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64 in 64: Episode 23

No Caption Provided

Now that I've made some small amount of headway into the Nintendo 64 library, I've been thinking about dedicating more of these intros—which I'd normally just fill with stream-of-consciousness rambling—towards examining specific groups or collections of N64 games. Those connected by a common theme or format, or something even more tenuous. Since RPGs are my favorite genre and I'll be neck-deep in Elden Ring for the rest of this month, let's start there: I've already covered or excluded a significant number of them, or at least of those that were released outside of Japan, so let's do a proper round-up to see what other RPGs might grace this feature one day.

From what I've been able to gather, the N64 saw a sparse twenty RPGs all told though some may not even qualify depending on your definition of the genre. In chronological release order, they are:

  1. Quest 64 (102nd game released on the N64): One of those big landmines just waiting in ambush for me. It's on the pre-selection list—along with every other N64 game I've played previously—but real, reaaaal far down. It's less that the game is simply bad, but it's a tedious kind of bad where it moves so damn leisurely towards any sort of character growth or story progress alike that an hour of coverage will be far from elucidating. Eligible (alas).
  2. Pokémon Stadium (=121st): There's two games by this name, and this is the Japan-only one we never saw. Curious to see what's different (fewer mini-games maybe?) but not so curious that I'd want to play more Pokémon. Eligible.
  3. Nushi Tsuri 64 (151st): The fishing RPG series also known as River King saw two N64 entries, with the system perhaps befitting its more chill and cutesy vibe (and not a whole lot of cinematics to worry about either, I'd wager). Eligible.
  4. Onegai Monsters (202nd): As Pokémon became insanely popular after its 1996 debuted, it naturally followed that many imitators emerged over the next five years. I'm familiar with Digimon and Monster Rancher, but Onegai Monsters (onegai's a word I thought meant "please", like kudasai, but it's specifically to ask a favor or a request) is new to me. If I don't care for Pokémon, will a cheap copycat be any more enticing? Eligible.
  5. Pokémon Stadium (205th): The Pokémon Stadium we're all familiar with, the one with the Clefairy dancing and sushi eating mini-games. Ineligible (already on Switch Online).
  6. Zool: Majuu Tsukai Densetsu (216th): I was momentarily surprised there was a N64 Zool game but, uh, sadly it's not that Zool. You might be surprised to learn that subtitle means "Legend of the Beast Tamer" and that it is, in fact, yet another Pokémon clone. Eligible.
  7. Ogre Battle 64: Person of Lordly Caliber (223rd): Possibly the most dense and tactically rewarding game on the N64, and the RPG that feels the most out of place compared to the more accessible fare of Paper Mario and Pokémon. Not that I'm complaining: the Ogre RPGs are hot right now. Ineligible (covered in Episode 4).
  8. PD Ultraman Battle Collection 64 (224th): Boy I sure hope I roll this Japan-only licensed game that has you collect and fight many different Ultramen and his kaiju foes from across forty-odd years of various TV show continuities. The PD stands for "Please, Don't". (We also don't have a wiki page for it, so that'd be another step added to the process.) Eligible.
  9. Hybrid Heaven (231st): Never been quite sure how to classify Hybrid Heaven, since it has elements of an RPG, action-adventure game, third-person shooter, survival horror, and a wrestling game. Remember when Konami took risks? Ineligible (covered in Episode 12).
  10. Gauntlet Legends (236th): Despite the fantasy trappings and how your ever-decreasing HP was vitally important to replenish, Gauntlet's always sat just outside the RPG genre. It wasn't until this game that the franchise finally implemented an XP gauge. Eligible.
  11. Super Robot Taisen 64 (260th): Even more impenetrable than the Ultraman game, this massive mecha crossover SRPG franchise from Banpresto did see a N64 entry though I've no idea how it compares to the others. What I do know is that it'll be incomprehensible to me, even if it had a fan translation which it currently does not. Eligible.
  12. Custom Robo (287th): There have been five games in this customizable robot fighting RPG series, but only the most recent two saw international releases. It's also one of the few games to be on the Switch Online in Japan but not here, since I guess it would take too much work to localize. Ineligible (already on Switch Online).
  13. Robopon 64: Robot Ponkottsu 64 (=296th): If you're not familiar with Robopon, it's Pokémon with robots. See what kind of nightmares lurk beyond the language barrier? Maybe I should be grateful that most of these randomizer picks have been simple enough to follow. Eligible.
  14. Nushi Tsuri 64: Shiokaze Ninotte (326th): The other River King fishing RPG. I think this one had a more of an ocean fishing vibe, given its subtitle means "Ride the Salt Sea Wind". Is it even a River King game without rivers? Eligible.
  15. Paper Mario (334th): Safe to say this is the best RPG for the system, revisiting the irreverent and comedic tone of Super Mario RPG and attaching it to a surreal universe where Mario and his pals are 2D characters in a (mostly) 3D world. Ineligible (already on Switch Online).
  16. Fushigi no Dungeon: Fuurai no Shiren 2 (344th): I'm actually considering giving this one a spin. I'm not the biggest Mystery Dungeon guy, but it has a fan-translation and I think I can just about manage an hour of unhurried rogue-ing. Eligible.
  17. Custom Robo V2 (353rd): Like its predecessor, this sequel never left Japan and remains trapped behind a language barrier due to its many menus and other customization accoutrements. Ineligible (already on Switch Online).
  18. Mega Man 64 (363rd): Debatable whether this counts, as Mega does have stats and equipment but doesn't level up or grow stronger organically (he can't really, being a robot). Ineligible (covered in Episode 18).
  19. Pokémon Stadium 2 (371st): Essentially just like the first, except covering Gen II (Gold/Silver) instead. Actually, I think you can match Gen I and Gen II together, which was probably a big draw at the time. Not so much now, maybe, but if I had to pick a Pokémon RPG to play for this feature it'd be this one. Eligible.
  20. Aidyn Chronicles: The First Mage (376th): The two biggest jokes in the N64's limited RPG library are, coincidentally, the first and last from that genre to show up on the system. There's a potentially intriguing density to Aidyn's combat mechanics and character progression that's lost in the objectionable presentation and general awkwardness. Ineligible (covered in Episode 20).

