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Mento

Check @gbmento.bluesky.social for whatever it is I'm doing. Probably bad jokes and plugs.

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Mento's Movie Magic: Video Game Homages To "Escape From New York"

Welcome all, to this second entry for a series where I look at games that have been clearly influenced by a masterpiece of the silver screen. Now, given it's Halloween, and I hear John Carpenter's kind of a dude that's all about the spooky shenanigans, it might strike some of you as strange that I'm covering one of his few that has nothing to do with horror: 1981's Escape From New York. Well.. it's... screw it, I wanted to do this one.

To start with, I should probably break down this movie to its core components before starting with the game comparisons so people unfamiliar with this Kurt Russell joint can know what to expect. Besides a kick in the pants to go watch it already:

  • Mysterious badass is dropped into a dilapidated city for a specific purpose.
  • Dilapidated city might be roaming with dangerous prisoners and other ne'er-do-wells. Certainly the case with the movie.
  • Mysterious badass will also die if he doesn't hurry. So no dawdling. As if mysterious badass was even lame enough to dawdle. Hint: He is not.
  • Ernest Borgnine.

So taking these factors, please join me with this thing that I wrote about a movie and some video games. If you would.

The Legend of Snake Plissken - Metal Gear Solid (Series)

Solid Snake, back when he was still Michael Biehn instead of Kurt Russell. Hey, we've all had our awkward adolescent years.
Solid Snake, back when he was still Michael Biehn instead of Kurt Russell. Hey, we've all had our awkward adolescent years.

Perhaps the best well-known factoid among Kojima-ites is his love of 80s American movies, with the second being that the dude is completely crazy in the head. Each of his highly distinctive intellectual properties are based, in some minor or major part, on growing up with the brash, imaginative and visually distinctive sci-fi and action movies of the period: Snatcher was heavily influenced by Blade Runner and Terminator (whereas SD Snatcher was influenced by the Peanuts parody of Blade Runner, "It's Time To Die, Charlie Brown", which I just made up), Policenauts by Lethal Weapon and his flagship series of Metal Gear has, of course, a growly taciturn Special Ops protagonist named Snake. Solid Snake has probably long since surpassed Plissken as the be-eyepatched mercenary of note in the minds of many gamers, but the similarities between the two couldn't be clearer. He even adopts the name "Iroquois Pliskin" as an alias in the second game. Spoilers?

Similarly to Plissken, Snake is often placed in dangerous scenarios all on his lonesome and must complete whatever task he has been assigned, preferably within a time limit. Whether or not Isaac Hayes is more menacing than a 20 foot tall nuclear-powered mech is a debate for another time, as is whether or not Snake Plissken could've saved himself a beating or two if he'd just pretended he was a cardboard box more often. Such are the differences between films and games.

New York, New York, It's a Hell of a Town - Batman: Arkham City

Batman is Duke of Arkham City, A-Number 1. Believe it.
Batman is Duke of Arkham City, A-Number 1. Believe it.

I suspect a tiny lightbulb just popped over your heads after wondering what reason would I have to cover a 30 year old movie and the video games that have been influenced by it, and the relatively new release of Batman: Arkham City is it. Pretty much the entire plot of the movie has been dropped on the Caped Crusader, as he spends one awful night crossing a walled-off ruined city housing thousands of convicts to procure a life-saving antidote to the poison he just drank (wrong movie) fed to him by the Joker. All the movie's components carefully detailed above are evident here, besides maybe Ernest Borgnine - but then The Penguin is a more than adequate substitute. Watching Escape From New York now, I can't help to note the resemblance in scenes where Snake glides into New York from above, meets resourceful lowlifes that have barricaded themselves inside buildings once worthy of note, is dumped into gladiatorial arenas and that one perplexing scene towards the end where he finds a trophy shaped like a green question mark.

Of course, Arkham City has a lot more going on for it than the basic plot structure and familiarly dystopian setting it shares with Escape From New York: There are sub-plots aplenty, most of which are also homages of movies: Everyone's favorite palindromic serial killer Zsasz has been offing people who answer public phones, Riddler's ramshackle deathtrap hostage rooms are reminiscent of those of another sociopathic intellectual, and there are the grim adventures of a sniper too improbaly awesome to be caught, until he is because I don't know if you know this but Batman's the World's Greatest Detective.

