling with magical inner demons known as Persona. Still interesting even to this day, Persona is the type of gaming experience that doesn't come along very often.

  • This entry is for the original Playstation version of Street Fighter Alpha 3. Street Fighter Alpha 3 is the best game in the Street Fighter Alpha series and the best 2D fighter on the original Playstation. Street Fighter Alpha 3 includes the entire Street Fighter II roaster, including Cammy, Fei Long, T. Hawk and Dee Jay. It also include many fighters from the original Street Fighter game and a surprising amount of characters from the Final Fight series including series protagonists Guy and Cody. The fighting system is split into three brackets for the player to choose, from the Alpha series, the EX series or the original Super Street Fighter II Turbo series. The game is a little unbalanced at times, but it's hard to complain when you get so much in one package.

  • This entry is for the original Playstation version of Legacy of Kain: Soul Reaver. Released three years after its predecessor in 1999, Soul Reaver is a very different animal than Blood Omen. More startling than the series jump to the third dimension was the fact that the protagonist of the first game, Kain was now billed as the antagonist of this game. An excellent original Playstation 3D game ( of which there are very few ) Soul Reaver manages to one up its predecessor in almost every way. The story is more compelling. The main character, Raziel, is more likable and interesting. The gameplay is more intuitive, switching from the spectral to the material plane. The quality of voice work is even better with an expanded cast, and the dialogue is a joy to listen to...if sometimes long winded and over exposisive. A must have for any serious original Playstation game collector.

  • This entry is for the original Playstation version of Blood Omen: Legacy of Kain. One of the first RPGs to grace the original Playstation and one of the now infamous Silicon Knights development team's first projects, Blood Omen had alot going for it when it was released back in 1996. The quality of voice acting, depth of story and grotesque setting where all relatively new to console gamers at the time. This helped hide the fact that the gameplay was excruciatingly mediocre, and the graphics dark and hard to distinguish coupled with the fact that the overhead camera never seemed to show enough of the screen whether zoomed in or out. There is something to said for series continualty, as Blood Omen lays the leg work for four other games in the series. If you enjoy the series, you will enjoy playing through this game, despite its problems, if only to experience the story and characters.

  • This entry is for the Gameboy Advance version and the original Playstation version of the game.

    GBA version - This game is actually a great improvement over its SNES counterpart in the fact that it run faster, looks better and is overall easier to play, on top of the fact that it's portable. The only version available is in Japanese, so if you can't read Japanese it's not a particularily enjoyable experience. If you can, it's one of the best versions of the game out there.

    PSX version - This version of the game can be found in English bit it is rare. It features faster calculations than other versions and full motion video cutscenes that can fortunately be turned off. It's strange that with the Playstation's capacity to save multiple save files, your created characters are inexplicity tied to your game save file rather than having a file of their own. This is an excellent version of the game, that every Sangokushi fan should play. It's even better than later entries in the series.

  • This entry is for the Playstation game Metal Gear Solid: VR Missions. More of a puzzle game than an action game, VR Missions succeeds at bringing the best of Metal Gear Solid's gameplay in short managable bursts. The game is based on 10 training levels in the original Metal Gear Solid game, but this disk has around 200 levels on it, making it more than worth anyone's time who enjoyed Metal Gear Solid. An excellent game.

  • This entry is for the original Playstation version of Metal Slug X. An excellent two dimensional shooter, Metal Slug X performs surprisingly well on the Playstation, despite being released so late in its life. The production design is top notch and it really brings the arcade experience home. An excellent alternative to Contra, and while usually overlooked, a classic franchise.

  • This entry is for the original Playstation (Playstation Network Digital Download) version of the game Silent Hill. Even though Resident Evil will always be remembered as the game that pioneered the survival horror genre (even though the first survival horror games was Alone in the Dark), Silent Hill was the first game in the genre to offer something truly different. First of all, the action is in true 3D, with the camera moving freely for most of the game. Secondly, the game focuses more of psychological ambience and disturbing environments rather than horrifying monsters to create an incredibly immersive fear. It's not that the monsters and creatures found within the game aren't terrifying, chances are that when you finally come across them, you've been feeling anxiety for quite some time. Coupled with a story that is quite surprisingly excellent for a game of this era, and you have a historically relevant horror masterpiece that should not be missed.

  • This entry is for the original Playstation (Playstation Network Digital Download) version of the game. Wild Arms was released only months before Final Fantasy VII, but it is surprisingly good even though it is overshadowed by Squaresoft's RPG juggernaut. The story is standard fare, including some of the storyline stereotypes painfully obvious in many RPGs, but the simplicity of the battle system and story make it easy to come and go from this RPG. With graphics and sound that have aged better than most original Playstation games, Wild Arms is still an enjoyable and worthwhile experience.

