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mdnthrvst

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mdnthrvst

283

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#1  Edited By mdnthrvst

Good for Bayonetta, but really, it just doesn't seem *necessary*.

I already learned her origin story and punched God across the Solar system. There were over a dozen unlockable weapons and I played it for 60 hours - yes, it left room for a follow-up with its ending, but who are Bayonetta and Jeanne going to fight? Will they turn on Hell and fight demons this time? How... obvious.

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mdnthrvst

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#2  Edited By mdnthrvst

@Yummylee: Great counterexample you got there. I stand by what I said - 600 talented professionals don't make garbage. Never have. The Old Republic wasn't great, but it was well-made, which this game will be.

If anything, the actual developers of RE6 are probably despairing over the AWFUL fucking marketing campaign for this game. The people responsible for crafting RE6 are NOT the same people responsible for showing it off, and the latter group is probably filled with misguided, incompetent functionaries.

I've never even played a Resident Evil game in my life, but I see this time and again - PR for games is a sham, and can as often make garbage look great (see Steel Batallion) as it can make something okay look like shit (the likely truth of RE6). And still, gamers flay the bad marketing and conflate it with a bad game.

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mdnthrvst

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#3  Edited By mdnthrvst

@Yummylee: A demo is still just a demo. Perhaps the story (Hah!) or the combat mechanics make better sense in context, or can be adjusted to a better-feeling configuration.

Six hundred talented people don't put out a COMPLETE piece of shit. It's simply impossible. Even if the game's middling, which is as bad as it probably can be, 'middling' isn't the tone of this baseless vitriol whatsoever.

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mdnthrvst

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#4  Edited By mdnthrvst

What the hell is up with people pronouncing a game hot garbage before they even have their hands on it?

Happened with Hitman: Absolution and it's happening with this. There's no basis for it whatsoever, because you quite simply don't know what you're talking about. Wait for reviews.

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mdnthrvst

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#5  Edited By mdnthrvst

Rainbow Dash is right. Expecting a massive, open-world action-RPG experience in the Lord of the Rings, which WB doesn't see a cent of, getting tacitly approved is a fool's errand.

Besides, there is plenty to mine in the Elder Scrolls universe - Elsweyr's been done, for example.

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mdnthrvst

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#6  Edited By mdnthrvst
No Caption Provided

Love, 4chan

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mdnthrvst

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#7  Edited By mdnthrvst

@LarryDavis: The swamp/cave/lava thing was because Queelag built her nest into an arch tree and tunneled up from Izalith inside of it. The poor and sick who inhabited Blighttown just had the unlucky coincidence of living 100 feet above Hell.

Actually I'd counter your argument about getting lost and traveling being tedious by saying Demon's Souls setup was far worse - the Nexus was a place of safety, and the World Tendency system and Soul Form health debuff meant that merely entering a real level was a source of stress and tension. You had to truck it to the boss, and if you lost, there were neither checkpoints like in Dark Souls AND you just made the level harder for yourself. If you died, there were material consequences, whereas with Dark Souls merely inhabiting the world is far more bearable with periodic bonfires.

And also, you never lose teleporation even IF you side with the Darkwraiths like an idiot. Also, the DLC adds bonfire teleporting to FAR more bonfires, so your point about having to hoof it everywhere is moot with a patch. Before ringing the Bells, of course, you're don't have many Bonfires to go to and warping between them would break the game.

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mdnthrvst

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#8  Edited By mdnthrvst

@ripelivejam: It's not excruciating if you're good at it, and some players are definitely better than others. Maybe the game absolutely sucks to someone with mediocre reflexes, poor group management, or inadequate risk-assesment; I wouldn't know, because I beat Ornstein and Smough on my first try.

That's the single determining factor that sets Souls games apart - no difficulty settings, shortcuts, or outs. Most games are so singularly focused on getting everyone to their credits screen that they relegate true challenge to bonus content or other side stuff; that Dark Souls places it front and center in a fun, deep, 100-hour adventure is the reason it's so widely revered among people who DO relish a challenge. But if you're bad at the game, you won't beat it. Refreshingly sensible logic in an industry where the bar gets lower year by year.

Name another action-RPG of the past decade that demanded and rewarded so much as Demon's or Dark Souls.

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#9  Edited By mdnthrvst

@Lysergica33: Oh, come on. It's not that hard if you're either extra careful or are good with the controls (the only conclusion I can draw of the Bomb Squad from their torturous accounts being that they aren't whatsoever - seriously, dying to Havel?), with the only exception being near the end. Namely Izalith.

Demon's Souls fed you mostly fodder enemies everywhere except for World 4 and part of 5, and then had extra-fucked bosses to balance it out. Dark Souls is more consistent - mobs are challenging and demand your full attention, and the systemic changes they made to health restoration and such are for the better.

Also, greatswords broke Demon's Souls. I beat that game with a Cleaver and then a Dragon Bone Smasher, and the humanoid-or-smaller enemies that formed most of the challenge in Boletaria couldn't deal with it. Dark Souls has better enemy behavior and resilience to counteract this.

The worst thing about Demon's Souls that they fixed was the stress of simply being in a level - at any moment you could lose World Tendency and your Body form, which you needed to maintain both of if you wanted an easy time of playing, so that even going into a place was nerve-wracking. One giant hub of safety separate from the game's world, as opposed to pockets of safety within it.

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mdnthrvst

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#10  Edited By mdnthrvst
No Caption Provided

Of course not. Mods are mods, and developers shouldn't forcibly co-op their fans' work, even though it's often massively improved over their own. Skyrim's ENB series of plugins make the game absolutely gorgeous, but thats fans' perogative, and modding Skyrim is incredibly precarious.

Just for this simple Dark Souls workaround, player messages are still broken. That'll be patched by the author, but it's the kind of issue that warrants discretion.