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MerxWorx01

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MerxWorx01

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@bisonhero: Everyone loves Norton's Rorie(Aka Norie) and I too am a fan but I think Idris Elba's 11th season of Rorie is on the same level, it's quintessential Rorie firing on all cylinders. His many calls backs weren't just simple homage. His call backs added layers to an already complex character. When Idris's Rorie asks a quesion on from chat that was just answered a minute ago most other actors would leave it at that but during an interview Indris mentions that he tilts his new monitor just enough so the camera can see he is split screening Mr Shifty and WOW on the same monitor. A trait that we see in all later iterations of the character. An actor that searches for a character's truth and captures it speaks a lot to me.

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MerxWorx01

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@sethmode: It's not surprising that people would make the accidental omission, the often bold and intriguing character of Rorie having had so many recasts since the beginning. Each adding their own take on the character. It is easy to forget he is the same person. Hopefully the new show runners handle his character with the respect he deserves. I don't expect anything as good as the "dark showers" arc but in the right hands I think they can swing something close to it's caliber.

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MerxWorx01

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Going to go with potatomarshall. All lower case. The sort of person you'll see if this is public.

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MerxWorx01

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#4  Edited By MerxWorx01

@brg: I was wondering about that too since it seems like Keighley spends most of the year begging people and sponsors to be a part of show. I think I saw some tweets where he was happy about getting a big sponsor which was a tough to look at.

Luckily for DICE the Academy that holds the shows can make money off people who enter their games into consideration for the show and it looks like some(not all)of people pay to be a member also get to vote as well. It's backed by the Academy of Arts and Sciences and it looks like they have pretty deep pockets and have ties to major entities in the industry. Say what you will about TGA but they simply can't compete with an outfit that's a decade older, whose members are developers who pay to be a part of a well connected organization.

All that considered I'd say Keighley does well for being a newer show in relation to the rest.

Edit: So it looks like everyone who votes is also a paying member.

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MerxWorx01

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@franzlska: No doubt TGA has lots of bloat. There are a number of questionable decisions behind the scenes that make the whole show seem unwieldy to the detriment of the show but it seems like a number of the issues mentioned seem from the outside are concessions to sponsors, to the multitude of devs and most of all, the different communities that watch the show for multiple reasons. The frayed edges of the show make some kind sense when users are involved in voting and having many catagories that involve genres and content creators that they care about.

Things like most anticipated seem silly and I doubt many games writers care about this category but it is also a morale boost for people working on nominated titles. I don't follow these and unless it's a "let's talk over" video I don't tend to look further into how well they do but it seems like TGA is much newer. The other award shows have been around for sometime. TGA tends to produce enough fanfare that getting an award means something and maybe over time sponsors will be less intrusive, opting to to be more on the sidelines if viewer numbers increase so they can give every category the airtime they deserve.

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MerxWorx01

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@mindbullet: I feel like this is the best take that others seem to overlook or are under the impression that someone just foots the bill for these things. The options are have sponsors and game reveals or just turn the whole thing into a edited YouTube video where Keighley stands infront of green screen and ticks off catagories and winners and maybe a few devs get some remote facetime to say a few words and then there will be articles rightly calling it miserable.

The other option would be not to do anything at all, an option that will make people who hate these happy. But despite how shit award shows tend to be I have heard that they are morale boosters for devs to see their games nominated next to larger games. That what they do gets some kind of recognition outside a paycheck and a meta score.

I personally think they are hard to watch but if they mean something to the rank and file devs that the collective games writing industry came together to appreciate their work then I believe can stand some sponsor wankery.

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MerxWorx01

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A lazy person would have just taken a still from the famous "I am Sparticus" scene and replaced Sparticus's head with a Xbox logo and the people around him with PS own. Unfortunately I'm not at my pc to make one for this, love a good post with a bit. As far as PS's offerings, seems like a service that will wither on the vine. I'm sure there are many reasons for it but Sony simply can't support studios and then turn around and essentially give those games away.

In the public arena this Sparticus seems destined to get a thumbs down.

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MerxWorx01

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@topcyclist: Sorry but the reason it doesn't matter and that people can get enjoyment from a game with a weak story is because it is a game that you are actively playing with moment to moment goals where different skills and tasks are ask of you and that usual all that needed for most people. My answer to the above is that games don't need to be complex things with tons of quality story telling and a three part act. I believe that if you strip story telling from a game and the game is still fun to play then what is left is considered a good game.

That all said video games with good stories are an exception to the rule and that most video game stories tend to be background for why you need to go out and solve puzzles or murder aliens. Just enough motivation so that you don't stop and ask why you need to kill so many people or why the mansion you're in needs more more keys in the shape of animals.

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MerxWorx01

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@atheistpreacher: fair enough. I must have misread your response to another post and thought you were explaining that their dislike of Elden Ring's return to form was a graduation of Bloodborne and Sekiro's escalating trade off between flexibility and skill checks.

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MerxWorx01

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@atheistpreacher: where are people getting the idea that the game will be less flexible? The game seems to feature more weapon based abilities/skills and the game seems to expect you to use these abilities more often if you want. That magic can make up a large portion of any build and that most classes should be able to use long range abilities more often before resorting to melee.

I've only seen a few long beta streams and it seems like people are approaching combat in a number of ways. Twin blades which were useless in previous games now seen to be pretty useful for horseback combat. Some people are able to do nearly pure bow builds with some magic mixed in. I could be wrong but it seems to be pretty open.