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Lucien21

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Games Finished 2016

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  • 02/04/2016

    Tom Clancy’s The Division

    65 hours played

    Level 30

    The Division is very Destiny-like. It is a third-person shooter with MMO and RPG-lite qualities. Set in Manhatten NY after a biological terrorist attack. You are a Division agent sent in to help the locals and restore order from the groups that have taken over.

    Pros

    * Real world setting is cool. I caught myself looking for areas I visited in real life to see how they looked in game. It is also seemless to move between areas and into buildings etc with no loading unless you die or fast travel. The main missions are usually set in one of the main NY landmarks. The first main mission is in Madison Square Garden for example.

    * Addictive combat. Having damage numbers and health bars on the enemies totally feeds into the OCD of tweaking your stats so that you can make those numbers higher. I spent a lot of time managing my load out of weapons to twease out the best armour and DPS numbers.

    * Co-op with mates is great. Team up on the main missions or just wandering the world. Most of my playtime was played single player which if you level up regularly and do the zones in order of difficulty you find that you are always over each areas recommended level.

    * Collection items like phone messages, tactical info, echoes etc provides a lot of atmosphere to the world with individual stories of normal citizens as the virus spread.

    * The Dark Zone is the multiplayer section in the middle of the map. Entering here allows you to team up to extract higher level items, but watch if someone turns on the team and steals all your hard earned loot. it was cool for the little I played it.

    * Loot, loot and more LOOT. Is this sniper rifle better than the one I have, what if I add these mods how is my DPS (Damage per second). What if I craft this backpack, it increases my DPS, but reduces my Tech score and Health…..decisions decisions. Even better it’s the Diablo colour coded system, I need to get more purple and gold drops.

    Cons

    * Side missions can get a bit repetitive. A lot of defending supply drops, initiating virus scanners and drug busts.

    * Main Story is a bit thin. There are a lot of radio chatter and videos at the end of main missions, but it’s pretty forgettable and doesnt really go anywhere.

    * You can still see the UBISOFT open world template shining through. Access Safe houses in each area to Synch your map and highligh where all the missions are.

    * Enenies can be very bullet spongy. Given the setting shooting someone in the head multiple times and still seeing them shooting back is a bit distracting.

    Overall I had a lot of fun with the game and once you hit the level cap and complete the final mission it opens up the end game, Daily missions are currently live and with the next upgrade the first Incursion mission is unlocked. (Basically Destiny Raids).

    It has yet to be seen if it has the legs of Destiny, but regular upgrade and new contect could see me coming back to it in the future.

    4/5

  • 10/04/2016

    Quantum Break

    Playtime - 8hs 48 mins

    Completion - 97%

    Is it a game or is it a TV show?

    As it happens it is a bit of both.

    The lastest game from Remedy is a paradox in more ways than one. It is a third-person cover shooter Where you play as Jack Joyce (Shawn Ashmore - Xmen) who gets caught up in a time travel adventure where you are trying to stop the “END OF ALL TIME”.

    While visiting your brothers old friend you decide to help him out with a science experiment. Of course it goes wrong and *Kablooey* time is fractured and you seem to have developed some new time powers.

    The game part is pretty standard cover shooter mechanic, but the time powers allow you to do a lot of cool things with the word time slapped on the front of it. Things like Time dodge (short sprint to avoid bullets), Time Stop (freeze an enemy in a time bubble and shoot it a lot so they get hit with them all at once when it unfreezes), Time Blast (basically an explosion of time ???), Time shield (blocks bullets), Time Vision (basically Detective Vision from Batman)....oh you get the idea.

    So combining these powers with the range of weapons you get can make for some fun combat, if a tad easy. On normal level this game is a cake walk.

    The TV part.. well at the end of each act there is a short interlude where you play as the bad guy. This ends in a binary choice of how he is gong to respond to what you have been doing in the main game parts. It then is followed by 20-25 mins of a TV show which you just sit and watch. It is an interesting idea, but it breaks up the game play more than a Kojima game. It does flesh out a couple of throwaway side characters as the main actors barely appear in it, but in the end it has no bearing on the storyline. There are some minor things you do in the game that lead to slight changes in the show, but blink and you will miss the mention of that item you interacted with being talked about.

