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God Save the Combo ~ Evil Ryu Manefesto

God Save the Combo ~ Evil Ryu Manifesto

(I spelt Manifesto wrong in the title, I'm such a doof) All combos are performed unassisted, all recording and editing was done by myself. Music at the bottom. All on-screen inputs assume that your character is on the left side of the screen. The Google Spreadsheet is available here if millions of tiny rectangles are your thing. Check out the video below or via this link, and as always -- you can spot my youtube channel for a couple views to see if my videos are for you.

I. Mandate (Basic Principals)

(v) to order or require; make mandatory

A. The Ryu Classic (Thou Shalt Buffer Specials)

  1. cr.MK xx FB (120/200) [0 ex]
  2. cr.MK xx HK Tatsu (220/300) [0 ex]
  3. cr.MK xx FB xx FADC .. [2 ex]

B. Standing Room Only (Thou Shalt Force Stand)

  1. cr.MP xx SRK (210/300) [0 ex]
  2. cl.HP (100/200) [0 ex]
  3. cr.HP (90/200) [0 ex]
  4. cr.MP xx EX Tatsu (220/300) [1 ex]

C. Goldilocks Syndrome (Thou Shalt Cancel Fierce)

  1. cl.HP xx MK Axe Kick (180/300) [0 ex]
  2. cl.HP xx MK Axe Kick, cr.LK xx HK Tatsu [0 ex]

D. Send Some Faxes (Thou Shalt Stand Strong)

  1. cl.MP xx HP Shaku (169/205) [0 ex]
  2. cl.MP xx EX Shaku (211/340) [1 ex]
  3. cl.MP xx EX Shaku, EX Tatsu [2 ex]

II. Manipulate (Air Juggle Combos)

(v) to handle with skill, in an unfair manner

A. Betty Bopper (Jumping Strong)

  1. jf.MP (50+30/50+50) [0 ex]
  2. jf.MP, HP SRK (140/150) [0 ex]
  3. jf.MP, HK Tatsu (210/150) [0 ex]
  4. jf.MP, HP Shaku (179/205) [0 ex]
  5. jf.MP, Hop Kick (150/200) [0 ex]
  6. jf.MP, MK Axe (160/200) [0 ex]
  7. jf.MP, Ultra 1 (357/100) [0 ex]
  8. jf.MP, Ultra 2 (324/100) [0 ex]
  9. jf.MP, EX FB (190/200) [1 ex]
  10. jf.MP, EX SRK (190/200) [1 ex]
  11. jf.MP, EX Tatsu (170/220) [1 ex]
  12. jf.MP, EX Axe (240/300) [1 ex]
  13. jf.MP, EX FB, Ultra 1 (368/200) [1 ex]
  14. jf.MP, EX Shaku, Ultra 1 (409/340) [1 ex]

B. Evil Thunder (Air Roundhouse Tatsu)

  1. j.HK Tatsu (80/50) [0 ex]
  2. j.HK Tatsu, HP SRK (140/100) [0 ex]
  3. j.HK Tatsu, HK Tatsu (120/100) [0 ex]
  4. j.HK Tatsu, Ultra 1 (357/50) [0 ex]
  5. j.HK Tatsu, Ultra 2 (324/50) [0 ex]
  6. j.HK Tatsu, EX FB (180/150) [1 ex]
  7. j.HK Tatsu, EX SRK (190/150) [1 ex]
  8. j.HK Tatsu, EX Tatsu (200/218) [1 ex]

C. The Van Dammit (Close Roundhouse)

  1. cl.HK (40/125) [0 ex]
  2. cl.HK, HP SRK (100/175) [0 ex]
  3. cl.HK, Ultra 1 (317/125) [0 ex]
  4. cl.HK, EX FB (140/225) [1 ex]
  5. cl.HK, EX SRK (150/225) [1 ex]
  6. cl.HK, EX Tatsu (130/245) [1 ex]
  7. cl.HK, EX FB, Ultra 1 (328/225) [1 ex]

III. Correlate (Link Combos w/ Examples)

(v) to place in or bring into mutual or reciprocal relation

A. Triple Dip (Standard Hit-Confirm)

  1. cr.LK, cr.LP, cr.MP (98/180)
  2. cr.LK, cr.LP, cr.MP xx FB xx FADC, cl.MP xx HP Shaku xx FADC, Hop Kick [4 ex]

