Multi-threading in games is hard because they rely on things happening in a strict order in real-time. Some subsystems like physics handling can often be offloaded to a separate thread, and it's not rare to see two or three threads being in use. Stuff like video encoding is comparatively easy to do multi-threaded since the encoded frames are indexed and can be rearranged after the fact.
It's probably less about programmer effort, but more about all the checks required to maintain the order of things and it eating up most of the benefit of multiple threads. I'm guessing it would also introduce a lot more bugs.
I loved the first one and the third one. Conviction wasn't Splinter Cell in my eyes and I only finished the first mission or so of Blacklist before quitting - don't exactly remember why though. It was too in-between stealth and action maybe?
I just finished a playthrough of the first Suikoden last week, and while I enjoyed seeing my base getting bigger, the game is rather simple and straightforward. Also, the party/inventory management is infuriating in this game, requiring a ridiculous amount of button presses to get stuff done. Overall, not too shabby though.
I am now about 10-15 hours into Suikoden 2, and it looks to be superior in every way. I'm a bit fatigued though having just played the first one, which is somewhat limiting my enjoyment of it. I'd say skip the first one and get this.
My dualshock took it's final L3 action this morning, so I need a new one asap. How is the newer one compared to the original? Main concern is the lightbar on front. Does it annoy?
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