    Pros

    * I give them credit for trying something new with the TV show aspect.

    * The combat and powers can be fun to use, but I wish they could be combined more.

    * The graphics are great.

    * I do enjoy a good time story and this one was ok. Gets a bit timmey whimmey head hurts occassionally.

    * Acting is generally decent with a number of the actors being faces I had seen before.

    * Puzzles were ok but could have done with some more.

    Cons

    * Movement is a bit swimmey. There is a slowness and awkwardness to the character movement that can be frustrating.

    * The cover mechanics and shooting are very hit and miss. There is no cover lock, it is automatic. Stand near cover and he auto moves ito position. Then stands up like an idiot to shoot. No blind fire at all…weird. Guns also lock onto target, but frequently taget the wrong thing or just plain miss.

    * The platform sequences are hideous.

    * Combat is waaay too easy on normal level.

    * TV show is streamed so make sure your connection is fast enough otherwise you will have to download about 75 GB of video. (mine was ok for the most part)

    Overall it’s not a complete disaster, but neither does it completely work. Neither the game nor the TV show stands out for me and it ends up all being a bit middle of the road.

    3/5

  • 01/05/2016

    [strong]Ratchet & Crank (2016) - PS4[/strong]

    So this is a game based on a movie that is based on the original 2002 game. It's "I am my own grandpa" the game :).

    A 3D action platformer made by Insomniac games sees you play as Ratchet, a Furry cat like creature called a Lombax and Clank a small failed war robot. Together they set out to defeat Drex and his army of robots and the Blarg.

    [strong]Pros[/strong]

    * Georgous Pixar like graphics. Everything from the level design, animations and attention to detail is very polished.

    * The script and in game announcer voicework is hilarious. *Mr Zurkon is Bored*

    * Choice of weapons and gadgets is pretty large. Everything from your standard monkey wrench to the Groovinator (makes your enemies dance to disco) or the Sheepinator (turns them into Sheep :S ). Gadgets also range from magnetic boots to jetpacs.

    * Variety of levels allow you a decent challenge. The Clank levels are puzzley while Ratchet gets all the action including rail grinding, space battles, Jetpacing around or doing race events on a hoverboard.

    * Once you have defeated the game and collected hidden gold nuts. You can customise the game to you hearts content. It even has a built in cheat menu that you can unlock.

    [strong]Cons[/strong]

    * Can be frustrating at times esp towards the end where getting knocked off a platform mid fight can make you scream at the tv.

    * When battles get frantic the amount of particles flying around (nuts, bolts, gunfire, parts of enemies etc) can obscure the screen making it difficult to know if everyone is dead.

    Overall it was a great nostalgia trip, a great remaster and a pretty decent movie tie in.

    [strong]4/5[/strong]

  • 15/05/2016

    Played this very short game on the ipad while I was away for the weekend with no Wifi or Phone signal.

    It was a well written little fun game.

    Pros

    * Fun characters

    * Neat little notebook puzzles and it doesn’t hold your hand

    Cons

    * Very short

    * Linear

  • 22/05/2016

    Uncharted 4 - A Thief’s End

    Finished the game in just over 17 hours.

    Pros

    * Stunning to look at. Everything from the character models to the environments is beautiful. Must be one of the best looking games ever. The character models are uncannily lifelike.

    * Although not as many big set pieces as in previous games the pacing is spot on. I liked the many quiet and puzzle sections just as much as the climbing and combat bits.

    * Great cast with some superb voicework. The new characters of Sam, Nadine and Rafe are welcome additions to the cast.

    * Great story that neatly wraps the series up, although it wasn’t the ending I expected. The amount of great character moments was unexpected from a rollercoaster blockbuster type game.

    * Used the Last of Us Buddy system to great effect although occassionally it felt like it was lifted from that game. There was one level with the brothers that felt a bit like the Last of Us DLC level.

