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MassiveDamage

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MassiveDamage

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#1  Edited By MassiveDamage

I am always wary when a company announces a "new direction." It means they are going to take what we love about it and fuck it up. Anyways, I hope they do not try to emulate GTA4 -- at all. I love the silly, loose, rules-light gameplay and freedom presented in SR2. For example, a mission required your character to escort a drug dealer during her rounds. All the while you had to fend off rival gangsters and dealers who stiffed her (no pun intended). You were given a vehicle for the mission and as it happens, it took a lot of bullets becoming totally useless. I panicked at the time, hoping to see a mission failed scene and reload my last checkpoint. However, SR2 was totally cool about it. The drug dealer and I proceeded on foot and simply hijacked a new vehicle. The mission proceeded smoothly as if nothing had changed. It was surprisingly to see actual logic being applied to a mission structure. Had Rockstar made this game, I would have failed simply by leaving the assigned vehicle even if it was not critical to the actual mission. Hey, even Yahtzee (sp?) from Zero Punctuation agrees that SR2 is perfect.

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MassiveDamage

6

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MassiveDamage

6

Forum Posts

42

Wiki Points

0

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Reviews: 0

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#3  Edited By MassiveDamage

 "Action-Adventure?"
Oh fuck; they are going to go full-on Michael Bay. Never go full-retard.

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MassiveDamage

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#4  Edited By MassiveDamage

I don't know that that means -- there's no words there! I don't know what that means - fuck it! We'll do it live!

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MassiveDamage

6

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#5  Edited By MassiveDamage

M14.
It is select-fire, permits a suppressor, scope and laser-aiming module.
And best of all, real-life Delta operators trust this weapon in combat.
It does not allow auto-aim, but real men don't use auto-aim (until Act 3).