B. Easy Peazy (Better Damage, Less Scaling)

  1. cr.MP, cr.MP (120/200)
  2. cr.MP, cr.MP xx FB xx FADC, cl.HP xx MK Axe, cr.MP xx LK Tatsu, LP SRK xx FADC (backdash), HK Tatsu [4 ex]

C. Lemon Squeezy (Somewhere In-Between)

  1. cr.MP, st.MP (140/200)
  2. cr.MP, st.MP xx FB xx FADC, cl.HP xx HK Tatsu FADC, LP SRK, HP SRK [4 ex] (Corner Only)

D. Crouching Liger (Easy Fierce-Ender)

  1. cr.LP, cl.HP (130/250)
  2. cr.LP, cl.HP xx HK Tatsu xx FADC, Target Combo (cl.MP xx st.HP) xx Focus Attack LVL 1 [4 ex]

E. Hidden Wagon (Optimal Damage Fierce-Ender)

  1. cr.MP, cl.HP (160/300)
  2. cr.MP, cl.HP xx HK Tatsu xx FADC, cl.MP xx EX Shaku, EX Axe [4 ex]

IV. Immolate (Positional Advantage Combos)

(v) to sacrifice

A. Hard Knocks (Hard/Untechable Knockdowns)

  1. cl.HP xx LK Tatsu, cr.HK (works on Balrog, Cammy, Dee Jay, Dhalsim & Rose) (242/330) [0 ex]
  2. cl.HP xx EX Axe (260/400) [1 ex]
  3. cr.MK xx FB xx FADC, cr.HK (192/280) [2 ex]
  4. cl.HP xx LK Tatsu, LP SRK xx FADC, EX Axe (362/470) [3 ex]

B. Fantasy Softball (Soft/Techable Knockdowns w/ Positional Advantage)

  1. cl.HP xx LK Tatsu, LP SRK, Hop Kick (will cross over downed opponent in corner) (250/330) [0 ex]
  2. cl.HP xx LK Tatsu, LP SRK xx FADC, MK Axe (306/400) [2 ex]

C. Reset Button (Resets)

  1. cl.HP xx LK Tatsu, cl.HP (cr.LP, cr.LK, cl.MP & cr.MP work also) (250/410) [0 ex]
  2. cl.HP xx LK Tatsu, LP SRK xx FADC, Hop Kick (299/400) [2 ex]

V. Orchestrate (Main Event Combos)

(v) to compose or arrange

01. Meat & Potatoes (367/535) [0 ex]

  • cl.HP xx MK Axe, cr.MP xx LK Tatsu, HP SRK

02. Mash & Gravy (367/500) [0 ex] (Corner Only)

  • cl.HP xx MK Axe, cr.MP xx LK Tatsu, LP SRK, HP SRK

03. Let it Rip! A (448/200) [0 ex]

  • Focus Attack LVL 3 xx Dash Forward, Ultra 1 (Hold 3P)

04. Let it Rip! B (496/200) [0 ex]

  • Focus Attack LVL 3 xx Dash Forward, Ultra 2

05. Gold Shoryu! (391/535) [1 ex]

  • cl.HP xx MK Axe, cr.MP xx LK Tatsu, EX SRK

06. Shako-Taco (426/340) [1 ex]

  • cl.MP xx EX Shaku, Ultra 1

07. Tornado Buffet A (511/520) [1 ex] (Corner Only)

  • cl.HP xx MK Axe, cr.MP xx EX Tatsu, Ultra 1

08. Tornado Buffet B (496/520) [1 ex] (Corner Only)

  • cl.HP xx MK Axe, cr.MP xx EX Tatsu, Ultra 2

09. Some Elbow Room (427/695) [2 ex]

  • cl.HP xx FB xx FADC, cl.HP xx MK Axe, cr.MP xx LK Tatsu, HP SRK

10. The Lumbermill (445/715) [2 ex] (Corner Only)

  • cl.HP xx MK Axe, cr.MP xx FB xx FADC, cl.HP xx MK Axe, cr.MP xx LK Tatsu, HP SRK

