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meptron

Hi

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Best of 2017

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  • This game took risks by changing how open world games work. For example, not marking where to go on the map and using weapon durability to force you to change up your weapons. But it also emphasized the sense of discovery that makes open world games fun. Not everything was great (climbing in the rain was awful), but as a whole the game just "clicks". This game was revolutionary. It will inspire a generation of game design. Something that isn't often discussed is how great the writing was! It's witty in unexpected ways. This game isn't perfect but it is beautifully crafted and i loved it from start to end.

  • Fun. Enjoyed playing through this with my son (3.5 years old). He could play as the hat. This would be a weak co-op mode for an adult. But great for little ones learning a controller for the first (second) time

  • Started weak, but enjoyed the story twists. Inventory management was awful. Combat was only ok. But the story and tension was good enough to keep me interested start to finish.

  • Whoa... This game messes with you and turns real dark. Surprise horror caught me off guard even though I knew there was a turn coming. Amazing end too. Spoilers: one of the games characters is messing with you and the game world, so you need to actually go into the game directory and manually delete the antagonist's "character file".

  • Fun game with a great setting and a great open world. Refined movement and combat, though not perfect was a big step up from previous AC games. Best of the series.

  • A lot of talk about how this took Dark Souls and improved on it. I thought it missed a lot of what made dark souls great. The atmosphere and level design just didn't have the same impact as Souls, and the levels were repetitive. The combat system was fun, but because the weapons have randomly generated stats they lacked the personality of weapons in souls games. The stances create lots of variety, but all weapons of a given type behave the same, only their stats differ. In souls, two different weapons of the same type would have different move sets, different powers, and often times i would choose a weapon base on how it feels to use it instead of the raw stats. Nioh lacks that and reduces weapon choice to simple number comparison. That works in a loot driven game like diablo, but souls combat and its feel is different, and Nioh didn't nail it, or improve on it like it is getting credit for. I did enjoy playing through Nioh, which is why i put it on this list, but I just didn't think it moved the genre forward in a way that i appreicated.