Good write up. I'm not *not* having fun with the game. The core loop of gathering materials, crafting and upgrading gear, leveling up, then going back out to do it again is perfect for podcasting or second screening. But the little annoyances add up to make this tough to recommend.In addition to everything you said, this game needs a map. It's aggravating to gate areas behind new abilities, or those doors that require a certain number of mages, yet not give the player a way to track and get back to those gates.As far as inventory management, I need to know what I've crafted and what I haven't. A simple display of number held, like in Dark Souls, would save me from wasting resources on crafting an amulet that I already have, buried deep in my backpack.Combat can be frustrating too. It's too easy to get stun locked, especially by certain mage types who fill the arena with unavoidable spells and summons. Or bounced right off a platform to my death after one hit. I spend more time being juggled than juggling my enemies.There's a fun experience at the core of this game. But it's just not polished enough in its current state. I'll be interested to see what they can accomplish with some patches.