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meteora3255

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Overwatch is casual and that's OK

Overwatch is unlike most other competitive shooters when it comes to scoreboards and stats. It doesn’t have a global scoreboard you can pull up at the press of a button and it doesn’t surface common shooter stats such as kill-death ratio for the whole game to see. Instead it focuses on surfacing positive numbers. Focusing on the positives sets the game apart from other shooters and makes it a more welcoming game.

For most competitive online shooters player score is tied heavily, if not completely, to their kill-death ratio. When that information is surfaced for everyone to see it gives other players an easy target. Toxic communities are nothing new in multiplayer games but most often players see this harassment when they play poorly. Rather than trying to help players get better, and improving the game’s player base overall, new and learning players are attacked. Overwatch helps curb some of this by limiting the statistics it shows to all players.

It's nice to see your positive impact, even in a loss.
It's nice to see your positive impact, even in a loss.

Overwatch is also much more welcoming that other competitive games. Trying to learn any competitive game can be daunting, especially because most are quick to only highlight what you are doing wrong. Overwatch takes some of that sting away by showing things you are doing well from the beginning. It makes you eager to continue playing rather than frustrated. That drive pushes players to continue playing and improving rather than pushing them out. It also helps to focus on the fun parts of the experience. Even in a loss I can have a good time playing because the game doesn’t make it a point to dwell on negatives. At its core the game is focused on fun, and everything from its art style to design are built to support that.

There is some concern that for Overwatch to become a high-level competitive game this information must be surfaced. The argument is that for players to truly understand where they need to improve or why they lost they need to see the negative stats. I would argue that there are already plenty of games just like that to choose from. Overwatch has been deliberately designed to be something different. Those design choices have filled a hole. The shooter genre has been sorely lacking in a game that let people of all skill levels have fun.

Overwatch has the depth to be a rewarding competitive game but it’s also welcoming enough for anyone to pick up and enjoy. That is something worth preserving in a genre overcrowded with hyper-competitive games. It provides feedback to players in a way that keeps the game enjoyable and compels them to continue playing. That laid-back feeling, where having a good time is more important than the competition, is the reason I will continue to come back to Overwatch long after I have left other multiplayer shooters.

8 Comments

8 Comments

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Wwen

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I think it is ok to keep it cas.

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deactivated-64162a4f80e83

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It's fine to keep it cas.

There is an argument to perhaps surface more stats in competitive but even then I think it's better off without

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ripelivejam

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i'm shit even in quick play but yeah, sure.

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FrodoBaggins

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By high level competative game I assume you mean esports? Because it certainly doesn't need more stats for the pros that play the game at that level. They know exactly what is working and what isnt. Heck even at my scub level I don't feel I need more stats. Overwatch is also the most fun I've ever had watching esports, and I don't need more stats to enjoy it from the spectator perspective.

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cmblasko

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I don't understand how Overwatch is considered a "casual" game. Sit a "casual" gamer down and have them play Call of Duty then Overwatch, which do you think they would understand first?

Overwatch is a streamlined MOBA with a sheen of positive reinforcement layered over it to hide its complex and difficult nature.

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Doctorchimp

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@meteora3255: Nowhere in your post do you actually talk about the gameplay or whats happening in the actual game. Which is quite complicated and more involved than say a Call of Duty.

Overwatch being approachable, smartly laid-out, and having gameplay that makes a lot of people wanting to play it doesn't mean it's casual. You having a good time in a loss is great, but saying this is because the game is casual with its classes and multiple maps is pretty daft.

No one playing the game seriously at higher levels are crying for more stats. The game itself is definitely keeping track of all the necessary KDRs, win records, and objectives and will put you in the according rankings.

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meteora3255

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@doctorchimp: I think you are misinterpreting how I am using casual. I don't mean casual in the sense that a game like Angry Birds is considered casual. When I say casual I mean it's not focused on the hyper-competitive win at all costs mentality that generally exists in competitive multiplayer games. The way they present the game and the way they relay your place in it makes it something that is easier to jump into and enjoy than something like Call of Duty where the focus is immediately on winning and competition. A lot of people who aren't competitive shooter fans (including personalities on this site) have gotten hooked by Overwatch thanks in large part to the more laid back vibe it gives off.

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hejl

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But Overwatch does display to you a significant amount of stats, much more so than a competing title CS:GO.

Overwatch supplies you with a plethora of stats for individual heroes, even for the individual heroes from every player in the top 500 leaderboards, this is all within the client.If you find any stats missing 3rd party resources can likely help with that.

CS:GO doesn't really offer the common player any of this, until you make use of 3rd party match making services like FaceIt and ESEA.