    * The more open world combat and driving sequences made the game feel slightly less linear. The new mechanics were a lot of fun. Stealth felt right and the rope made for some fun impressive takedowns.

    * Monkey Island Easter Egg for the win. Also noticed how similar one of the later levels was in play style to the PS1 easter egg at the start of the game. Is Uncharted really just a HD Crash Bandicoot in the chase sequences

    Cons

    * Can sometime feel a bit easy with the climbing etc being a tad automatic.

    * Scotland level .... not any part of Scotland that I know.

    * No more Uncharted Cry

    Not as good as UC2 or LofUs, but still an amazing game.

    5/5

  • 04/06/2016

    Playtime 18:18 on "Hurt me Plenty".

    Reboot of the classic shooter series after Doom 3 stank up the franchise for 15 years. You are Doomguy the legendary Demonslayer.

    [strong]Pro[/strong]

    * Looks and sounds gorgeous. Martian vistas and Hell levels all have appropriate sights to behold. Appropriate rocking tunes keep you pumped and motivated.

    * Moves like grease lightning. Your mobility as you circle strafe and leap around the levels is superb. Unlike most modern shooters this kept you moving constantly to stay alive, constantly on the edge of death.

    * Level design is great. Reminicent of some of the best levels in the original games they flow neatly around and now have a lot of verticality missing from the old games. The design gives open spaces and tight areans allowing you to dodge and avoid the enemies, find hidden secrets and find new ways to get the drop on the demons and avoid getting cornered.

    * Nice variety of new designs for the old enemy types. All the old favs are back. All the classic power up are still there as well. Quad Damage being the most fun.

    * Dry sense of humour right from the start. I wish I could hit cancel on that demonic invasion in progress bar. :) The data logs are really funny so make sure you read them.

    * They have done a nice job of integrating modern items into the mix. Challenges, collections, upgrades to weapons and Armour etc are all there. While it keeps the health and ammo packs and general feel of the shooting from Doom 1 and 2.

    * The new Glory Kills are varied enough and built into the strategy of the shooting seemlessly. Shooting the enemies until near death activating the melee kill or Glory Kill will replenish your health so can come in really handy in tight spots. There are multiple animations so they never felt that repeditive to me.

    * So many nods to the old games in the way it plays and the sound design that constantly reminds me of the good old days playing ID games of old.

    [strong]Con[/strong]

    * Multiplayer is a bit MEH.

    Overall this is a fantastic single player game which is so much fun to play.

    Best shooter in years.

    [strong]5/5[/strong]

  • 11/06/2016

    Dreamfall Chapters : Book 1

    Never got round to finishing one of these episode due to my decepit PC not being able to run it at anything other than a crawl.

    To be fair the PC was 8 years old and had a Geforce 220 graphics card and was constantly crashing. So with the help of a ton of overtime at work I splashed out on a new i5 PC with 16GB of ram and a Geforce 970 graphics card.

    It now runs dreamfall on Awesome levels.

    Got Chapters from the GOG sale and started playing.

    Pros

    * Looks very nice. Not top of the range textures, but the lighting, shadows and other effects are good.

    * Voice work is great.

    * Sh*tbot Laughing

    * Script is pretty decent so far. Setting up the new storylines for each of the protagonists.

    Cons

    * Game seems a bit buggy with character models vansishing, walking on the spot etc.

    * Really slow to get going

    * Switch off the Lens Flare. Was this directed by JJ Abrams.

    * The City was overly confusing to get around and finding locations meant a lot of wandering in circles.

    Looking forward to what comes next , but this hardly blew my socks off.

    3/5

  • 16/06/2016

    Dreamfall Chapters : Book 2

    Book 2 was an improvement on the opening chapter. The pace seemed better, there were less glitches (although I did still have some)

    Pros

    * Still Looks very nice. Not top of the range textures, but the lighting, shadows and other effects are good.

    * Voice work is great.

    * Some new characters like Queenie and whatever that little blue boys name was. Enu was the highlight and I hope we get more of her going forward.