The Future Ain't What It Used To Be - Dystopian Games (Fallout, Deus Ex)

Like this, but crappier.
Like this, but crappier.

Getting a dystopia right in any medium is a difficult task, mostly because it has to feel like the genuine result of something we may one day run afoul of if we don't sort out our more destructive and selfish tendencies. While the world of Fallout is a relatively straightforward tale of gigantic nuclear missiles turning the world into a giant toilet, the ongoing dystopia of the Deus Ex franchise is a more subtle one where domestic terrorist cells are rising up in an attempt to quell the increasingly corrupt and powerful ruling classes, with the rift expanding further thanks to prohibitively expensive augmentation technology and an equally costly epidemic.

In both these cases and that of Escape From New York, these settings serve as heavy-handed portents meant to horrify and entertain in turn with just how bad everything's gotten - whether those things be abundant crime, nuclear proliferation or the growing chasm (and resentment) between the "haves" and "have nots".

BONUS COMICS

Batman: Arkham City

Inspired by the spoilerific Quick Look. Let's see if Penny Arcade did THIS one first.
Inspired by the spoilerific Quick Look. Let's see if Penny Arcade did THIS one first.

Limbo

I was breaking Brad before it was cool.
I was breaking Brad before it was cool.

Deus Ex

Can't believe I almost forgot!
Can't believe I almost forgot!
10 Comments

10 Comments

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Mento

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Edited By Mento  Moderator

Welcome all, to this second entry for a series where I look at games that have been clearly influenced by a masterpiece of the silver screen. Now, given it's Halloween, and I hear John Carpenter's kind of a dude that's all about the spooky shenanigans, it might strike some of you as strange that I'm covering one of his few that has nothing to do with horror: 1981's Escape From New York. Well.. it's... screw it, I wanted to do this one.

To start with, I should probably break down this movie to its core components before starting with the game comparisons so people unfamiliar with this Kurt Russell joint can know what to expect. Besides a kick in the pants to go watch it already:

  • Mysterious badass is dropped into a dilapidated city for a specific purpose.
  • Dilapidated city might be roaming with dangerous prisoners and other ne'er-do-wells. Certainly the case with the movie.
  • Mysterious badass will also die if he doesn't hurry. So no dawdling. As if mysterious badass was even lame enough to dawdle. Hint: He is not.
  • Ernest Borgnine.

So taking these factors, please join me with this thing that I wrote about a movie and some video games. If you would.

The Legend of Snake Plissken - Metal Gear Solid (Series)

Solid Snake, back when he was still Michael Biehn instead of Kurt Russell. Hey, we've all had our awkward adolescent years.
Solid Snake, back when he was still Michael Biehn instead of Kurt Russell. Hey, we've all had our awkward adolescent years.

Perhaps the best well-known factoid among Kojima-ites is his love of 80s American movies, with the second being that the dude is completely crazy in the head. Each of his highly distinctive intellectual properties are based, in some minor or major part, on growing up with the brash, imaginative and visually distinctive sci-fi and action movies of the period: Snatcher was heavily influenced by Blade Runner and Terminator (whereas SD Snatcher was influenced by the Peanuts parody of Blade Runner, "It's Time To Die, Charlie Brown", which I just made up), Policenauts by Lethal Weapon and his flagship series of Metal Gear has, of course, a growly taciturn Special Ops protagonist named Snake. Solid Snake has probably long since surpassed Plissken as the be-eyepatched mercenary of note in the minds of many gamers, but the similarities between the two couldn't be clearer. He even adopts the name "Iroquois Pliskin" as an alias in the second game. Spoilers?

Similarly to Plissken, Snake is often placed in dangerous scenarios all on his lonesome and must complete whatever task he has been assigned, preferably within a time limit. Whether or not Isaac Hayes is more menacing than a 20 foot tall nuclear-powered mech is a debate for another time, as is whether or not Snake Plissken could've saved himself a beating or two if he'd just pretended he was a cardboard box more often. Such are the differences between films and games.

