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MichaelCarusi

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Top Ten Overpowered Video Game Weapons

Almost every game has that weapon.  The one weapon that, if the enemies were sentient, they would all just lay down their weapons and play dead because they know they have no chance against it.  It's that one weapon that totally breaks whatever game you're playing to a notorious degree.  Based on my playing experience, I've compiled a list of the biggest game-breakers I know.  I'm sure I forgot a few, so feel free to point out the game-destroyer I missed!

10.  The Knights of the Round summon Final Fantasy VII

Summons were a fairly integral part of combat in Final Fantasy VII (and the series in general), but even by that standard the best way to describe Knights of the Round is a “kill everything button”.  Using it triggers a series of attacks that amount to around 80,000 damage, enough to kill all but two optional bosses in a single hit.  The developers even made it so you can’t use Knights of the Round against Ruby Weapon without it automatically killing you using Ultima.  When developers feel the need to restrict their own weapon, that’s definitely a sign of something overpowered.  The only reason it’s relatively low on this list is that it requires a fair amount of effort to get.  Once you do, you’re set for the rest of the game.
 
9. The Fat Man in Fallout 3
 
Washington D.C. - aka the Capital Wasteland - is completely irradiated, so a little more radiation isn't going to hurt.  The Fat Man is a portable mini-nuke launcher that absolutely destroys anything it touches.  Simply launch your nuke at your target; whatever it is, be it human, machine, mutated animal, super mutant, the Fat Man will always deliver a one-hit kill.  The only thing capable of withstanding a single Fat Man nuke is a Super Mutant Behemoth - a second mini-nuke will make short work of it anyway.  For an added bonus, use the VATS system to watch the entire spectacular display unfold in glorious slow motion.

8.  The pistol in Halo

It’s ironic that the pistol is such an effective weapon in Halo.  Usually, it only exists as a fallback weapon when your big guns are out of ammo.  Here, it’s the bane of Covenant, opponents in multiplayer, and even the Flood in most cases.  The pistol has big ammo, does heavy damage per hit, and is actually a fairly effective sniping weapon due to a small zoom ability.  It’s easy to kill other players and Covenant Elites in a few hits by using headshots, and most Flood combat forms will go down fairly quickly.  It’s not much use against swarms of Flood infection forms, but even then just fire a few shots into the cloud of little parasites, finish off about half of them, and let your armor absorb the rest.

7.  The AWP Sniper Rifle in Counter-Strike

While requiring marginally more skill than the Halo pistol to use being a sniper rifle (for people who are terrible with bona fide sniper rifles like me, anyway), the AWP practically defined overpowered weaponry; in many ways, it still does.  It’s a long-range sniper rifle that pretty much everybody uses to this day, even after it’s been nerfed at least twice by Valve in Counter-Strike and Source.  Common side effects of this weapon are revenge hacks, excessive profanity, and people screaming into voice chat that the weapon in question is rigged.  Even today when you play Source most games will ring with the hated, feared, and loved shot noise associated with the AWP.

6.   The Ripper in Dead Space

In a game based around dismembering limbs, you’d think a buzzsaw weapon based around cutting would be the most effective tool in the drawer.  You’d be right.  The Ripper acts as a chainsaw with better range, and you’re able to move it as it spins.  As such, it’s the best possible weapon for dismemberment, and you’ll be able to mince any enemy that comes near you into a dismembered heap of dead alien flesh.  It’s more awkward to use in Dead Space: Extraction due to the sketchy Wii Remote movement physics (as always) but in Dead Space it’s guaranteed to make Necromorph limbs fly everywhere.

5.  The stationary turret in every Ratchet and Clank game

One of the signature weapons in the Ratchet and Clank series has always been a stationary turret that you drop, whereupon it attacks enemies that come near you.  It sounds like a simple premise, but the sheer amount of firepower it packs has made it one of the most devastatingly powerful weapons in every game in the series.  Even at its most basic level rips apart everything from big bosses to armored enemies to large rushes of grunt soldiers.  It gets even more powerful in Tools of Destruction, where the turret is actually made into a group of nano-swarmers that will disassemble anything that goes near it.  The scary part is even that can be upgraded by giving it a poison effect.  Then you can also purchase an upgrade that gives the Nano Swarmers a freezing effect.  Drop one or two and watch enemies explode faster than you can say “Cheap”.

4.  The Crissaegrim in Castlevania: Symphony of the Night

In a way, this is the BFG of SotN.  Virtually everybody knows about it and will actually recommend that you avoid obtaining or using it if you want to retain any challenge in the game at all.  There are weapons with higher attack power, but this thing lands several hits per swing, has huge range, and does substantial damage with every hit.  If you get your hands on this thing it negates all strategy for the remainder of the entire game.

3.   Farsight in Perfect Dark

This weapon actually manages to make the AWP look like a pillow launcher.  Why?  In addition to the substantial power, the Farsight not only lets you see enemies through walls, but it also lets you shoot through them.  To date, this is the only weapon I’ve encountered that can actually break the laws of physics.  It’s reasonable to assume that this would exist as a hack in virtually any other game, but not Perfect Dark.

2.   Jade Golem form in Jade Empire

A more under-appreciated BioWare gem, Jade Empire was essentially Knights of the Old Republic in a mythological ancient China setting.  With myth comes magic, and the most ridiculously overpowered magical ability in the game was Jade Golem.  You get it automatically about three quarters of the way through the main quest, and the game is officially over bar a few more hours of story.  While not a weapon in the strict sense, Jade Golem gives you the ability to transfigure into a colossal jade golem, giving you ridiculous boosts to health and damage as well as status immunity.  You can get through the entire remainder of the game using nothing but this skill on the hardest difficulty setting.  Even the difficult final boss will get his shit ruined just by using this.  It drains chi (mana), but by this point in the game your chi bar will likely be substantial.  Factor in that chi instantly recharges at the end of any fight, and you're near-invincible if you play your cards right.

So we’ve hit number one: My most overpowered video game weapon is…

1.  Fire Flower in New Super Mario Bros.

While the Fire Flower has been in every 2D Mario game since its conception, it got a significant power boost in New Super Mario Bros.  In the past most bosses had been immune to it, but now as long as you have Fire Flower you can simply spam your way past virtually every enemy and boss in the game with no risk to yourself.  In other 2D Mario games, you had the unlimited ammo and the one shot kills, but it didn’t work on some enemies.  You know what you’re in for when you get to the first world’s end boss and win within seconds by relentlessly hammering him with the Fire Flower as fast as you can mash the button.  The Fire Flower may only be this strong in New SMB but it’s been a powerful trademark icon of the series for over a decade, which definitely warrants the top of the list.
 
Honorable mentions: The chainsaw in Gears of War 2 and the BFG in Doom

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