  • This entry is for the original Playstation (Playstation Network Digital Download) version of the game. One of the first decent 3D fighting games, Tekken 2 has not aged well. The mechanics are slow and clunky, the graphics are blocky and simple and the still frame backgrounds look as though they are composed of only 256 colors. That said, the unique character designs, simplicity of game play and surprisingly good soundtrack make it worth revisiting once in a while.

  • This entry is for the original Playstation version of the game. Fighting Force was the first attempt at a classic 16-bit style brawler in 3D and the results are incredibly mediocre. An extremely difficult game to play for any length of time due its monotony, Fighting Force is an excellent example of why so few games in the 32-bit/64-bit generation are fondly remembered. Absolutely not worth playing in this day and age, unless for morbid amusement. Not even a good way to waste time.

  • This entry is for the Gameboy Advance game Castlevania Aria of Sorrow. This game takes place chronologically between Portrait of Ruin for the Nintendo DS and Dawn of Sorrow for the Nintendo DS. This Castlevania is probably the best Castlevania game for the Gameboy Advance in that it has the most unique game play system in the entire series, the Soul system; capturing the souls of enemies to use as weapons. This makes the game extremely interesting and playable multiple times. One of the best adventure RPG platformers for the Gameboy Advance, a must have for any serious collector.

  • This entry is for the Gameboy Advance game Castlevania Harmony of Dissonance. Harmony of Dissonance chronologically takes place between Simon's Quest and The Castlevania Adventure. While an extremely good looking game, this Castlevania may have the weakest music in the entire series. While the compositions themselves are good the technical quality of the music sound quite a bit like an 8-bit game. A long advanture that borrows more from Symphony of the Night than any other game in the series, Castlevania Harmony of Dissonance is still a must play for fans of the series, and an excellent choice for Gameboy Advance owners.

  • This entry is for the Gameboy Advance game Castlevania Circle of the Moon. This game chronologically takes place between Symphony of the Night for the Playstation 1 and Order of Ecclesia for the DS. This game is one of the best games on the Gameboy Advance and considered to be one of the best Castlevania games by fans as well. While the graphics are simple the music is extremely high quality although most of the compositions are taken from other games in the series. An excellent game and seriously challenging.

  • This entry is for the Gameboy Advance game The Legend of Zelda: The Minish Cap. The Minish Cap is one of the best games on the Gameboy Advance system and one of the greatest two dimensional Zelda games ever made. Rumored to be the first chronological Zelda, the Minish Cap has many unique featues that sets it apart from other games in the series. The kinstone system is an excellent way to organize the revealing of secrets and the set pieces throughout the game are unique to this game alone in the Zelda series. Always an enjoyable experience from start to finish, the Minish Cap is an invaluable part of any serious collector's game stash.

  • This entry is for the Gameboy Advance game Advance Wars 2: Black Hole Rising. Advance Wars 2 features everything that made its predecessor such an excellent game. It features more missions and a few new units to play with, but a real lack of evolution makes it feel like an expansion pack of sorts. That's not a terrible thing at all, considering the first Advance Wars is one of the best games on the system. By default, that makes Advance Wars 2: Black Hole Rising a must play sequel and one of the best games on the Gameboy Advance system.

  • This entry is for the Gameboy Advance game Advance Wars. While its attempt at a story and characters is a little ridiculous, the compelling and perfectly balanced gameplay of this title make it a must play. Advance Wars is one of the best games to grace the Gameboy Advance. The amount of content included in this package is incredible, and the production values are top notch as well. Frequently appears on "best games of all time" lists.

  • This entry is for the Gameboy Advance game Golden Sun. Golden Sun is one of the best games on the Gameboy Advance and among the top #3 RPGs for the system as well. While a little long winded with dialogue, the amazingly engaging gameplay and production values more than makes up for it. The story, while confusing at times, keeps the player interested and the game features a unique magic system that can be used both in and out of battle. The game ends on a cliffhanger, making the second game in the series absolutely necessary as well. A must play for Gameboy Advance owners.

  • This entry is for the Gameboy Advance game Fire Emblem: The Sacred Stones. Fire Emblem: The Sacred Stones is the best strategy RPG on the Gameboy Advance and one of the best RPG's on the system. Everything aspect of this game is high quality, from its perfectly balanced gameplay, thundering soundtrack and beautiful graphics. Surpassing the almighty Final Fantasy Tactics even, The Sacred Stone's most surprising strength is to be found in its story. This is one of the best video game stories you will ever read, and the translation and localization is perfect. One of the best games I've ever played. Period.

