MajorMitch's comments

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MajorMitch

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@fracture: @dayve86: I know plenty of people who never got into the 3D ones, which is totally valid. In some ways I do think Super is executed slightly better than Prime, but the gap isn't large in my mind, and 2D is always easier to pull off in the first place. For me I never felt the 3D ones were clunky. Maybe a little more methodical in their movement, but I felt it fit with the slower adventuring focus of the series and never hindered me while playing. I also really like the perspective and art in 3D, and felt it really sucked me into those worlds, all without losing the defining core traits the 2D games established. But anyway, one person's perspective, and I think both 2D and 3D can work very well :)

@justin258: No debates there! I have a really hard time picking an all-time favorite, but Super and Prime are both easily in the conversation.

@cav829: Thanks so much! It was a really fun blog series to write, glad you enjoyed it! You're actually more in line with what I'm used to hearing, in not liking Echoes as much. The comments here are the first time I've ever witnessed much appreciation for that game. It's a very particular game that really "goes for it" in a way I appreciate. It's probably one of the more divisive Metroids, and all subject to taste, but I like it a lot :)

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MajorMitch

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@pkmnfrk: I like all the love for Echoes around here, I've always felt that one never had much support, but it's a great game. Other M on the other hand... that didn't grab me, we'll have to disagree on that one :) Though it's not like Hunters is anything to write home about either.

@mgalchemist: Thanks! I like Fusion a lot, and the SA-X stuff produced some cool moments here and there. Unfortunately for Fusion there are a lot of really good Metroid games I like even more :)

@csl316: I admire your dedication :) And that's totally valid, stick to your guns! Not the game for me though.

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MajorMitch

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@frontman12: Aww, thanks so much duder! :D It's been a special, and somewhat cathartic project, and I'm happy to have it out there. Glad if others can get something out of it or find it interesting!

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MajorMitch

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Nice write-ups! I'm about to start Furi probably tonight or tomorrow. It initially didn't appeal to me much, but I've heard enough people like it now (including my brother), that it seems like one of those polarizing games that I could love or hate, but I will never know unless I try it for myself.

And The Talos Principle is fantastic. I really liked that game, and it would call it one of my favorite puzzle games to date. As you touched on, it just has a great balance of thoughtful puzzles with a thoughtful narrative. Just an all-around well-deigned game.

@cjduke: I've also been super confused about the level of success Overwatch has had, but good on 'em. I've had fun playing the game, and while I do think it's probably a "better" game than things like Titanfall or Evolve (other full-priced, non FTP pure multiplayer games with no campaign or co-op), I wouldn't have thought so much so to have this kind of impact. It's like everyone else tries to make full-priced, multiplayer only shooters with mixed results at best. Then Blizzard does it and just cleans house. They're damn wizards I tell ya.

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MajorMitch

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Good and thorough review! I really like Valkyria Chronicles, but it's definitely not without its share of issues. Spot on about the tone being all over the place, which is not new for war themed video games (especially when they involve anime), but still sticks out here. I really dug the gameplay, art, and music most of all, despite a few tedious missions. Nice to see the PC release expose more people to it!

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MajorMitch

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Fun list! I really like the idea of highlighting different music based on setting. Some great picks in here! Allow me to add one of my personal favorite lava themed songs:

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MajorMitch

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@slag: I've never been a big fan of open world games, and that's is the main reason why. Sometimes they can overcome that HUD/minimap pollution, but too often it just feels like a distracting mess. Dark Souls is super interesting in the way it handles player death. It's not just loading from a prior save or checkpoint, but rather a natural and continuous part of the experience. It's extremely rare, but I like it when games can figure out ways to incorporate failure in a non-jarring way like that. (Dark Souls can get a little busy with the number of items and stats you have to manage, but as far as RPGs go, it's actually not too bogged down with that stuff.)

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MajorMitch

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@darth_navster: Thanks! I totally agree that this is something Nintendo has traditionally done very well, and while I don't like everything they do by any stretch (and the past few years have not been near their best), I'd still say that's a big reason why I've continued to like a lot of their stuff over the years. During the Cube/Wii eras, when a lot of games were deliberately trying to get more and more convoluted (think of GTA's and WoW's influence during that time for example), I appreciated that Nintendo kept the focus on the play experience. Zelda and Mario are also favs of mine, and a lot of their appeal comes from this very thing. Nintendo's certainly not the only company that makes games with this appeal, but they're certainly one of the most prominent ones.

As for the 3DS, I personally think it's absolutely worth it if you like enough Nintendo games (or JRPGs for that matter). It's built a good lineup of really solid games over the years!

@frontman12: I'm sure it will be a new golden era for Metroid ;)

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MajorMitch

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@darth_navster: Thanks! I don't actually care for backtracking in a lot of games either, as I think it's used poorly most of the time. But when it's done well, in a game that has a world worth exploring (Metroid is exhibit A), I've found it can really add to the experience. I'm glad I could find the words to express why I feel that way :)

@riostarwind: Thanks! Metroid has a lot of smart design elements that can sound simple and obvious in retrospect, even if they're more subtle while you're playing. The way it implements these visual cues and ability gates is chief among them, and as I tried to really figure out why I like exploring these worlds it's a big point I kept coming back to. Just a smart way of communicating! Totally agree about that glass tube in Super Metroid as well. That was perhaps the only spot in that game that felt like a bit of a leap.

@slag:Thanks Slag! Exploring the winding paths of Dark Souls' worlds is easily one of my favorite things about them, and there is some shared DNA between that and Metroid. In fact, a lot of the things I've talked about so far that I like about Metroid are also things I like about Dark Souls. There's a careful balance to the design of its worlds that I love exploring, and that includes unlocking new areas, and winding in and out of old ones too.

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MajorMitch

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@sparky_buzzsaw: Thanks so much Sparky! This has been a super rewarding blog series to write, always nice to hear that others enjoy it :) Metroid and Super are great ones for sure; depending on the day you ask me, Super Metroid may be my favorite as well. In a lot of ways I think it (along with Prime) best embodies what the series means to me.

@rorie: Thanks Rorie! That was ultimately my goal, to try and dissect why Metroid connects with me, knowing full well it's not for everyone (I'm not aiming to sell people on it either). I'm happy if this 7 part monstrosity is even somewhat accomplishing that :)

Metroid as a whole is in a weird spot, and I'm not convinced Nintendo has any idea what to do with it anymore. Time will ultimately tell, but I'm not counting on Metroid again reaching the heights it once did...