With my infinite wisdom and equally infinite reserves of luck, I've ended up with two sports games this week. If RPGs are my favorites, sports games are the opposite despite the two genres probably having more in common than I'd prefer to admit (especially when you get into something like Football Manager). This episode's pre-selection is the first of three games I want to check out that have an odd naming convention in common, speaking of connections: their titles each follow the pattern of [main character]'s [noun]. The random choice involves a globally popular sport that, miraculously, we're only now encountering for the first time on 64 in 64.

What we aren't encountering for the first time on 64 in 64 are the rules, which are more of an "every time" sort of occasion:

  • We play two N64 games every episode. I've selected the first, though now I've exhausted all my favorites we're essentially down to morbid curiosity picks, while the second has been chosen via a random chooser program that is, in practice, my very own HAL 9000.
  • Each game will be played sixty-four minutes each with playthrough updates spaced sixteen minutes apart. To conclude, I'll wax poetic on how well the game has held up and the likelihood of Nintendo picking it up and dropping it on their Nintendo Switch Online Expansion Pack premium subscription tier. I get the worst feeling that if there's actually a Switch 2 out next year like the rumors suggest, they're going to start building the whole N64 library over from scratch.
  • We aren't touching the games already on the Switch Online service. They have already ascended to the Elysian Fields and are now beyond the grasp of Hades. I'm Hades in this analogy. More like hey deez nu-

With the rules firmly planted in our minds, let's look back to some previous experiments in this here table of contents what I made:

Episode 1Episode 2Episode 3Episode 4Episode 5
Episode 6Episode 7Episode 8Episode 9Episode 10
Episode 11Episode 12Episode 13Episode 14Episode 15
Episode 16Episode 17Episode 18Episode 19Episode 20
Episode 21Episode 22Episode 23Episode 24Episode 25

Milo's Astro Lanes (Pre-Selected)