  • This entry is for the Gameboy Advance game Pokemon Emerald. This game is an upgrade of the third games in the Pokemon series. The gameplay hasn't changed much since the beginning of the series and the only noticable improvments here are the graphics and sound, albiet not by much. A solid Pokemon game. A decent RPG.

  • This entry is for the Gameboy Advance game Gradius Galaxies. Gradius Galaxies was one of the first side scrolling shooters released on the Gameboy Advance and it is still one of the best games in the system's library even today. It features the same high production values and excellent gameplay of other entries in the series. An excellent, challenging game.

  • This entry is for the Gameboy Advance game Astro Boy: Omega Factor. Even if you have no interest in Astroboy, this sidescrolling shooter platformer is not to be missed. The extremely high production values and excellent gameplay put this game at the top ranked of the Gameboy Advance's library.

  • This entry is for the Gameboy Advance game Gunstar Super Heroes. The sequel to the incredibly popular Sega Genesis game Gunstar Heroes, Gunstar Super Heroes is an exellent game in its own right while providing the great gameplay from the first game but having exciting, unique and memorable stages. A challenging game that is among the best action shooters in the Gameboy Advance library.

  • This entry is for the Gameboy Advance game Sonic Advance. Ever wonder what Sonic would have been like on the Super Nintendo Entertainment System? Sonic Advance sets out to answer this and more with its old school speed platforming gameplay and 16-bit top notch production values. An excellent platformer and a must play for Sonic fans.

  • This entry is for the Gameboy Advance version of Megaman & Bass. Released on the Super Famicom in 1998, Megaman and Bass' first release in English comes to the Gameboy Advance in 2003. An excellent port of the Super Famicom version, Megaman & Bass is one of the best action platformers on the Gameboy Advance to this day. Of the three non 8-bit Megamans from the original series, this is easily the most playable and interesting. An excellent game.

  • This entry is for the Gameboy Advance version of Disney's Magical Quest starring Mickey and Minnie Mouse. This is an excellent port of its Super Nintendo Entertainment System forebarer and is an excellent platformer on the Gameboy Advance system. The 16-bit production values are top notch and the gameplay is tight and simple. A great classic platformer regardless of whether you like Disney or not.

  • This entry is for the Gameboy Advance game, Contra Advance. A combination of the game Contra III: The Alien Wars for the Super Nintendo Entertainment System and Contra Hard Corps for the Sega Genesis, Contra Advance cannot achieve the greatness of the aforementioned games because of its ridiculous difficulty. While many of those games' best memories are here, the game is not well balanced and most players will give up playing after facing the second level boss. Disappointing, yet technically sound.

  • This is an entry for the Gameboy Advance version of Breath of Fire II. A competant sequel to the original game this Gameboy Advance port of the Super Nintendo Entertainment System version features a number of improvements over the original with dialogue and cutscene production values. Not up to snuff with the production standards of other RPGs on the Gameboy Advance, but its predecessor suffered from this as well.

  • This entry is for the Gameboy Advance version of the game. Back in the days of the Super Nintendo Entertainment System, when gamers were waiting in the void between Squaresoft releases there was Breath of Fire. Developed by Capcom and only published by Squaresoft back in the day, it lacked the technical luster that a Squaresoft Super Nintendo Entertainment System game had but it had the same excellent RPG gameplay. While this RPG series is competant, it was always just a "runner-up". The Gameboy Advance version sports a number of improvements with the translations and cinemas...but even now, the feeling that you get when you play this game is the same as it was on the Super Nintendo Entertainment System; you are settling for less because that's all there is to fill your demand.

  • This entry is for the Gameboy Advance version of the game, which is titled "Final Fight One". Final Fight One sports a number of improvements over its console cousins other than being portable. It features a save system and has all three fighters selectable from the beginning. It also contains older versions of Guy and Cody from the Street Fighter Alpha series and adjusts the dialogue and ending as such, which is a nice bonus. Overall, Final Fight One is probably the best version of Final Fight to be released to date. A must have for any brawler fan.

  • This entry is for the Gameboy Advance version of Super Ghouls n Ghosts, which is a much more superior game than its original Super Nintendo Entertainment System release. Featuring a impressive number of new levels, the Gameboy Advance version is impressively close to the original in the departments of graphics and sound. A classic which is known for its punishing difficulty, the save feature on the Gameboy Advance version makes it a much more enjoyable experience.

