Marokai's forum posts

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Marokai

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#1  Edited By Marokai

As someone who actually cares about the ownership and long-term preservation of my game library I understand the way you feel. I'm not anxious, per se, about the next generation though because I don't think the fundamentals of the physical sales market is going anywhere right away, considering the fight that occurred over it the last time. I do worry, though, about hardware manufacturers making some boneheaded moves and just seeing people fight over it non-stop, or really terrible takes from games writers about it until the end of time.

The 2013 Bombcasts were hard enough to listen to because of losing Ryan halfway through the year, but listening to their responses to the console warring arguments (and some bad "It's just like Steam" quality takes) is the icing on the cake that just makes 2013 a thoroughly unpleasant year to re-experience.

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Marokai

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I love the gambit system but I will grant they never realized its potentially, truly, with extra QoL features like being able to save gambit 'sets' and copy and paste templates between characters, etc. That leads to a lot of irritating fiddling and down-time in menus swapping between different setups for different situations.

It's still dramatically better than the original game, though, where gambits are literally items found in the wild as rewards and not just immediately buyable in a store from the get-go. So originally you would basically just have like a starter pack of a dozen shitty un-optimal gambits to work with and hope that you found "Heal PT member ~ 20% HP" in chests or whatever instead of whatever crap you began with.

As for the license board - I like it - but again, you're right that they failed the landing with it because it makes no fucking sense that it hides updates from you. The whole board should just be visible and you can pick. No one worth their salt is going to place without a giant poster of the license boards sitting in front of them telling them where to best go next. It's pointless.

Vaan does suck though.

A lot of how I got through FF12 when I played the collection over again was to eventually just be permanently on x2 speed, pretty much. I actually like it a lot more than I did when it originally came out, and especially when I compare it to more recent games in the series because unlike them FF12 is actually a fully featured, finished product, but the back half of the game is really padded and a lot of the game's time is pretty shamelessly taken up by "We need Z, but before we get to Z, we need to go through the W Highlands, the X Mountains, and then the Y Valley." kinds of goals where you realize you're just crossing giant zone after giant zone with nothing happening.

I love Rabanastre though - it's such an interesting, multicultural place.

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Marokai

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#3  Edited By Marokai

2009 is such a different time from 2019, it's really wild. It's like, the first year riding high after the Bush Administration and just before everything started going right back down hill - the two main Endurance Runs (P4 and Deadly Premonition) exist in this weird bubble where everyone just seemed more hopeful for the future than they did otherwise.

I miss those features for multiple reasons, but time marches on. Still the best thing on the site. From a time when GB was still figuring shit out and felt like they were doing their awesome thing without getting too much attention and being under too much spotlight, which I think has made their content suffer more these days. Oh well. Enjoy the good thing for being the good thing.

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Marokai

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#4  Edited By Marokai

The anger of the supposed lack of differences between Leon and Claire is weird to me. If you play Leon A and then Claire B, you have completely different story cutscenes, a different entry path into the police station that actually substantially alters how you traverse the RPD for the first half of it, different paths due to them each having an exclusive key (Claire getting far more unique area than Leon, even) as well as different weapons and the "true" ending with an additional boss. Mr. X is also way less annoying with Claire since he straight up dies.

Those are absolutely not insignificant differences and how they feel getting through certain zones is more different than it gets credit for, honestly. It's true that most key items don't change much and the bosses are almost identical, but it's completely on par with the differences in scenario from the original game, IMO. I don't get where the disappointment comes from. It's not like the whole "it's two sides of the same story" made any more concrete sense in the original, as far as "BUT HOW IS THIS HANDGUN AMMO IN THE SAME PLACE IN BOTH PLAYTHROUGHS EXPLAIN THAT CAPCOM!" goes.

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Marokai

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I found the site through the P4 Endurance Run, which I'll never forget.

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Marokai

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To be honest, they feel like they've "dropped off" to me more because they've become such a common video now, it feels like. When those videos first began as an unofficially sanctioned thing, they had a lot of backlog to go through, so you could pick the gold bits, and they weren't made so frequently. I thought the Best of 2018 video, for instance, was consistently full of really funny stuff - but some features are better than others, some months are better than others, and as a result, due to the need for these videos to be made on a regular basis now because they've become an expectation, a lot of them do feel really dry.

I do think *some* of this has to do with the fact that GB's videos have become a lot less "burst out laughing" and more "long streams with some funny moments and mostly pleasant conversation" but that's just the way video on the internet is now. The incentive is to make the most amount of content possible.

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Marokai

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I'm immensely excited for the Resident Evil 2 remake. The new FFXIV expansion sounds like it could continue to shake the game up in interesting ways, too, which is sorely needed.

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Marokai

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#8  Edited By Marokai

I think my only major problem was that the first few days felt totally separated from the final two, which were much more interesting to listen to. I like the idea of an end-of-year wrap-up, but the fact that it took up so much time, and aside from the big games that were assuredly going to be part of the conversation for awards, they spent minimal time actually discussing anything anyway, felt like half the "deliberations" were pointless.

The actual awards discussion this year though was actually quite good, probably the most interesting to listen to in a couple years, but the lack of more silly and fun categories was a bummer - which is an ironic absence considering they seemed like they wanted things to be more "positive" this year - but most of all I just think those first few days were way too bloated. Coming up with the list of nominations should just be condensed to a single podcast.

As for the list itself? Abby was right about Tetris.

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Marokai

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#9  Edited By Marokai

My husband makes me incredibly happy, and I love winter more than any other season by far, so I have that going for me, but at the same time I have to admit I've felt a bit depressed lately. A lot of the places and people I used to follow online for the last few years have waned in ambition or just split up, a lot of podcasts I've listened to have changed dramatically or discontinued, a lot of people transition to streaming which I find so much less interesting than standalone videos, etc. I've never been a TV/Movies person, and I'm a home-body for the most part. It's left me with quite an entertainment hole in my life lately, and more and more over Christmas break I've felt the emptiness of that creep up.

When I find myself with not much to do, I realize how little I have left to fill the time with, and it makes me really quite sad.

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Marokai

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#10  Edited By Marokai

@facelessvixen said:

Two things that really changed the community though my perspective: Ryan Davis passing away, and Gamergate.

These are much truer reasons why the site's evolution has been what it has. When Ryan died, this website collectively lost a lot of its, I guess, joie de vivre, and Gamergate just utterly annihilated the site's centralized community through factional fighting, antagonistic interactions with the staff, and increasingly hyper-vigilant moderating that, while it got rid of a lot of trouble-makers, also pushed away a lot of great posters, like the aforementioned @video_game_king or @hailinel or what-have-you.

In the few years around that time, as well, there was a lot of incidents of certain people on social media screenshotting or referencing GB posts on the forums or comments sections effectively subtweeting the staff like "Can you believe what ____ has said about me on Giant Bomb??" which effectively cut clean any interaction they had with the community because they didn't want to feel responsible for any of it.

After a few years of that, no shit the forums are dead. A lot of people all along warned this would inevitably happen, but again, no one cared.