    * The "mysterious" Anna..

    * Script is kicking up a gear. Consequences are starting to unfold.

    Cons

    * Game still a bit buggy with character models vansishing, walking on the spot etc. However it was less frequent

    * Both Cities are overly confusing to get around and finding locations meant a lot of wandering in circles. This game would have benefitied from a map in hand rather than the signpost maps.

    * Wishing there was more interaction with the world and it's characters.

    * Wishing Kian had more personality

    Getting more into the story and enjoyed a better split of time between the two main characters.

    3.5/5

  • 16/06/2016

    Dreamfall Chapters : Book 3

    This episode seemed pretty short, probably took about half the time of Chapter 2.

    I’m starting to get into this. However I wonder if it would have been different waiting for each episode rather than binge playing it like I am.

    Although I hated the interlude (Finding 10 paintings hidden in the environment isn’t that enjoyable). Saga’s character may be interesting, in where I think it may be heading, but the HOG-lite sequence doesn’t really do anything to forward the story apart from the last few minutes.

    Overall though it is a strong if short episode.

    4/5

  • 17/06/2016

    Dreamfall Chapters : Book 4

    Ok i’m officially over the innuendo jokes I get it….“Rooster and Kitten”, “The Salty Seaman”, “Fingerlings”. They were funny once.

    It’s strange how in last episodes the cities were confusing to navigate, but they have been gradually “fixing” this by narrowing the size of the area by blocking off portions. However in this episode they just made you just follow Crow around just as I no longer need to as i’m familiar with the locations. Yeeaaah!

    Also remember the dream powers you had back at the start of the game and then they were never used again. Now they are suddenly back for some reason in a boss battle. That’s bad design.

    This is a weaker episode than the last one which is disappointing. There was next to no puzzles which is a shame because the last one in the episode with Saga was probably one of the best puzzles so far. It is easy to complete by brute forcing it, but if you solve it the right way it gives insight into the characters while you were puzzling it out.

    The rest of them seems to just be handed to you by NPC characters telling you how to solve things. Like Blind Bobs appearance and timly mention of a character etc or following a bird to the next area.

    Kian’s side mission to “Auschwitz” seemed a bit pointless and heavy handed. Skulls on shelves, suggestions of genocide etc.

    Ah Well onto the last ep (Downloading as I type) I hope it wraps up the story neatly or it will be another 10 years before we get any answers.

    3/5

  • 18/06/2016

    Dreamfall Chapters - Book 5

    Officially called REDUX, but it should have been called EXPOSITION.

    I "Played" through this episode or at least I think I did I may have dreamed the whole thing. I barely remember touching the controls as the game filled in all the exposition without much in the way of obstacles.

    With one exception....Blooming song puzzle made a reappearance. Hum the tune if you know it, but I could get past it last night for ages and you can't back out of it until you hum the right tune. Crowa rendition was no help whatsoever.

    Otherwise it passed up all opportunities for puzzles.

    As for the endings..Lord of the Rings nearly had as many endings.

    2/5

    Overall

    For all of the episodes together

    Pros

    * Looks very nice. Not top of the range textures, but the lighting, shadows and other effects are good.

    * Voice work is great.

    * It was nice to get some new characters with Enu, Saga and Sh*tbot being a lot of fun.

    * Great to be back in this universe

    * I liked the control scheme even if they didn't do much with it.

    Cons

    * Game seems a bit buggy with character models vansishing, walking on the spot etc.

    * Switch off the Lens Flare. Was this directed by JJ Abrams.

    * The City was overly confusing to get around and finding locations meant a lot of wandering in circles.

    * Story was all over the place and had to have multiple endings to "wrap things up", but still left too many holes.

    * Lack of interaction especially towards the end.

    * Kian is not a great character or at least needed to be partnered with a Crow stlye character to compliment him.

    Disappointed

    3/5

  • 07/07/16

    Tesla Effect: Tex Murphy Adventure

    Finished the game in 12 hours.

    loved it for the most part.