  • This entry is for Shining Force Resurrection of the Dark Dragon for the Gameboy Advance. This game is a remake of the original Shining Force for the Sega Genesis and sports a number of graphical and sound improvements over its predacessor. The gameplay remains basically the same as the original, which is good news to anyone who has played that game. One of the best strategy-RPGs on the Gameboy Advance, its a must play for fans of the genre.

  • This entry is for the Gameboy Advance game, Phantasy Star Collection. Phantasy Star Collection contains the original Phantasy Star from the Sega Master System, Phantasy Star II for the Sega Genesis and Phantasy Star III for the Sega Genesis. All games are extremely accurate ports of the original games and a joy to play. If you like old RPG's, this is an excellent package...but be warned of its unrelenting difficulty. A good collection.

  • This entry is for Sega Smash Pack for the Gameboy Advance which consists of three Sega Genesis ports of Sonic Spinball, Golden Axe, and Ecco the Dolphin. All games are very close to their Genesis originals, in fact sometimes too close. Sonic Spinball isn't a particular enjoyable game while Ecco the Dolphin lacks a save feature which destroys most of the portability aspect of the game. Golden Axe is quite playable, but is missing a few things from the original game. A disappointing package, but the only way to play Golden Axe on the Gameboy Advance.

  • This entry is for the Gameboy Advance game Metroid Fusion also known as Metroid 4. This is the long awaited sequel to Super Metroid for the Super Nintendo Entertainment System, and is one of the best 2D adventure games on any system. Heavy on story and action, Metriod Fusion is a first for many aspects of the series, even though it is the latest chronolgical game in the series as of this writing. If you enjoyed Super Metroid, this game is not to be missed.

  • This entry is for the Gameboy Advance game, Metroid Zero Mission. This game is a remake of the original Metroid for the Nintendo Entertainment System and while staying true to that game makes impressive improvements to help it lead into its chronological sequel, Metroid Prime for the Gamecube. It features the map layouts of the original game while bringing all the weapons and abilitie for later games. The result is one of the best 2D adventure games in existence. An excellent game that is not to be missed. It only includes the original Nintendo Entertainmeent System version of Metroid as a bonus.

  • This entry is for Bubble Bobble Old and New for the Gameboy Advance. This game is an excellent version of the original arcade Bubble Bobble and also includes a graphical facelift specifcally for this version of the game. The Gameboy Advance's screen dimensions are different than that of the original arcade game so there is a zoom in and out feature built into the game. A decent version of Bubble Bobble.

  • This entry is for the Gameboy Advance game Double Dragon Advance. This is the best version of Double Dragon in existence, even better than the arcade. This version updates the game very nicely and includes stages, characters and gameplay elements from Double Dragon and Double Dragon II: The Revenge. An excellent game that should absolutely be in the collection of every Double Dragon fan.

  • This entry is for the Gameboy Advance game Sword of Mana. Sword of Mana is a remake of the original Gameboy game Final Fantasy Adventure and the prequel to the epic Secret of Mana for the Super Nintendo Entertainment System. It is an excellent action RPG that ties into its sequel much more smoothly that the original game. If you are a fan of the Mana series, this game is a must play. An excellent game.

  • This entry is for the Gameboy Advance version of Final Fantasy VI. In my opinion, Final Fantasy VI has been the best game in the series so far. Originally released on the Super Nintendo Entertainment System in 1994 as Final Fantasy III, Final Fantasy VI was a clearly unique experience in RPG gaming during the 16-bit era. The epic story and thrilling variety in characters and scenes is impressive even today, and this game contains some of the best video game music ever composed. From its eerie opening to its satisfying conclusion, Final Fantasy VI never ceases to entertain even for a moment. The Gameboy Advance version features a number of improvements like bonus dungeons and better character balance but some of the music suffers, although you would have to put the tracks side by side to notice. Other tracks are noticable improvements such as the epic opera scene. The original Super Nintendo Entertainment System release had a very memory limiting cartridge format, so some of the dialogue was simplified of cut completely to fit. The Gameboy Advance features the fullest dialogue and the best translation of any version of the game, including the religious references that were cut from the original game. In my opinion, this is the best version available of Final Fantasy VI. An epic RPG that everyone should play, a true classic.

  • This entry is for the Gameboy Advance version of Final Fantasy V, original released in Japan for the Super Famicom and finally being released in English for the original Playstation. This version has monumental improvements over the Playstation release that consist of graphics, music and better overall technical performance. There is a new bonus dungeon and a few new classes that are not in any other version of the game. The dialogue has also been retranslated into more natural sounding English, which is a huge improvement over the Playstation version's horrible dialogue. In my opinion, this is the best version available of Final Fantasy V.

