Quick Look Live: Hitman 2: Golden Handshake
Unprofessional Fridays: 06/28/19
Giant Bomb Mailbag It's Friday and Yeah
Feb 21, '14
Videos Playing FromThe Archive. 24/7.
Giant Bomb @ Nite - Live From E3 2019: Nite 2
E3 vs. GB
6 days ago
589: The Homie Protocol
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Mass Effect 2 - Part 21
588: Tingle Gave Me His Dowser!
The Giant Beastcast
Brickin Dudes with a Gold Bar with Jeff and Ben
Giant Bombcast Aftermath!
4 hours ago
The Community Spotlight 2019.06.22
3 days ago
The Community Spotlight 2019.06.15
The Community Spotlight 2019.06.08
The 11th Annual E3 Banner Contest
The Community Spotlight 2019.06.01
Giant Bomb At Nite Mug (Pre-Order)
Giant Bomb At Nite Tee (2019)
New Logo Charcoal Tee
1C Logo Black Hoodie
User Lists: 11
Love a Jeffy B Quick Look!!!
I think people get mad that Epic is more or less buying the exclusivity. Developers/publishers arent deciding to go 1 year exclusive with Epic simply due to the revenue split. Epic is dropping a fat stack of cash on them to come to the platform.
This is the main argument I see from people, and I don't see why that is a bad thing. Epic are basically funding game development. They're saying "Here, have this money to support your studio and allow you to fund future development". In a space as competitive as the video game industry (especially the indie space), that's a huge deal. If a game comes out and the sales are significantly lower than expected, that is usually enough to tank a studio and everyone involved loses their job. And with so many games coming out, it is incredibly hard for games to stand out of the crowd and be a success. Especially when the Steam storefront, the dominant store on PC by far, is a total clusterfuck that makes it impossible to find anything unless you already know what you're looking for. Being a success often has very little to do with the quality of the game, but a lottery of whether you get noticed or not.
Epic has made a shitton of money from Fortnite and they're using a small portion of that to fund developers, and that's great. I know they're not doing it out of the good of their hearts and they're building up an audience for their store, but I don't think their motivations really matter. They are still funding developers and allowing them to continue to produce their art regardless of commercial success, and I think that is an incredibly positive thing.
I was just thinking "This looks like it would be a great phone game" and then I checked and it is on phones. Perfect.
"The only list I couldn't include was Dave's."
Dave did say at the end of his list that his GOTY was Heavy Burger, narrowly beating Madden. You could maybe have included that as his #1 and #2 choices.
Man, booth babes. That sure was a thing.
I was so happy that Greg addressed it. I thought they were just going to go along with it an have the slo-mo shots of them, which would have been a totally 2004 thing for a gaming website to do, pandering to a largely young male audience. But they did raise the issues with it, and didn't shy away from criticism that a large section of their audience would probably have disliked.
So glad that Meryl's codec frequency is on the back of the box. That was my number one concern about this thing.
It's a shame this isn't a 24 hour long video, so we can't have 24 hours of drumming in Giant Bomb Infinite.
These millennials. Putting emoji in decks. What a load of 💩
Use your keyboard!
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