No Caption Provided

History: Milo's Astro Lanes sees the beloved pastime of bowling take to the stars in this intergalactic family game where you knock over a punch of pins, but in space! From its nightmare-inducing sub-Jimmy Neutron character designs to its modest promise of a vaguely sci-fi spin on sports in a manner similar to The Lonely Island's Space Olympics to its insistence on putting main character Milo in the title like we're meant to know who he is, it's an endlessly beguiling obscurity plucked from the deepest bowels of the N64 catalog like it was a battery your dog accidentally swallowed. Suffice it to say I was mystified with the game ever since I first laid eyes on it and have been looking for a chance to slake my curiosity, while simultaneously at peace with the fact that I'm probably in for a very mediocre time.

Why mediocre? Because the developers are none other than Player 1, the enigmatic creators of the erstwhile "Worst 64 in 64 Subject" Blues Brothers 2000. However, that was a poorly-conceived, entirely rushed licensed cashgrab, while Milo's Astro Lanes might be—for all I know—a labor of love that sees the developers at their best, unfettered as they are by publisher and player expectations for the property. That's my long shot hope anyway. Our publishers this time are Crave Entertainment, a major US publisher who were big in the '00s and put out a great variety of less-than-great "B-games". They put out eight N64 games total, including Gex 3: Deep Cover Gecko (lord help us all), so I'm sure we'll bump into them again. For some reason the EU publishers were Interplay, a company best known for their PC RPG output. Given their only other N64 releases were ClayFighter 63 1/3, its "Sculptor's Cut" remaster, and Blight Club candidate Earthworm Jim 3D, this pre-selection decision is looking bleaker by the second.

16 Minutes In

Venus has roughly 90% the gravity of Earth, so that will be a factor to consider when applying power to the roll. (Except it isn't, because you might be surprised to hear this isn't a 'hard sci-fi' setting.)
Venus has roughly 90% the gravity of Earth, so that will be a factor to consider when applying power to the roll. (Except it isn't, because you might be surprised to hear this isn't a 'hard sci-fi' setting.)

Huh. I think I already have the measure of this game just after one of these sixteen minute blocks, but I'm going to see if anything changes in the game's other lanes. So, yeah, this is mostly just bowling in space but it seems like the developers were influenced more than just old re-runs of The Jetsons: everything about the presentation suggests that Diddy Kong Racing, of all games, was the main culprit. The voiceover for announcing modes sounds similar, the font used for the chyrons is similar, and the silly punnish names for its characters (including "Ann Droid") would feel right at home in a Rare joint. It also has power-ups, which of course shakes up the quasi-sport of bowling as much as it does cart racing.

One sixteen minute period was enough for a full ten frame match: I started on the fiery Venus Vacation lane with the most relatable character in the roster, a red alien called Nutian Warbler who makes cooing noises, and handily managed to beat my rival Milo (from whom I was surprised to hear a strong Texan accent—guess they have space cowboys here too). I suspect this is just beginner luck though, and I'm going to have to keep using these mercurial power-ups to their fullest to stay ahead. Or just figure out where I have to stand and aim to get a strike every time, since most of the older bowling games I've played are exploitable like that.

32 Minutes In

Some real 'can't sleep, clown will eat me' energy coming off this bowling alley.
Some real 'can't sleep, clown will eat me' energy coming off this bowling alley.

Wow, the power-ups are not to be overlooked. It didn't occur to me why I had two different sets until I noticed that half the power-ups are intended to troll your opponent on their turn. It's not even like "send the ball slightly off on its trajectory" level trolling either; you can straight up destroy your opponent's balls. I feel like I've figuratively had my balls destroyed by a video game boss before now, but this is griefing on a whole other level. Incidentally, power-ups appear as stars across the lanes, which is actually a neat design idea because it disincentivizes my previous plan of sticking to a single placement and angle: by rolling along a route where the stars have spawned, you'll get more power-ups that'll make the game considerably easier for you to win, whether you're using them to improve your own turn or sabotaging your opponent. More enjoyable than trying to find the magic spot to aim for every time.