  • This entry is for the Gameboy Advance version of Final Fantasy IV. This version of the game has many improvements over the original 1991 Super Nintendo Entertainment System release, then known as Final Fantasy II. Improved graphics and music and an excellent bonus dungeon after the end of the game. The dialogue has also been retranslated into more natural sounding English. In my opinion, this is the best version available of Final Fantasy IV...even over the 3D remake of the game now available for the Nintendo DS.

  • A remake of the original Final Fantasy from the Nintendo Entertainment System and Final Fantasy II from the Famicom for the Gameboy Advance. Both games recieved massive improvements for this edition including bonus dungeons for the first game and a new epilogue for the second. The graphics and sounds are some of the best on the Gameboy Advance. The dialogue has also been retranslated into more natural sounding English. In my opinion, these are the best versions available of Final Fantasy and Final Fantasy II.

  • Originally released as Super Mario World 2: Yoshi's Island for the Super Nintendo Entertainment System in 1995, this is the best Super Mario game that nobody ever played. Perhaps it was timing, or perhaps it was that it wasn't clear that this was a game that was part of the main series, Yoshi's Island was a dismal flop when it was released. The Gameboy Advance rerelease faired much better. The Gameboy Advance version of the game is virtually idenitcal to the original game, but some of the more elaborate graphical effects from the original take a hit due to the lack of a Super FX chip that the original Super Nintendo Entertainment System version had. Nevertheless, a stellar game and one of the best 2D platformers on the Gameboy Advance. As with all Mario Advance games, it includes an excellent remake of the original Mario Bros. as a bonus.

  • This is the Gameboy Advance version of the Super Nintendo Entertainment System launch title, Super Mario World. This version of the game sports some slight improvements over the Super Nintendo Entertainment System version. These include some voice samples for Mario and Luigi and the ability to move the camera to see a little more of the playing field. As with all Mario Advance games, it includes an excellent remake of the original Mario Bros. as a bonus.

  • This is Gameboy Advance version of Super Mario Bros. 3. In my opinion, Super Mario Bros 3 is the greatest 2D platformer in existence. This version is the best available for any system, with updated graphics and sound from the Super Nintendo Entertainment System rerelease of the game. As with all Mario Advance games, it includes an excellent remake of the original Mario Bros. as a bonus.

  • This Gameboy Advance game is actually remake of Super Mario Bros 2: Mario Madness for the Nintendo Entertainment System. It is the best version of Super Mario Bros 2 available on any system, and it's portable. As with all Mario Advance games, it includes an excellent remake of the original Mario Bros. as a bonus.

  • This entry is for the Gameboy Advance version of Super Mario Bros. The Lost Levels. Released in Japan as Super Mario Bros. 2 in 1986, this sequel was almost like a level pack add-on to the original Super Mario Bros. Extremely difficult due to poisen mushroom power ups, wind and entire levels consisting of falling platforms, The Lost Levels did very little in visual upgrades or control upgrades over the original. While never released on the Nintendo Entertainment System, Nintendo did release The Lost Levels on the Super Nintendo Entertainment System in 1992 on a cartridge called Super Mario All-stars. The Gameboy Advance version of The Lost Levels is particularily difficult because there is no save feature, and because of it's punishing difficulty, does not lend itself well to portable play. In my opinion, the lowest point in the Super Mario Bros. series.

  • This is an entry for the Gameboy Advance version of maybe the most influencial game of all time. Super Mario Bros. is an exact port of the Nintendo Entertainment System version of the game, and it plays as perfectly on the Gameboy Advance as it does on the Nintendo Entertainment System. All the secrets are here, from the infinate live trick on Level 3-1, the ability to gain firepower while small and the infamous Level -1. It would be an understatement to say that this game changed the face of video games, as it singlehandedly brought video games back from the dead in the late eighties. Still enjoyable and impressive today, Super Mario Bros. should be in every serious gamer's collection. It's just that good.

  • This entry is for the Gameboy Advance version of Castlevania. This game is an exact port of the Nintendo Entertainment System version of the game. This is the game that started the classic series that still continues today. Although it's a bit of a simple platformer, Castlevania's familiar unique and difficult stage bosses made it popular back in the day. The graphic were pretty good at the time it was released but the soundtrack was stellar. All the tracks in the game are still being used in Castlevania games today. In the Castlevania timeline, this adventure takes place after Castlevania: Curse of Darkness for the PS2 and before Castlevania: Simon's Quest for the Nintendo Entertainment System. This game's chapter in the story of Castlevania has been remade as Super Castlevania IV for the Super Nintendo Entertainment System and Castlevania Chronicles for the MSX Computer System and Playstation 1. Obviously, an extremely influencial game that shouldn't be missed.

