That's one of the reasons why Triple A FPSs went to being 15 hour long to 4 hour long experiences in most cases, right? To keep those costs from skyrocketing way beyond hopes of breaking even.
Though I think development costs will plateau at some point soon enough, as there is not nearly as much ground to be covered in technical advances now as there was in the early 2000s.
Also new business models are coming, and some of them are already here, with DLC and microtransactions being pretty much standard practice nowadays.
I once read on Jeff's Formspring account recently that the alignment section is a test and if your alignment is anything other than neutral then you have failed that test. Not to be taken literally of course, but the point is that platform alignments can only lead to bad things (console wars etc.)
Except that the default alignment on every new account is Microsoft.
Well, that's even more perfect from the "failing the test" perspective, then.
Max Payne 3 was a victim of some of the worse aspects of modern game design.
Do you think so? I think he did a bunch of things differently, things I wasn't expecting and took me a while to appreciate, but I ended loving them.
Not going for regenerating health, the frailty of Max and the tension it generates, the focus on headshots, the need to be smart and strategic and not be jumping around like on the other two games and the fact that all of it reflects his physical and mental state through the story.
I'm still very much an active "video gamer". Though I can relate, as I am way more excited about the Giant Bomb coverage and E3 Bombcasts than about E3 itself.
His name is Hercule. It fits his character much better. He's a goofball American wrestler, and Hercule is a much better name for a goofball. Mr. Satan implies some sort of evil-ness, and Hercule is not evil.
You do realize you only think that because thats how you got to know him first, right? I knew him first as Mr. Satan and I think it fits him totally fine, in an goofball, ironic way.
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