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LuminaryGhost

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LuminaryGhost

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My guess is that by November 2021 we’ll have a better idea about the both consoles and their hardware numbers. Given the pandemic, the chip shortage and consoles not being supplied quickly enough based on the high demand, we won’t have a super clear picture.

That said given we can look at the following to get a good idea that PlayStation is likely ahead thus far —

- Engagement metrics on social, YouTube etc are higher for PlayStation 5

- Marketing for big games (FIFA and COD)

- Exclusive software in the first year (Demon’s Souls, Miles Morales, Ratchet & Clank: Rift Apart etc — their first year lineup is stronger than PS4)

- Messaging has been clear that you’ll get a fresh new experience with DualSense, 3D Audio, fast SSD speeds etc

- PlayStation is a stronger global brand than Xbox

Sony has been way more prepared for this generation than Microsoft has thus far. I don’t think Microsoft will really start pushing the hardware until this fall with the release of Halo: Infinite.

So, while it’s hard to say where the numbers are, I suspect Sony to be ahead by a 2:1 ratio again for the first few years.

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LuminaryGhost

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@ll_exile_ll: I disagree with the idea that it’s not a high budget game. I’m not making assumptions, it’s quite obvious that the game is larger than Housemarque’s previous titles in terms of scope and ambition, which you mentioned, which inherently means higher budget. The comparison to Naughty Dog doesn’t really make sense — AAA development doesn’t mean it has to be as large or ambitious as a Naughty Dog title.

Yes, the point about price I was making was with regards to game enthusiast interjecting this point in every instance that the game is shown off. Outside of gaming and the gamer enthusiast bubble, most people would just say “it’s too pricey for me so I’ll just wait” and move on. In no other hobby or industry is this really as prevalent as gaming, it just makes it seem like gamers are far more price sensitive than other forms of entertainment.

The movie example I gave is also relatable to gaming as I mentioned before and I disagree with your thought that movie prices are fixed, they aren’t as the price varies depending on the desired experience — 3D, IMAX, VIP, Regular, etc. People also have options if they don’t want to see the movie in IMAX, they can watch in regular for example. Likewise, if they don’t deem it valuable to watch the movie in theatres, they’ll wait for an iTunes release, Netflix, etc The thing is in those instances, no one keep berating that movies are too expensive so it’s not “worth it” — they just don’t go and watch them and wait, or find it valuable and go.

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LuminaryGhost

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I guess I don’t really understand the apprehension about the price. It’s a high budget third person shooter with roguelike elements. It’s not really the same as something like Hades, as an example.

I’m also someone who is coming from a place of privilege where a $89.99CAD full priced game doesn’t really dent my wallet much, so I have no problem paying full price for games if it hits all the boxes for me. Returnal seems to be that kind of game for me (Sony and Nintendo games in general).

I can understand people not being able to afford or wanting to spend $79.99USD/$89.99USD on the game at launch, but you’ll find sales if the game isn’t selling much anyway after a few months, so why not just wait?

It’s just unfortunately the cost of the game keeps coming into the conversation whenever the game is shown. It’s an odd argument that tends to happen in gaming more so than other industries. I rarely hear the same argument repeated over and over again about movies or books for example. If people say $15 is too much for a movie in theatre and they’d rather wait, they just do and it’s not constantly brought up. Likewise with people not wanting to spend $30 on a hardcover book, they’ll just wait for a paperback release.

With gaming it seems like people are super fixated on price and the value proposition it provides. I find it kind of odd.

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LuminaryGhost

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#4  Edited By LuminaryGhost

There’s a new Returnal trailer detailing some of the enemy design. The game is about 2 weeks out, the more I see of it the more interested I am! I’m likely going to pick it up on launch, barring any performance issues.

Loading Video...

There’s also a PlayStation blog entry about the game here.

When creating the organic enemies of Returnal, one of the biggest sources of inspiration for me was looking at bioluminescent deep-sea creatures. In many ways they felt like the most alien lifeforms one could find here on Earth. There is something inherently unsettling and foreign about the deep-sea as an environment for us. The way these creatures move deep underwater, with their long tentacles and bioluminescent highlights, can often appear majestic, beautiful and downright terrifying. It’s also not uncommon for these creatures to use their luminous beauty to allure or distract their prey (for example, with a dazzling display of bioluminescence), and suddenly strike when their prey is least expecting it. This combination of chaotic beauty and nightmarish aggression was something we aimed to capture with our organic creatures’ aesthetic.

Towards this purpose we ended up creating our own special VFX-driven tentacle tech and used it very liberally. These fully dynamic elements bring that chaotic beauty to the enemies we were after, and also created some really satisfying feedback for players as well.

For instance, the bioluminescent emissives on tentacles are strongly highlighted to telegraph oncoming attacks and provide satisfying hit reactions when enemies are shot (or when an enemy is killed, where they blow up in a glorious explosion of severed tentacles). The strong emissive highlights also connect back to our Bullet Hell attacks, where our projectiles naturally inherit this vibrant “energy signature” from our enemies, to create a cohesive aesthetic that strongly reinforces our gameplay intent as well.

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LuminaryGhost

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#5  Edited By LuminaryGhost

I don’t think a remake of The Last of Us is really required at this point, it’s not like the original game is that old. That said, it’s probably an easy cash grab to get people to buy the game on PS5 with a new look and refined systems from The Last of Us Part II, along with the release of the TV series on HBO.

That said, I feel like a lot of the stories from Jason’s article are hyperbolic.

Days Gone 2 likely wasn’t green lit because the first game didn’t really do that well critically, the development time was quite long and Bend had to patch the game a lot to get it to where it is now. Sony’s definitely more risk averse than Microsoft is right now, especially when development of big AAA blockbusters is costly.

It’s also not like Sony isn’t helping with publishing/funding new titles. Games like Returnal exist, where it’s a brand new IP published by Sony with a mostly second party studio in Housemarque.

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LuminaryGhost

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It sucks that patch 1.2 didn’t fix a lot of the issues on PS4/PS5. I bought the game at launch on PS5 to take advantage of the discount, but now I’m probably just going to hold off until they properly patch it.

I know ZA/UM posted an update about what will be coming in patch 1.3, which should fix most of the issues hopefully!

Patch 1.3 is being worked on right now. We don’t have a launch date, but we wanted to tell you it’s coming, and tell you what y’all could expect.

  • Tons of Voice Over fixes
  • Improved Kim pathfinding
  • Fixed controller interaction during Seafort Dream
  • Fixed controller interaction with The Pigs
  • Fixed Sandcastle interaction
  • Fixed car interaction
  • Fixed instances where the tide never receded near the swings
  • Fixes pawnshop healing interaction
  • Fixed Thought Cabinet freezes
  • Fixed save game bugs
  • Fixes for Cutscene locks and edge-case interactions with controllers
  • And little bit this and that, general house cleaning after stormy development!

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LuminaryGhost

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I think it’ll be mostly handled by the end of the year or early 2022 in developed countries.

That said I think the ramifications will be longer lasting — i.e. I imagine it’ll be another shot you get yearly like the flu shot.

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LuminaryGhost

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I already purchased the game but I’m playing a few others, so I’m going to wait until it gets patched up before I really delve into it. I only got to the main hotel restaurant and met Ken.

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LuminaryGhost

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Games can be whatever those creators want them to be. “Leave politics out of x” is a silly to me, and the argument against that is usually from people who don’t want their own personal views challenged.

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