This second level, Alien Invasion, is fairly regular but for the horrifying visuals. However, since this a giant tongue you're rolling balls down (uhhh) it actually gets thinner as you approach the pins: the chance of a gutterball (I'm trying not to think about "tongue gutters") increases as you get closer to the end, so you're better off aiming right down the middle than trying a fancy spin or angled approach. My opponent this time was the melon-headed Dr. Onuki, who speaks in a gruff Cockney accent. None of the voices have matched the character designs so far, but then that only enhances the surreality of the game.

48 Minutes In

Warbler sweeps it! Check out all those 0s on Ann Droid's scorecard: all my doing. There are no rules in space.
Warbler sweeps it! Check out all those 0s on Ann Droid's scorecard: all my doing. There are no rules in space.

I should state somewhere sooner rather than later that the game doesn't actually feel that great to play. Bowling is one of those sports where the accuracy took a long time to get right in video game form; with something like snooker/pool so much of it is geometry and simple physics that video game adaptations have little issue recreating, but bowling balls have far more weight to them so troublesome factors like momentum and inertia play larger roles. I'm far from an expert, but I think one of the reasons the bowling in Wii Sports was a big hit was because it felt so much more natural than its predecessors. Not that people were paying a whole lot of attention to bowling video games before then, I suppose.

Anyway, it continues to be supremely messed up that I can just ruin my opponent's roll at any time, provided I have a power-up to use against them, and it's turning the game into something like Tetris Battle Gaiden where the potential to cause a human opponent a rage aneurysm is incredibly high. I'm just surprised a young Dan Ryckert didn't take to this game as quickly as he did the Mario Parties: it feels entirely within his antagonistic wheelhouse.

64 Minutes In

Now that's the look of a (green alien) man who just had his balls melted.
Now that's the look of a (green alien) man who just had his balls melted.

After completing all three lanes of the first "league", I found myself unable to move onto the next within the game's perfunctory little hub area. Turns out that, after defeating an opponent at a lane in the standard ten frame mode, you are then meant to jump back in for a bonus challenge (normally "bonus" suggests something optional) in which you have to knock down ten pins within three rolls. In this case, however, the pins are in weird places and so you'll have to carefully aim to clear them all in as few shots as possible. Once I'd done that with all three lanes—it took about five minutes total—I moved onto the next league and found... it had all the same lanes, only now there was a "2" behind their names. I might have laughed rudely at that, but then I've no idea what amount of resources these devs had to work with. There was one lane that was new though: Asteroid Terror. The terror was evident almost immediately, since instead of a nice and flat lane it was a valley of uneven craters that meant there was no guarantees the ball would still be moving in the same direction it was rolled in when it reached the pins at the end. Of course, since I could effortlessly conquer any lane by exploiting the cheapest power-ups, it ended up not being an issue.

You know how Mario Kart is a blast in multiplayer, but a frustrating mess in the single-player because the tactics a player might use to make up ground from the rear are utilized against you so often by the CPU? Well, imagine how much easier that single-player campaign might be if you could employ all those tactics but your CPU opponents refused to, possibly out of some misplaced sense of honor. I've no doubt that the game had a difficulty curve to consider and that the late-game CPU would eventually start screwing you over as easily as you've been screwing them over, but them staying their hand from the instant win button sure made those first few lanes a breeze. Couldn't say I felt particularly bad about it either; for all I know, these are alien species that have been at war with humanity for centuries or lay their eggs in our esophagi. Like, what's Johnny Slamball really up to?

How Well Has It Aged?: Feh. I think there's a dichotomy here between the game physics feeling too primitive, as many did back when sports games were first adapting to 3D, and the whole power-up system making significant tactical differences to how bowling is normally played that kinda feels ahead of its time. The power-ups are utterly broken, of course, but then Milo's Astro Lanes is one of the first bowling games to try something like this as far as I'm aware, again no doubt inspired by the kart racers and other party games that were showing up and making big waves on the Nintendo 64 with its four built-in controller ports. I might give it a bump for its distinctive mechanics and equally distinctive '50s sci-fi aesthetic alike, but I'd struggle to call it a game worth revisiting in the 2020s.

