lowestformofwit's forum posts

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#1 Posted by lowestformofwit (338 posts) -

It's always my favourite time of any year when the GB crew go through launch titles on new hardware. I'm getting in some beers for this tomorrow...

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#2 Posted by lowestformofwit (338 posts) -

How can VR ever be mainstream if you can only order it from the US?

There's a world outside of the US you know...

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#3 Posted by lowestformofwit (338 posts) -

Let me switch the light off on my controller so the battery charge lasts longer than an 5yr old smartphone.

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#4 Posted by lowestformofwit (338 posts) -

I'll tell you what I think is 'off'. Playing on an Endor map. That's some tough gameplay. Am I right?

Give me some snow and no trees...

OP, I think moving from M/K and back to controller is throwing you. Nothing wrong with the aiming on PS4 that I can tell. Just too much shrubbery on Endor for my liking...

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#5 Posted by lowestformofwit (338 posts) -

I still miss Ryan daily, even though I have no real right as I never knew him personally.

Fuck Ryan Davis.

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#6 Posted by lowestformofwit (338 posts) -

I think EA will hammer this with additional DLC content for years. I would expect players to keep playing it for quite a while. I'm personally looking forward to the day they launch the Battle of Naboo with hero, Jar Jar Binks...

Still bummed out about Titanfall. The most enjoyable multiplayer game I have played in years and it had so much more going for it than COD. Probably due to all the negative Microsoft press that the media likes to churn out for cheap hits (not talking GB of course).

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#7 Posted by lowestformofwit (338 posts) -

I really enjoyed the game and was touched by it at times. I especially liked the relationship that Chloe and Max had (although I think if I were Chloe I wouldn't have accepted Max back so quickly and fully after she didn't contact her for 5 years, but hey, that's maybe just me).

I'm fairly happy with how things turned out at the conclusion, I liked the idea that Max was destroying the world by messing with time (chaos theory) and all she had to do in the end was go right back to the start and not meddle but ultimately watch her friend die.

However I do feel the ending was a bit rushed. If this had a sixth episode I think it would have had better pacing overall.

I'll buy the next season when it comes out for sure.

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#8 Posted by lowestformofwit (338 posts) -

One thing the game really has is beautiful art - but that's where I'm letting my hype start and end. It's a beautiful game, there's no question.

My only worry is that the procedural generation is based on templates, like Spore was. I think the player will have an truly unique and immersive experience discovering things on their starting planet but I think disappointment may start to set in when you visit the next planet and find it's the same as the first, except it has a pink sky and the sheep things have three eyes instead of two but look distinctly like the first sheep things you already discovered on your starting planet and proudly named "buttsheep".

I hope I'm wrong, I hope there are lots of unique things to discover but I fear it might be a little repetitive if it's all procedural.

I also hope people don't use silly names for things like "buttsheep". It will never be funny.

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#9 Posted by lowestformofwit (338 posts) -

@hypnotoadbrwowrowrow said:

I think it will be $40.

I'll gladly pay $60 because my urge to explore means this game is going to swallow me up more than most $60 games. Anything under is a bonus for me.

Also, for fucks sake, the game is procedurally generated, not "random."

The galaxy has been created, everyone experiences that same galaxy. There is a mathematical formula that generates the world. If someone else visited that same spot before you, the game would have generated that same world the same way. If they move something on the planet, the formula changes and when you visit it next, the world is generated by the new formula so that you see the thing they moved.

Nothing is "random." Everything is already there. It's just a matter of how the data is stored within a formula and how it's generated once you get there. That's what procedural generation is in No Man's Sky.

Source: http://www.gamespot.com/videos/reality-check-how-does-no-mans-sky-actually-work/2300-6420148/

I don't think the worlds are so persistent in the way you are thinking. I think when you name things on the planet that's the only permanent mark you'll leave.

I could be wrong though but I'm sure they covered that already.

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#10 Posted by lowestformofwit (338 posts) -

@mike said:

The variety of comments in this topic so far is fascinating. For a game where almost nothing has been shown of the actual game, there sure are quite a few people already convinced it's worth $60.

That's what was going through my mind reading the comments.

Some people really do build themselves up for a big disappointment. Reel your expectations in guys, they haven't shown very much of anything yet.