New York, New York, It's a Hell of a Town - Batman: Arkham City

Batman is Duke of Arkham City, A-Number 1. Believe it.
Batman is Duke of Arkham City, A-Number 1. Believe it.

I suspect a tiny lightbulb just popped over your heads after wondering what reason would I have to cover a 30 year old movie and the video games that have been influenced by it, and the relatively new release of Batman: Arkham City is it. Pretty much the entire plot of the movie has been dropped on the Caped Crusader, as he spends one awful night crossing a walled-off ruined city housing thousands of convicts to procure a life-saving antidote to the poison he just drank (wrong movie) fed to him by the Joker. All the movie's components carefully detailed above are evident here, besides maybe Ernest Borgnine - but then The Penguin is a more than adequate substitute. Watching Escape From New York now, I can't help to note the resemblance in scenes where Snake glides into New York from above, meets resourceful lowlifes that have barricaded themselves inside buildings once worthy of note, is dumped into gladiatorial arenas and that one perplexing scene towards the end where he finds a trophy shaped like a green question mark.

Of course, Arkham City has a lot more going on for it than the basic plot structure and familiarly dystopian setting it shares with Escape From New York: There are sub-plots aplenty, most of which are also homages of movies: Everyone's favorite palindromic serial killer Zsasz has been offing people who answer publicphones, Riddler's ramshackle deathtrap hostage rooms are reminiscent of those of another sociopathic intellectual, and there are the grim adventures of a sniper too improbaly awesome to be caught, until he is because I don't know if you know this but Batman's the World's Greatest Detective.

The Future Ain't What It Used To Be - Dystopian Games (Fallout, Deus Ex)

Like this, but crappier.
Like this, but crappier.

Getting a dystopia right in any medium is a difficult task, mostly because it has to feel like the genuine result of something we may one day run afoul of if we don't sort out our more destructive and selfish tendencies. While the world of Fallout is a relatively straightforward tale of gigantic nuclear missiles turning the world into a giant toilet, the ongoing dystopia of the Deus Ex franchise is a more subtle one where domestic terrorist cells are rising up in an attempt to quell the increasingly corrupt and powerful ruling classes, with the rift expanding further thanks to prohibitively expensive augmentation technology and an equally costly epidemic.

In both these cases and that of Escape From New York, these settings serve as heavy-handed portents meant to horrify and entertain in turn with just how bad everything's gotten - whether those things be abundant crime, nuclear proliferation or the growing chasm (and resentment) between the "haves" and "have nots".

BONUS COMICS

Batman: Arkham City

Inspired by the spoilerific Quick Look. Let's see if Penny Arcade did THIS one first.
Inspired by the spoilerific Quick Look. Let's see if Penny Arcade did THIS one first.

Limbo

I was breaking Brad before it was cool.
I was breaking Brad before it was cool.

Deus Ex

Can't believe I almost forgot!
Can't believe I almost forgot!
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sparky_buzzsaw

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I'm not sure I agree with Fallout here, though I really enjoyed this blog. In my eyes, Fallout owes more to Mad Max (take your pick as to which one), A Boy and His Dog, and most importantly, 50's hysteria horror movies and novels such as Alas, Babylon.

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Mento

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Edited By Mento  Moderator

@Sparky_Buzzsaw: Absolutely. I was including it with other games with dystopian settings because EFNY is a pillar of that particular trope. There's probably very little in the actual Fallout games that relate directly to EFNY, besides perhaps as a random movie reference alongside those for A Christmas Story or Goonies, but they're both part a larger niche of "what hath the future wrought?" sci-fi.

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MooseyMcMan

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Edited By MooseyMcMan

You know, they went back in the Quick Look and edited out the spoiler. I wish they had noticed it before uploading it though.

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I'd say that while Escape wasn't necessarily a horror movie, you're also right in that it did have horrific elements, with a city steeped in crime with no way out and a corrupt world not worth saving. 
 
What bugs me is that Carpenter is appreciated, but I feel like it's always at a distance. The guy deserves to have been much more successful given his apparent popularity than he actually has been, at least in terms of dollars and movie deals.
 