Chance of Switch Online Inclusion: Astronomically Small. I couldn't tell you who ended up with the coveted Milo the Space Cowboy and His Alien Friends license but if it was Crave Entertainment they went out of business almost ten years ago to the day. I think most of their catalog ended up with Throwback Entertainment, whom are sort of like THQ Nordic lite. They've been buying up tons of obscure IPs from defunct publishers of the '90s and '00s and dropping them on Steam as quickie port jobs, so if they do have Astro Lanes and ever decide to resurrect it there's a good chance it'll just show up on there in emulated form rather than go through Nintendo's no doubt arcane channels for Switch Online submissions. Wouldn't be the first N64 refugee to suddenly appear on Steam despite zero commercial interest: Glover did the same thing just seven months ago.

International Superstar Soccer '98 (Random)

No Caption Provided
  • KCEO / Konami
  • 1998-06-04 (JP), 1998-09-01 (EU), 1998-09-15 (NA)
  • 103rd N64 Game Released

History: How did it take this long for soccer to show up? From a cursory glance, the system has twelve games based on the beautiful game of dives from afar and bribes from Qatar, though the majority either belong to this franchise or EA Sports's FIFA. I guess that's still mostly true today, with Konami and EA being the only games in town until a scorned FIFA gets their own in-house franchise going. In Japan, ISS '98 is part of Konami's larger Jikkyou ("Real") series of sports simulations that also include a whole lot of N64 baseball (yakyuu) games and one horse racing game. I know which one of those I'd rather we be playing (yeah, it's still soccer; at least I know the rules to that). Only two of Konami's development studios were active on N64: KCEO (Osaka) and KCEK (Kobe)—the former made all the sports games as well as the two Goemon platformers, while the latter made the Castlevanias. With twenty N64 releases between them, just over 5% of its total library, Konami were a major third-party supporter for the system even while they were reaching new creative heights on PlayStation with franchises like Metal Gear Solid, Suikoden, and Silent Hill. It might be difficult to reconcile that Konami with the current one, but they were a force to be reckoned with once upon a time.

Not that happy with this randomizer pick, but I recall the ISS games being pretty solid and if I was going to be stuck with a sports game at least I can cope if it's a sport I can just about follow. This game is specifically based on the 1998 World Cup competition in France, and while I doubt we'll get any fun encounters with zombie countries (it was always nostalgic seeing Czechoslovakia and Yugoslavia in the SNES football games I added to the wiki) I'm hoping for some nominal weirdness here and there. The World Cup games that went in production before the qualifier rounds had even concluded always produced gold with their wild guesses, but I suspect Konami are more professional than that. Or, at least, they were back in 1998.

16 Minutes In

Soccer Facts #1: In some countries, soccer is known as 'football'.
Soccer Facts #1: In some countries, soccer is known as 'football'.

I've no idea how long I'm going to be here for, since I'm afraid to start tinkering with the options in any sports game with a heavy simulation element, so I'm opening with an exhibition match. Underdog fan that I am, I opted for a team that wasn't one of the world leaders but neither were their overall stats so low that I'd have zero hope winning a match. That meant Scotland, which sadly did not qualify from the group stages of the actual 1998 World Cup—they had the misfortune of being up against both Brazil and Norway, which isn't ideal. I let the in-game randomizer pick my opponents, since it was the fault of its distant relation that I was here at all, and they went for Egypt for what I hoped would be some gentle enough on boarding. However, as tends to be the case with most football I've watched, this sixteen minute block ended close to the match's conclusion with a 0-0 result: much like Beavis, I did not score nor do I expect to ever do so.

I checked out all the available teams out of that geographical curiosity I mentioned earlier and there's a large assortment, if not quite every active international side. Looks like they just focused on those that qualified for World Cup '98 (and Canada, I guess because the game was available for sale there too). Yugoslavia showed up, but it was the much smaller Federal Republic of Yugoslavia which wouldn't break up into Serbia and Montenegro for another five years. We also got a "Holland" sighting: the Netherlands often went by the name of their most famous region for the longest time, so I can't blame that on localization weirdness.