    It’s not perfect, but it’s perfect for me, flaws and all.

    Slight niggles

    * Sorry didn’t like the rooms with the backer pictures as, while there was some funny comments it pulled me out of the fiction of the game.

    * The Tesla Society level just felt like a stream of classic puzzles for the sake of it. Every classic puzzle as put in the there apart from the tower of Hanoi. *Sheesh*

    * The last puzzles’ timing requires the reflexes of the Flash. You are going to get complaints from older fans.

    * Maybe overdid the find X number of items puzzles.

    4.5/5

  • 09/07/16

    Got it free on PSN at some point.

    The swapper is a 2D puzzle game set on a space station. The basis premise is that you are an astronaut who has gadget called “The Swapper”. It allows you to make clones of youself and swap to them. You have up to 4 clones that move in synch with the one you control so you have to place them in particular places, swap until you get past obstacles, trip switches etc Coloured lights prevent you from doing things. Blue stops cloning, Red stops swapping, purple blocks both. The puzzles start off straight forward and introduces the new colours etc slowly.

    Explore the station, find orbs to activate terminals and listen to the story which is a bit trippy.

    It’s a game about identity where you sacrifice a lot of your own clones to solve puzzles. Are you still you or did part of your soul die with the clone?

    It was a laid back game with creppy atmophere and some neat puzzles.

    I enjoyed it a lot.

    4/5

  • 16/07/16

  • 11/08/16

    Fallout 4

    Bethesda's last big RPG release is back to the Wasteland. Basically Fallout 3 with a new location and a weird new crafting and managing settlement mechanics.

    Finished the main quest at level 34 (Cap is 50), it took about 33 hours spread over a long time.

    Like most of these Bethesda games it takes me about a year to complete. I get lost in the vastness of the world, get frustrated in the slow progress at the start of the game when low powered. In Fallout 4 it was low levels of ammo for a long time.

    However like all of these games there is a tipping point where you get a certain skill or get to a certain level and suddenly i'm kicking ass and taking names, Ammo flowing out the wazzooo.

    I used Valentine as a companion for virtually all the game, allying with the Minutemen and eradicating the Comonwealth of those untruting Synths. (Ironic as Valentine is a robot)

    Can't say I was into the whole building settlements gig. The system is clunky and not much fun. I did just enough to keep the settlements happy but didn't spend a huge amount of time on any of them.

    Mostly I went around randomly finising locations and doing missions.

    I like the game but didn't love it.

    3/5

  • 01/10/16

    Deus Ex : Mankind Divided

    Probably 20 hours with side missions ext. Pacifist playthrough with no fatalities.

    It’s pretty similar to the last game. Fun to explore and use the Augs, good range of weapons and abilities. Multiple paths and options to choose and Jensen is a bad ass.

    Pros

    * Nice graphics and les gold/black than before.

    * The levels were adaptable to different augs and playstyles

    * It’s fun to play with lots of augs to try out

    * The stealth aspect was better than before and a tru pacifist ending was achievable without those dreadful boss fights from the previous game.

    * Good variety of missions and side stuff to do.

    * Some real consequences to your actions if a bit binary.

    Cons

    * Story/characters is a bit forgettable. Sticks to its basic racism parallels.

    * Open ending for a sequel was obvious

    * Voice work could have done with some polish.

    Overall fun to play, but not a great story.

    4/5

  • 17/10/16

    Gears of War 4

    Finished the Campaign mode in Harcore. Took around 18 hours and 79% complete for collectibles etc.

    Pros

    - Return to form for the Gears games after that judgement game..eek Not as good as the Gears 2 but probably up there with the first game.

    -Some great set pieces and I liked how they started the game with a new enemy before going all “Locust” on us.

    - Great new characters like Uncle Oscar and Kait. Even like the lead who was different enough from a familiar character from the previous games and his banter with said character was pretty decent. The whole family home level was great.

    - Giant Robots are cool

    - Great ending with a nice easter egg for fans of the series who recognise the symbol and its potential for Gears 5.