  • This entry is for the Gameboy Advance version of the game. A straight port of the Nintendo Famicom Disk System version, this game features the ability to save your game which was lacking from the original American Nintendo Entertainment System release. Unfortunately, the Famicom Disk System version didn't have the multiple endings that the Nintendo Entertainment System version had. This is the only classic Nintendo franchise that has not seen an upgrade outside of an 8-bit system. ( There is an original Gameboy sequel ) An excellent game that can be best described as a horizontal/vertical platformer like Metriod, item based dungeons like Zelda and shooter sequences like those of Gradius. While it's a hybrid on many different gameplay elements, the reason Kid Icarus is held in such high regard is because it executed all of these elements well, which is very rare. A classic that absolutely should not be missed.

  • This entry is for the Gameboy Advance version of Adventure Island. An exact port of the Nintendo Famicom version of Adventure Island, most people don't know that Adventure Island is actually a carbon copy of one of the most important platformers from Sega's Master System: Wonderboy. Adventure Island hasn't aged as well as other platformers, but it is still enjoyable especially if you have nostalgic feeling for this game or its elder brother, Wonderboy.

  • This entry is for the Gameboy Advance version of Excitebike. This version is an exact port of the Nintendo Entertainment System release with an added feature: the ability to save your custom track. This feature alone makes it the best version of the game hands down. An extremely fun game.

  • This entry is for the Gameboy Advance version of Ice Climber. One of the earliest platformer of the Japanese Famicom, Ice Climber is considered to be more of a classic in Japan than it is in North America as it was overshadowed by the superior Super Mario Bros. A perfect port of the Nintendo Entertainment System version, Ice Climbers is an enjoyable platformer once you get used to the strange jumping.

  • This entry is for the Gameboy Advance version of the game. The Gameboy Advance version of this game is a straight port of the Nintendo Entertainment System version which means it is missing the third level from the arcade version. A classic game, and Mario's first appearance.

  • This entry is for the Gameboy Advance version of Activion Anthology. Easily the best version of the game because of its portability and the near perfect emulation of all of the 2600 games. Activision Anthology makes things even more interesting by offering in game versions of the badges when the appropriate high score is earned, thus giving endless incentive to play these ancient games. While extremely ugly and simple by today's standards, some of the game designs still hold up quite well. The most noteworthy games in this collection are Pitfall II ( which was the best platformer ever until the original Super Mario Bros came along ), Hero (another excellent puzzle platformer), Starmaster ( a first person space shooter ), Megamania ( An excellent Space Invaders style shooter upgrade) Frostbite ( another exceptional puzzle platformer ) and River Raid ( an excellent early top down shooter ). Throw in classics like Dolphin, Keystone Kapers, Boxing, Crackpots, Kaboom, Pressure Cooker, Spider Fighter, Enduro and Seaquest and you have the best of the Atari 2600's library. The "retro" 80's soundtrack that really isn't retro at all is worth the price of admission alone.

  • This entry is for Konami Collector’s Series: Arcade Advanced for the Gameboy Advance. Konami Collector’s Series: Arcade Advanced contains six arcade classics. They are Frogger, Time Pilot, Rush'n Attack, Scramble, Gyruss and Yie Ar Kung-Fu. All of the games are almost exactly like their arcade counterparts. Of course, the best games in this collection are Rush'n Attack, Frogger and Yie Ar Kung-Fu. If you are interested in old arcade games, Konami Collector’s Series: Arcade Advanced is an excellent retro collection, and the fact that it's portable is even better.

  • This entry is for Sega Arcade Gallery for the Gameboy Advance. Sega Arcade Gallery contains arcade ports of Afterburner, Space Harrier, Outrun and Super Hang On. With the exception of Afterburner, all of these games run flawlessly, just like their arcade counterparts on the Gameboy Advance. Space Harrier is one of the first 3D shooters, Outrun was an excellent racing game and Super Hang On is also a classic. Afterburner is playable, but its controls and the Gameboy Advance's small screen cause this version to suffer. If you are interested in arcade games of old, this portable option is an excellent choice.

  • This entry is for the Gameboy Advance version of the game. Top Gear Rally is one of the most impressive racing games for the Gameboy Advance, hands down. It features an impressively robust 3D engine, excellent play control and a surprising amount of tracks for such a small cart. If it weren't for the single screen it would be easy to mistake it for a DS game; it's that good.

