@Lysergica33: Oh, come on. It's not that hard if you're either extra careful or are good with the controls (the only conclusion I can draw of the Bomb Squad from their torturous accounts being that they aren't whatsoever - seriously, dying to Havel?), with the only exception being near the end. Namely Izalith.
Demon's Souls fed you mostly fodder enemies everywhere except for World 4 and part of 5, and then had extra-fucked bosses to balance it out. Dark Souls is more consistent - mobs are challenging and demand your full attention, and the systemic changes they made to health restoration and such are for the better.
Also, greatswords broke Demon's Souls. I beat that game with a Cleaver and then a Dragon Bone Smasher, and the humanoid-or-smaller enemies that formed most of the challenge in Boletaria couldn't deal with it. Dark Souls has better enemy behavior and resilience to counteract this.
The worst thing about Demon's Souls that they fixed was the stress of simply being in a level - at any moment you could lose World Tendency and your Body form, which you needed to maintain both of if you wanted an easy time of playing, so that even going into a place was nerve-wracking. One giant hub of safety separate from the game's world, as opposed to pockets of safety within it.
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