    - Weather effect were excellent and built into the gameplay.

    - Weapons are great but I spent the entire game with the lancer. Active reloading like a boss. It’s such a satisfying sound and chainsawing bad guys is cool.

    - Hardcore was a nice challenge without being General Raam level.

    Cons

    - Trying to shoe horn hoard mode into the single player with the fabricator was lame. I hates those levels.

    - It was a bit safe storywise and the Swarm are too similar to the Locust, although they did have a good story reason for it.

    Overall

    I think this was another great shooter. This year is turning into a memoreable one for fun shooters. Not Doom level of greatness, but it probably is in the top 3 for this year.

    5/5

    Ps the game also has a shit ton of multiplayer, coop, hoard and card based modes which I barely even looked at.

  • 29/10/16

    Recore

    This game is certainly a game of many emotions. It went from the initial

    I’ve played ReCore for about 10 mins.

    Fell through the fecking world about 4 times. Buggy piece of shit. Maybe they should have finished the game before releasing it. It might be less of a problem if it doesnt take about 1 mins to load.

    Arrrhhhhh!!!

    To post patch having a lot of fun with the game to the end levels of the game being “F**k this f**cking F**k game” throw my controller at the screen frustration.

    So having just finished it after 1 day 16 hours and 14 mins of mixed emotions and 800/1000 points I can say at least i’m glad it’s over.

    Pros

    - The mechanics of the game were fun. A good platformer with some intersting level design and some frustrating as hell platforming.

    - I liked the zelda like open hub world and the metroid-ness of coming back when you find new corebots to open up new areas.

    - The characters and bots were fun

    - Using their abilities esp Seths was never boring.

    - Combat was good. The colour coding and the extracting cores were novel and using the sidekicks to actually help out in fights was cool. Do you blow them up for crafting parts or pull out their cores for energy…choices choices.

    - The upgrade system was decent, spending time combining items to unlock more of the schematic upgrades, but I kept forgettign to use the fusion mechanic until nearer the end.

    - Building multiple frames for the bots and swapping cores made you thing about what loadout to have because you can only take two into the world.

    Cons

    - Buggy as hell initially and although the patches fixed some of it, it was still janky for most of the game. I kept falling or seeing through the world.

    - Load times between areas was sloooooow.

    - Story was bleh and esp the 30 sec ending which was… WTF is that it. Too much of the neat story bits were in the audio files.

    - Game was fun and flowing well until it hit an artificial brick wall at the end where I had about 20 prismatic cores and the game was like feck you!! go away and get 5 more of those things for each floor of the last area and go level up (you needs to be level 28 ish and have at least 45 cores to get to the final boss)

    - The whole Fecking Eden tower levels. The platforming was fun but blooing frustrating and it didnt fit in with the design of the rest of the game with it’s red VR like levels.

    Overall

    I think this could have been a fantastic shorter game, but the bugs and the pacing are just wrong. It’s like they wanted to make a bigger game, but the budget or time wasnt there so they made a game that propells the story for about 10 hours and then said feck it, ive given up on any semblemce of story now just go grind out stuff for another 10 hours because we have put artificial progress barriers into place.

    Disappointing as there was elements that I really liked, but it just falls apart.

    2/5

  • 08/11/16

    I bought this game back when it was released and have started it 2-3 times but never got that far into it.

    Decided to stick with it this time and finished it.

    Pros

    * Hacking mechanics were fun and added a puzzle element to the fights.

    * Gun fights were fun

    * The city is pretty detailed and looks great in the early sun and when raining.

    * The little bio’s on each NPC as you scan them were funny

    * Lots of side missions and games to play however most are not that interesting. Gang Hideouts in particular.

    Cons

    * Main Character is dull as dishwater

    * Story is not that interesting mainly due to the main character being someone you dont really care for.

    * Driving and police evades can be a pain in the ass until you realise that just heading for water is the best option.

    The game is a solid if unforgettable. The open world is fairly standard, and is occassionaly fun.