  • This entry is for the Gameboy Advance game Iridion II. Iridion was a psuedo-3D space shooter launch title for the Gameboy Advance which was ultimately disappointing, despite selling fairly well. That's too bad for it's sequel, because Iridion II is hands down the best looking and sounding 3D space shooter of the Gameboy Advance, and the gameplay is top notch too. Everything about this game screams quality, and it is a rare techinical achievement on the platform. The game plays smoothly, while pumping out visuals and sounds that could easily look at home of the Nintendo DS. It's only caveat is a password system, which is actually only four characters. But who has time to memorize four characters? Either way, whether you memorize the passwords or start from the beginning each time, you'll enjoy your time spend with Iridion II. It's just too bad more people didn't give this game a chance.

  • This entry is for the Gameboy Advance version of Super Monkey Ball Jr. Super Monkey Ball was first released as a Gamecube launch window game, and garnered alot of critical praise upon it's release. The same goes for the Gameboy Advance version, which was released a short time later. With a surprisingly robust 3D graphics engine for the Gameboy Advance, Super Monkey Ball Jr. retains everything that mae the Gamecube version great, including the mini games. The puzzle game, while incredibly difficult, is intact and the mini games such as bowling, billards and monkey race, are all here as well. Of course, there has been a slight drop in graphical quality compared to the Gamecube version, but overall Super Monkey Ball Jr. delivers an awesome experience that can be taken anywhere. Highly recommended for fans of the series.

  • This entry is for the Gameboy Advance version of the game. Although difficult to see on the tiny screen at times, Super Bust-a-Move is just as addicting as the console versions. A decent portable version of a great puzzle game.

  • This entry is for the Gameboy Advance version of Wolfenstein 3D. In 1993 this game PC gamers a good reason to run out and buy Soundblaster16 soundcards for their 386's but the Gameboy Advance version released in 2002 doesn't even have all the features of the aforementioned version. While portable and playable, it lacks any sort of music and a decent framerate. An accurate experience if you remember playing Wolfenstein on an underpowered computer in 1993. A competent albiet disappointing version of the game.

  • This entry is for the Gameboy Advance version of the game which is quite impressive on the handheld system. It has tight control and graphics and sounds almost identical to it's SNES counterpart, making for a nostalgic and accurate Doom experience.

  • Although not pictured to the left, I actually have the original Gameboy version of Tetris. The original Gameboy version of Tetris was packed in with the original Gameboy in 1989 when it launched, and is responsible for the original Gameboy's success until Pokemon was released almost 10 years later. Often appearing in the #1 slot of many "Best games of all time" lists, the original Gameboy version of Tetris was probably the most played of all the versions out there...even though it didn't have color, Tetris is a great; perhaps the greatest...portable game.

  • Donkey Kong '94 appears to be a simple remake of the arcade game for the original Gameboy, but nothing could be farther for the truth. After the initial four arcade levels, the game blossoms into a platform/puzzle game with no less than 90 levels. The final Mario platformer for the original Gameboy introduced alot of play mechanics that were incorperated into Mario's first 3D adventure, Super Mario 64. An excellent and historically important game, it also went on to inspire the Mario vs Donkey Kong series on the Gameboy Advance and Nintendo DS.

  • Released at the end of the Gameboy Color's lifecycle, Oracle of Seasons is an excellent game that is very similar in design to 1994's Link's Awakening. A interesting note is that this was the first Zelda game (other than the CD-i games) to be developed outside of Nintendo. Capcom did an excellent job is creating a timeless classic. If Oracle of Ages finishing codes are entered, as well as playing this game on a Gameboy Advance, alot of hidden game content is revealed. The true ending of this game cannot be seen without data from Oracle of Ages. It is generally regarded that Oracle of Seasons is slightly more enjoyable than Oracle of Ages.

  • Released at the end of the Gameboy Color's lifecycle, Oracle of Ages is an excellent game that is very similar in design to 1994's Link's Awakening. A interesting note is that this was the first Zelda game (other than the CD-i games) to be developed outside of Nintendo. Capcom did an excellent job is creating a timeless classic. If Oracle of Seasons finishing codes are entered, as well as playing this game on a Gameboy Advance, alot of hidden game content is revealed. The true ending of this game cannot be seen without data from Oracle of Seasons.

  • Easily the best game for the original Gameboy as it is a marvel in design versus technical limitations. Released after the Super Nintendo Entertainment System's "A Link to the Past", Link's Awakening takes all of the prominant series improvements from that game and expands on them in this game. As playable today as it was when it was released back in 1994, this game remains a true classic and an excellent example of design over specs.