32 Minutes In

Soccer Facts #2: A standard soccer team has eleven players, including the goalkeeper or 'goalie' as they are sometimes known.
Soccer Facts #2: A standard soccer team has eleven players, including the goalkeeper or 'goalie' as they are sometimes known.

Yeah, so, I didn't win that match. I was about ready for it to end either way once I hit the second half of Extra Time and was bored out of my mind. It turns out the ISS games are a little harder than FIFA, since I'd probably be 5-0 up with no issue in that one (check out Mr. Excuses over here), and I think I'm going to have to pick a team that actually qualified the group stage if I want a decent shot at the trophy. Why not Norway? They helped kick Scotland out, so it feels only appropriate. Choosing to see how far I could get in the World Cup (or non-branded "International Cup" equivalent since EA has the Official one wrapped up), I start in the qualifying rounds against Belgium. I'm going to see if any of the other buttons do anything this time, since I've been relying purely on A (shoot) and B (pass) so far. At least the game's kind enough to automatically switch me to whichever player's closest to the ball.

I couldn't tell you if I'm struggling because the sim aspect is more pronounced here than it was in the 16-bit soccer games I'm used to, or I've grown rusty after many decades away from this genre, or if a soccer game that is focusing on national teams is just naturally going to be tougher than those following the Premier League, or some combination of the above. What I am fairly sure about is that I still don't care for Passing the Speckled Egg, as the sport is often called over here by many, many people you've probably never met.

48 Minutes In

Soccer Facts #3: Nobody is entirely sure what 'offside' means.
Soccer Facts #3: Nobody is entirely sure what 'offside' means.

0-2 that time. Huh. Could it just be that I suck at soccer games? I mean, it might explain my utter lack of motivation to play them. However, it could also be attributed to how tedious the sport is, and thus in addition any digital approximations of same. Needless to say, I find soccer games disagreeable even when I'm winning at them, and more so when I'm not. I'm not going to resort to just picking Brazil and running rings around everyone just yet—I somehow suspect that the team will suddenly have the coordination of a three-legged donkey with a helmet when I take them over regardless—but I might jump into some of these other modes for a spell rather than suffer another demoralizing defeat in a full match.

After losing that first round of the tournament I decided to bounce rather than try to salvage a dire situation, but I did notice that host countries France lost their first match too which was kinda funny. In the actual World Cup France made it all the way to the end and beat Brazil in a close match to win the whole thing, the home field advantage apparently counting for a lot.

64 Minutes In

Soccer Facts #4: A 1976 match between Wolverhampton and Liverpool was postponed when a goat ate the only soccerball the stadium had. The goat was later signed on to Blackburn Rovers FC.
Soccer Facts #4: A 1976 match between Wolverhampton and Liverpool was postponed when a goat ate the only soccerball the stadium had. The goat was later signed on to Blackburn Rovers FC.

Checked out the penalty kick mode. It's actually pretty involved: there's a certain amount of juking as you move a cursor around and then choose a spot to kick towards one moment after it vanishes, tricking the goalie with the cursor's last location and trajectory. You can't just suddenly hold in one direction though as it'll send the ball wide or over the crossbar, so there's some nuance to it. After losing this mode twice (did I mention I don't really do nuance?) I decided to finally swallow my pride and reduce the game difficulty. I also took the liberty of turning the commentators off, having heard their eight or nine canned lines enough times already. If you aren't familiar with international soccer, and I pray you aren't if this bit's going to land, I went with Italy next because they're total wallflowers: never the type of team to get anywhere on the global level, but they certainly have spirit. Figured I should give my opponents a fighting chance, you know? As for said opposing team, I went with Australia: a country well known for its sporting prowess, and it stands to reason that this must also extend to their national soccer team. Definitely no stacking the deck in my favor here. The game initially went well: I finally scored a goal in the first half, and the jubilation of that moment was soured only slightly by Australia immediately scoring two goals as soon as the second half began because my defense decided to go on vacation without leaving so much as a note. It's just too bad the final 64 in 64 buzzer sounded before I could see that game to its imminent but no doubt personally victorious end. Ah well.

