(This was originally written for my gaming ramblings blog)
Despite bad reviews I went out to pick up Too Human a few days ago, and have played through it in full. I’ve always been a fan of loot collection games, and I wanted to support Denis Dyack and the rest of Silicon Knights for finally releasing this game after 4 years of Xbox 360 development (it has been in development for a total of 10 years on other various older platforms and was actually playable on the PS1). Now the interesting thing about Too Human is that although reviews have been pretty negative, most people have found the game very fun to play, including myself.
I think the reason this has happened, is that looking at Too Human in terms of games in the year 2008, it has a lot of problems. I ran into many environmental glitches, the vast majority of the cut scenes were horribly written and animated, and the inventory is slow loading and clunky. However, the combat in this game and the loot makes it very fun just to play. In a review, the reviewer cannot ignore all the negatives I mentioned above because they are in fact major flaws, but at the end of the day most people find playing the game fun and addictive, and that is what matters to me.
Ignoring all criticisms of the major, ignorable problems with Too Human, I have actually disagreed with the criticisms of the gameplay and loot in these low scoring reviews on major gaming sites. Firstly, many reviewers have complained that the first basic enemy, the small bug-looking weak robot enemies, appear throughout the game, and that in general there isn’t a large diversity in the enemies you fight. My problem with this criticism is that the original enemy they are referring to is so fun to fight. They are probably my favorite enemy in the game, because they die quick which means your Baldur will be able to zoom back and forth taking out these guys, and it makes you feel badass, something that I didn’t get from a lot of the stronger enemies in the game. Of course these reviewers mention that this is a negative because in most games, lack of enemy diversity is a bad thing, but I think in Too Human that doesn’t apply. I in fact wish there was just a level where it threw that original basic enemy at you in huge waves over and over and over.
Secondly, reviewers have complained that the loot drops are too frequent, and too often better than what you already have, which makes getting a cool weapon or piece of armor trivial, as you will replace it within the next half hour. This criticism, after playing through the game twice with the same character and reaching level 45, is completely and utterly invalid in the later levels of the game. Sure, from the levels 1-20 a random drop has a good chance of being better than what you already have - which can be detrimental: this causes you to question putting runes into this gear as you might replace that item soon. However, from levels 20-50, I found myself keeping the same items for a pretty long period of time. As an example, I had a piece of chest armor from level 22 which I socketed with three armor percentage increase runes, and I kept that piece all the way up to level 38 or so. Now I’m not saying that upgrading rarely is a good thing either - just look at Champions of Norrath: most drops were crap and you would rarely upgrade, and it became one of the major criticisms of the game. Now, Too Human is doing the exact opposite through your first playthrough (which gets you to about level 25) and it being called out as a problem. What do people want?
In general, I feel that all the problems with the game are very apparent and very separate from the actual game play and loot system. That is what has kept me playing, and what makes me excited to play through the game over and over with friends in co-op. For most people those outer problems like environment glitches, dumb repetitive environments, and crappy cut scenes, are totally irrelevant. People buy Too Human to fly around the environment and cut shit up and get loot, not concentrate on how bad the writing and story is. Too Human is set up for a bad review, but if you wade through all the bullshit, as most people who are playing are doing, it is a very fun and addictive loot-driven action game, and I suggest you check it out.
Log in to comment