  • Released in Japan in 1996 and then in America in 1998, this RPG took the gaming world by storm, revived the original Gameboy market almost ten years after its initial launch and became Nintendo #1 income earning franchise at the turn of the century. This game, while a little difficult to play now, is historically important. I possess only the "Red" version of this game.

  • It is not widely known that this game is the first game in what became the "Mana" series. An excellent original Gameboy title reminsent of the original Nintendo Entertainment System Legend of Zelda and Crystalis cross, this game was an excellent portable Action RPG experience. It has been remade as "Sword of Mana" for the Gameboy Advance.

  • This entry is for the original Gameboy version of Killer Instinct, not the Super Nintendo Entertainment System version. The original Gameboy version was obviously scaled down from its elder SNES brother, making for a much less enjoyable experience. Although one of the best fighting games on the original Gameboy, if not the best, that's not saying much considering the experience to be had due to the limitations of the handheld.

  • The second Metroid game was released on the original Gameboy in 1991, almost five years after its predecessor's release on the Nintendo Entertainment system. While some say that Metriod II was the low point in the series, it's actually heads and shoulders above the original in playability. The control is much better, Samus has a wider range of attacks, the game difficulty feels fair and there is a better design all around than the original. Played on anything but an original Gameboy, Metriod II still holds its own visually compared to today's portable games. It had a save feature for the first time and was surprisingly immersive for a black and white game. It is important to note that the entire Metroid Prime series takes place before this game chronologically. A must play, a true classic and an important part of the Metroid series.

  • The second and final Kid Icarus game incorperated a number of improvements over its predecessor, including a save feature and tighter control. The sub-par music and lack of color keeps it from being the best game in the franchise though. This is the only sequel to Kid Icarus in existence, and it looks to remain that way for a long time. Worth playing through, and has a final boss fight that must be seen.

  • This entry is for the original Gameboy version of Wario Land: Super Mario Land 3. Like the Super Nintendo's Super Mario World 2: Yoshi's Island, Wario Land: Super Mario Land 3 is a transformation from loose ties with the sequel title and creating a new series with its own distinct flavour. Wario Land: Super Mario Land 3 is a top notch platformer starring the antagonist from Super Mario Land 2 : Six Golden Coins. The player guides Wario through a number of worlds searching for treasure. Designed like Super Mario World, there is an overhead map that has numerous paths and secret areas. Wario is a great two dimensional platformer even by today's standards, and anyone looking for a new twist on the Mario formula should definately give this game a look.

  • Released in 1992 after Super Mario World for the Super NES, Super Mario Land 2: 6 Golden Coins is very similar to the aforementioned game. It introduced Wario as the antagonist, and featured many enemies that have not appeared in a Mario game since. A very different kind of Mario game, but this game is the best 2D platform game for the original Gameboy. A must play for every Mario fan.

  • Released between Super Mario Bros. 2 and Super Mario Bros. 3 in 1990, Super Mario Land for the original Gameboy blew my mind back in the day. Like the North American version of Super Mario Bros. 2, this game was very different than the original Super Mario Bros. It featured shooter levels, new enemies that have not since appeared in any other game and a different location than the Mushroom Kingdom.

  • The final Castlevania game for the original Gameboy released in 1998, Castlevania Legends featured Sonia Belmont as the protagonist. Released after the legendary Castlevania: Symphony of the Night, the design of this simple action game was outdated even back when it was released. What it tries to accomplish regarding story is interesting as the supporting cast consists contains Alucard, the protagonist from Castlevania: Symphony of the Night. A decent, but simple Castlevania game. In the Castlevania timeline, Castlevania Legends takes place after Lament of Innocence for the PS2 and before Dracula's Curse for the NES.

  • The second original Gameboy Castlevania game featuring Christopher Belmont as the protagonist. Released in 1991, this game greatly improved over its predacessor. In the Castlevania timeline, Belmont's Revenge takes place after the Castlevania Adventure for the original Gameboy and before Dracula X for the PSP and Super Nintendo Entertainment System. Out of the three original Gameboy Castlevania games, this one is easily the best. An excellent choice for fans of the series.

  • In the Castlevania timeline, the Castlevania Adventure takes place after Harmony of Dissonance for the Gameboy Advance and before Belmont's Revenge for the original Gameboy. The first Castlevania game for the original Gameboy featuring Christopher Belmont as the protagonist. Extremely difficult and slow moving, but still impressive for a portable game from 1989.

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