11. Blaster Combo A (479/475) [2 ex]

  • cl.HP xx MK Axe, cr.MP xx LK Tatsu, LP SRK xx FADC, Ultra 1

12. Blaster Combo B (459/475) [2 ex]

  • cl.HP xx MK Axe, cr.MP xx LK Tatsu, LP SRK xx FADC, Ultra 2

13. Shaku Fu (487/548) [3 ex]

  • cl.HP xx MK Axe xx FADC, cl.MP xx EX Shaku, Ultra 1

14. The Wreckoning (492/595) [3 ex]

  • cl.HP xx MK Axe, cr.MP xx LK Tatsu, LP SRK xx FADC, EX Shaku, Ultra 1

15. Frankenstein-Rana A (519/690) [3 ex] (Corner Only)

  • cl.HP xx FB xx FADC, cl.HP xx MK Axe, cr.MP xx EX Tatsu, Ultra 1

16. Frankenstein-Rana B (507/690) [3 ex] (Corner Only)

  • cl.HP xx FB xx FADC, cl.HP xx MK Axe, cr.MP xx EX Tatsu, Ultra 2

17. Hyrule Chokeslam (551/450) [3 ex]

  • cl.HP xx MK Axe, cr.MP xx EX FB xx FADC, Ultra 2

18. The Wombotron A (478/655) [4 ex]

  • cl.HP xx FB xx FADC, cl. HP xx MK Axe, cr.MP xx LK Tatsu, LP SRK xx FADC, Ultra 1

19. The Wombotron B (468/655) [4 ex]

  • cl.HP xx FB xx FADC, cl. HP xx MK Axe, cr.MP xx LK Tatsu, LP SRK xx FADC, Ultra 2

20. Shaku-NANIGANS! (507/548) [4 ex] (Corner Only)

  • cl.HP xx EX FB xx FADC, cl.MP xx EX Shaku, Ultra 1

Aftermath

The Combo titles are a little free form and humorous, though most of them have a basis on the combo itself, if you squint hard enough with your brain, you can probably figure out the vauge descriptions of the combos. A good example is "Goldilocks Syndrome" (The Medium Kick version being the "Juuuust Right" version of the axe kick).

I will note that these combos are for the most part no-frills, no-fluff, damage dealers. That means that I don't put long-winded flashy combos on display, notably ones that consist of extra hits and meter usage where it's redundant. I don't start the combos with a hit-confirm (though obviously in real match situations you would), and I don't cheat the damage/stun ratings by starting them with a jump-in attack (and you'll more than likely be doing those too). The combos are function over style, let the presentation of the video be what styles on you. Have a good one, hope you enjoy the video!

Music (in order of appearance):

Bach - "Little" Fugue in G minor

  • by Shoji Meguro
  • Catherine Sound Disc [Bonus Disc]

Bizet - L'Arlésienne Second Suite "Farandole"

  • by Shoji Meguro
  • Catherine Sound Disc [Bonus Disc]

Holst - Planets Suite "Mars", "Jupiter"

  • by Shoji Meguro
  • Catherine Sound Disc [Bonus Disc]

"Omen (R3 Mix)"

  • by R3FORGED
  • Humans + Gears (http://xenogears.ocremix.org)

Tools:

  • Hauppauge HD PVR (Game Footage)
  • Panasonic HDC-TM55k HD Camcorder (Stick Footage)
  • Super Street Fighter IV: Arcade Edition (Xbox 360 version)
  • Microsoft Xbox 360 Game Console
  • Adobe After Effects CS4 (Fancy Editing)
  • Sony Vegas Pro 9.0 (Final Cut/Audio Master)

Silky Smooth Hado

I figure since I have a couple other quick pieces of the "Evil Ryu Manifesto", whether it'll be part of some big series or some random videos for Evil Ryu...I'll post them here. In this video I go over the kara ranges for his throw, mashing short into a hit-confirm combo, and tons of wake-up shenanigans from lk tatsu!

My Fists Bleed Jazz

Setups expand on the double lk tatsu cross-up, by introducing corner only resets (and sweep!) on several characters. Then I go over kara demons in general, and then bring back an old favorite in the itbashi slayer, this version 2.0 (the lk axe edition).

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