    3/5

  • 17/11/16

    I haven’t played the first game in this Pilot/Mech shooter series due to not owning an Xbone at the time. That and it not having a campaign mode.

    So the mix of standard shooter and Giant Robots was a obvious draw, but it was nice to also have a single player campaign.

    Pros

    * The biggest thing for me in this game is the mobility. Once I turned Auto Sprint on it was just a huge joy to move around and fight in this game. Esp as the pilot. Wall running, sliding, double jumping to get through the levels or flank the enemies is a lot of fun.

    * Being in the Mech suit is just as fun, but in a different way. Multiple load outs with different weapons and skills allow you to tailor your Mech to the situation or your preferences.

    * I liked how you could mix and match jumping in and out of the suit.

    * While the man and his Robot buddy movie story isn’t the most original in the world, The conversations between the characters were chuckle worthy.

    * The pacing and level design was fantastic. I especially liked how they changed things up with platforming levels, small puzzles levels and all out shooting. I esp liked the factory level and the timey wimmey lab level.

    Cons

    * Saw the ending coming a mile away.

    * On normal level it’s not that challenging.

    As a stand alone it’s probably not worth the full price , but combined with a fun as hell multiplayer it makes for a great game that will have me coming back

    More than any COD campaign/Multiplayer has in recent years.

    4/5

  • 11/12/16

    Playtime - 19h 35m

    Played as Emily out for revenge against her evil Aunt. She has a slightly different set of skills from Corvo so I might go back and play as Corvo at some point.

    Went for a stealthy non leathal playthrough and failed when I accidently dropped an unconcious witch off a balcony she was sitting on. Could have reloaded but didn't realise she was dead until mission end.

    Pros

    * I love the look of this game. I like the weird painterly feel.

    * The powers are great and you can tailor them to lethal and non lethal as you play. Emily's shadow walk and Far Reach were uses alot whereas I din't use Domino or the other more lethal skills.

    * Level design is some of the best around. The are filled with hidden areas and hard to reach routes though them that unless you spend a lot of time looking you will miss most of the areas. I bypassed the whole Dust region because I solves a weird door logic puzzle. (seemed a bit out of place in the game by hey it was an option.)

    * Shout out to the Clockwork Massion level which was superb. Also two games in a row that had a two time period level, both were a lot of fun.

    * Story was plentiful and the characters suitable strange. There is a lot of reading to get backstory and a lot of exploration to find some of it, but it was worth it.

    Cons

    * If playing it on a non lethal playthrough prepare to die alot. Getting discovered frequently gets all guards running and taking on more than one without killing is nearly impossible. The NPC dont like to wait when you are choking out one of their friends and will run them through to get to you leading on dead NPC and ruined level. Or they just gang up and plain murder you.

    * Story is pretty generic and not that exciting.

    Come for the superb levels and fun gameplay which with replayability might keep you coming back to it.

    4/5

  • 13/12/16

  • 29/12/16

    Playtime - Doesn’t give a specific figure but I played it over 2 days and I got the trophy for <15 hours , but not the <5 hours one so probably in the 10 hours range.

    I thought it was a great game, certainly not a flawless game but up the top end.

    Pros

    * Fantastic Level Design. Exploring the levels were a joy for the most part.

    * Trico - Makes this game. His interaction, movement and emotion is just amazing. (when he does what he is told Pan )

    * Music is beautiful.

    * Graphics are good, but there is some PS3 that squeeked in there.

    * The puzzles were suitably challenging at times. I liked how the game did not hold your hand and only gave subltle hints and never pointed you in the direction.

    * Great ending Cry

    Cons

    * Camera was fecking dreadful. Glitching inside Trico or just too close to appreaciate the architectural splendure.

    * Controls were a bit wonky. Sometimes lacked precision when trying to make him jump off of things onto narrow ledges. And getting Trico to do stuff was sometimes frustrating as fu*k just like my last dog. Laughing

    * wasn’t a fan of the mash all buttons to escape routine, it got old quick.

    It’s no ICO, but it’s a great game.

    4.5