I've covered worse games, but I don't think I've ever been as relieved as I was when my time ran out here.

How Well Has It Aged?: Tricky to Say. If you can separate all sports games into two categories—we'll call them simulation and arcade for simplicity's sake—the former ages considerably worse than the latter because what makes it tick are factors like realism and feature density, which constantly improve over time. Any modern soccer game will fare better than ISS '98 because its heavier sim aspirations just can't compete. However, would I say it's a bad game? Absolutely, because I'm a very petty and bitter person who hates losing. But more objectively speaking... probably not?

Chance of Switch Online Inclusion: Jamais. Let's be clear, Konami's not getting out of their deluxe spa mud bath to put any of their timeless N64 games on the Switch Online service in the immediate future, so there's even less chance they'd do so for annual sports games for which their moment has long since passed. I don't think the planet will be gripped by 1998 World Cup fever when it celebrates its 25th anniversary next year; the soccer universe will still be too busy mourning all the players who died from heatstroke during Qatar '22. While I am morbidly curious to see the rare sight of someone spontaneously combusting halfway through a corner kick, I might just give that whole thing a big old miss. Much like all my strikers did today. Oy.

Current Ranking

  1. Super Mario 64 (Ep. 1)
  2. Diddy Kong Racing (Ep. 6)
  3. Perfect Dark (Ep. 19)
  4. Mystical Ninja Starring Goemon (Ep. 3)
  5. Donkey Kong 64 (Ep. 13)
  6. Space Station Silicon Valley (Ep. 17)
  7. Goemon's Great Adventure (Ep. 9)
  8. Pokémon Snap (Ep. 11)
  9. Rayman 2: The Great Escape (Ep. 19)
  10. Banjo-Tooie (Ep. 10)
  11. Mischief Makers (Ep. 5)
  12. Mega Man 64 (Ep. 18)
  13. Wetrix (Ep. 21)
  14. Harvest Moon 64 (Ep. 15)
  15. Hybrid Heaven (Ep. 12)
  16. Blast Corps (Ep. 4)
  17. Kirby 64: The Crystal Shards (Ep. 2)
  18. Ogre Battle 64: Person of Lordly Caliber (Ep. 4)
  19. Snowboard Kids (Ep. 16)
  20. Spider-Man (Ep. 8)
  21. Bomberman 64 (Ep. 8)
  22. Jet Force Gemini (Ep. 16)
  23. Shadowgate 64: Trials of the Four Towers (Ep. 7)
  24. Aidyn Chronicles: The First Mage (Ep. 20)
  25. Conker's Bad Fur Day (Ep. 22)
  26. BattleTanx: Global Assault (Ep. 13)
  27. Hot Wheels Turbo Racing (Ep. 9)
  28. San Francisco Rush 2049 (Ep. 4)
  29. Fighter Destiny 2 (Ep. 6)
  30. Big Mountain 2000 (Ep. 18)
  31. Castlevania: Legacy of Darkness (Ep. 14)
  32. Tetris 64 (Ep. 1)
  33. Milo's Astro Lanes (Ep. 23)
  34. NBA Live '99 (Ep. 3)
  35. Rampage 2: Universal Tour (Ep. 5)
  36. Command & Conquer (Ep. 17)
  37. International Superstar Soccer '98 (Ep. 23)
  38. South Park Rally (Ep. 2)
  39. Armorines: Project S.W.A.R.M. (Ep. 7)
  40. Eikou no St. Andrews (Ep. 1)
  41. Rally Challenge 2000 (Ep. 10)
  42. Monster Truck Madness 64 (Ep. 11)
  43. F-1 World Grand Prix II (Ep. 3)
  44. F1 Racing Championship (Ep. 2)
  45. Sesame Street: Elmo's Number Journey (Ep. 14)
  46. Mortal Kombat Mythologies: Sub-Zero (Ep. 15)
  47. Mario no Photopi (Ep. 20)
  48. Blues Brothers 2000 (Ep. 12)
  49. Bio F.R.E.A.K.S. (Ep. 21)
  50. Transformers: Beast Wars Transmetals (Ep. 22)
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