Well, the plan was to do a catch-up episode this month, but I guess I only found time to do the one. I may well continue that Harvester LP at some point later this week though, given that I stopped playing before anything interesting happened, but then I wonder if uploading so many screenshots in so short an amount of time won't screw up my images again. (Did I tell you guys about my image problems? I feel like I might've mentioned them a few times.)
In case you've just joined us for the Comic Commish, this is a monthly feature I originally put together to write (and doodle terrible comics) about games that my premium membership sponsor, the magnanimous @omghisam, was interested in hearing more about. After I became a mod and no longer required his support, I decided to turn this feature towards highlighting Steam games that were gifted to me for various, usually comedic reasons. By a remarkable coincidence, today's game also comes courtesy of omghisam. Given that he also gifted me the troubling Go! Go! Nippon! a little while back (the scars will never heal), I'm hardly surprised that I'm once again contemplating a whole lot of anime frolics.
February: Long Live the Queen
(Yeah, I know it's not February. We'll catch up one day, I swear it!) Anyway, we're leaving behind Harvester's world of imminent death and bad things happening for no reason to focus on this month's game: Long Live the Queen, from Hanako Games. It's an anime girl-raising sim, only the anime girl in question is the crown princess who must survive to see her coronation. So, yes, more imminent death and bad things happening for no reason. It's a little more strategic than your average dating/raising sim as a result, not to mention more eventful.
And so ends the life of poor Elodie, felled by an arrow on her way to a birthday party. If you ever have kids and don't want them going to their friend's house, or have friends at all, tell them of Elodie's story. Embellish the part where she slowly pushes an arrow through her own vital organs like an idiot.
Still, had events been different and I hadn't decided to do something insanely risky because I wanted to end this damn LP already, I think the rest of the game might've gone a little like this:
Long Live the Queen feels a bit like 999: 9 Hours, 9 Persons, 9 Doors in that you have to anticipate failure--a few failures, even--before you'll get a good handle on not only how the game is played but the sort of snafus you can expect to encounter. I don't think it's simply a matter of prioritizing the skills for necessary story skill checks either, as you get so many checks that you can't possibly succeed at all of them even if you meticulously plan the best study route.
Instead, it seems like you'd be better off deciding which angle you want to play, and then figure out how to be really good at playing that angle. Want to be Cersei? Better learn all those Court Intrigue and Queenly Presence skills and either intimidate or eliminate everyone who might be a threat. The commoners and nobles alike will hate you, but let them eat cakes full of poison. You could probably survive being the nicest Queen in the world, but I'm sure you'll still need a lot of guile and loyal connections to make it work. It seems keeping a bunch of save files at various points would be a big help too, especially if you can find a way to go back and escape a grim fate looming on the horizon.
Either way, it's a pretty neat game. Frustrating, of course, since Death is around every corner and really doesn't care for pink things, but it's one of those games you learn to play less through trial and error (though there's certainly a smidgen of that with these curveball story events) but by beating the system before it can beat you.
Would I play it again? Eh, maybe. I think I might consult a guide to survive to my coronation just once, and then see if I can leverage what I learned to try for other, possibly better endings. I definitely want to see what would happen if I became a super-badass Lumen Sage. Probably just get murdered by a leggy brunette with guns on her feet, knowing Elodie's luck.