I would be totally happy if games were a bit braver with their ideas, though, and relied less on directly fucking referencing other works all the time. It's a bit s1vtty. 
 
@Sparky_Buzzsaw: Babylon as in By the Waters of Babylon? Probably one of the first stories that showed me fiction for adults could have cool ideas (the other being 1984). A Canticle for Leibowitz is also often mentioned as an influence, I guess connecting vaguely to the Brotherhood of Steel.

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sparky_buzzsaw

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@ahoodedfigure:

Nope, but that's a good short story. The novel I'm talking about was about how a nuclear war affects a small town in Florida. It was written by Pat Frank. If you have a chance, check it out. It's a fast, tight read and is still a marvelous book.

And while I agree that Carpenter deserves to do more film, I have to wonder if he didn't bring it on himself after Escape from LA and Vampires. Admittedly, I'm a fan of both, but tepid fan response to those films seemed to kind of doom him to semi-retirement. That could be a horrible misinterpretation on my part, as I'm not terribly familiar with the man outside of his movies. And it's sort of funny that you mention the horrific elements of his movies. I know Assault on Precinct 13 wasn't a horror movie per se, but psychologically, it scared the everloving shit out of me. Wave after wave of people just trying to claw their way into a tight, confined space? And that shooting scene early on? Brrrrrrrrrrr.

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ahoodedfigure

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@Sparky_Buzzsaw: While I didn't react so strongly to the horror of Assault, I did think it was great. Good tension, modest budget, interesting performances, cool character arcs. Just about every film he did has some measure of human brutality, which to me is potentially more horrifying than the more fantastical stuff. 
 
Assault also struck me as a bit of a zombie movie without the zombies, which if you ask me is no bad thing. I was tired of zombies when I watched it for the first time maybe a year ago, but it showed that you don't need to worry about the assailants so much, just how the survivors react to it all. I'll admit they were a bit zombie-like, though. If they'd coordinated a bit better they would have probably won :) 
 
Modest budget, though... I think that actually has something to do with the success of certain filmmakers who later seem not to pace things as tightly. Star Wars may have a lot of reasons for tanking as the series progressed, but my bet is at least part of the first one's class comes from the budget pressures and the will to succeed against pronouncements of failure using a personal vision. It's funny, though, how much I've learned about how the personal vision could have gone in any number of disappointing directions. The limitations Lucas faced at the time necessitated every one of his decisions and acted as a better editor than he would later allow himself .
 
Another post-apoc book I liked is On the Beach, but Road Warrior it ain't. Not much Fallout in that one as far as I could tell, because in Fallout radiation is treated like the sniffles.
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sparky_buzzsaw

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@ahoodedfigure:

Agreed completely. Having limited budgets seemed to work wonders for Carpenter and Lucas. I think in Lucas's case his ego didn't let him realize that Star Wars had become something greater than just his vision and his limitations as a writer/idea man and director/producer. He really needed more outside opinion on what was stupid and what wasn't, as well as leaner approach to both that and Indy IV.

But there I'm rambling even further off topic. As a hopeful future novelist, though, this stuff intrigues me.

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ahoodedfigure

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@Sparky_Buzzsaw: I want to work in some sort of entertainment thing. The writing Force seems strong with me, but I have other skills that seem to aim in that direction. At least with writing novels it takes a minimal amount of people; you still need to see if what you've written has the right reverberation or whatever, but it's all on you. With film and bigger games it's a lot weirder, so it's hard to blame any one person if something goes wrong, but when you have a strong central figure there's a tendency for things to either go really well or really badly. It could have just been down to the producer putting enough pressure on the director in some cases; I believe in people following their visions and all that, but I also think it's good to have some sort of sense of perspective. Other people give you that perspective.
 
Anyway, I guess we're straying from the topic a bit :)
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As much as I love John Carpenter I hate to say the last movie of his I really truly enjoyed was In the Mouth of Madness.  I also feel I have to bring up that as awesome as EFNY was how equally lame EFLA was.  
 
Oh I said movie not the last thing John Carpenter directed because his episode Cigarette Burns of the show Masters Of Horrors is awesome.  Also I would avoid his latest movie The Ward.