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meteora3255

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meteora3255

682

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#1  Edited By meteora3255

@inevpatoria: For me I found a pretty easy string of moves (knock up, air combo, web zip and repeat) that I never felt compelled to try out a lot of the gadgets and other options. Of course I had the same problem in the Arkham games I wouldn't use any of the quickfire stuff unless I had a challenge for it

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meteora3255

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#2  Edited By meteora3255

Can't complain overall. They nailed the traversal, combat was fine and I liked the story and their interpretation of the characters.

As far as combat I wish they would have done more with the challenges in missions. I think they would have been better served to cut some encounters and instead add challenge objectives to every encounter. The most fun I had with the combat was when the game asked me to do something out of my comfort zone to complete a challenge.

My one major issue was the token system. It felt like a free to play game with all the currencies. It was annoying to have to keep track of that, especially when late game suits are asking for multiple tokens of different types.

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meteora3255

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@doctordonkey: They already announced Tekken and FFVII so they already have at least some support from third parties and they have nd to know you can't release this without MGS and Crash so I think it will be fine on that front.

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meteora3255

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I say Pizza Hut, but the locations in my area are franchised and as such do things differently. For example no frozen dough, newly made sauce (using the mix) daily and fresh sliced vegetables and pepperoni. I worked there years ago in high school and wondered why opening shifts started at 6am but when you have to make all the dough for the day, and let it sit to set up for pan pizza, it made a lot more sense.

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meteora3255

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I totally get your frustration with the respawn timer, but the game can't work without it. Teams need to be able to push objectives and that's impossible if players respawn quickly. Battlefield has always been a game you play with friends compared to CoD.

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meteora3255

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I feel like this is probably the closest thing to Sunset Overdrive 2 we will ever get so I'm definitely down. I loved moving through the city in Sunset and this looks very similar.

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meteora3255

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It really annoys me when games default to the repeat what I just said option. Zelda games are the biggest offender that comes to mind, but other games do it too. It's even worse when you can't skip the dialogue the second time.

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meteora3255

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My biggest problem is that it is too long and doesn't have enough going on to justify the length. I really enjoy the combat and tone but after awhile the encounters all kind of bleed together. With the exception of the boss encounters, none of them feel unique after awhile. That said I still enjoyed my time with it and definitely think it's one of the better games on Switch that isn't a remake/rerelease.

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meteora3255

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I wonder how much they leverage their dominance in the CPU market if/when they release these. There is nothing stopping them from creating proprietary tech to make their graphics cards play nicer with their CPUs than the competition.

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meteora3255

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The launch was rough but after the first round of patches a couple months in I didn't have any huge issues on either single or multiplayer. I still play around in it every few weeks.