@dudeglove: You may have hit the nail on the head there. I remember when the iPhone was initially opened up for app developers and I jumped on the bandwagon along with a friend of mine. It was a gold mine due to lack of competition, but then the tech blogs and *shudder* print publications got wind of this, started writing articles about this untapped source of money and the floodgates were open as people moved in to try to make a quick buck without too much effort.
When Flappy Bird came out it spawned a thousand copy cats. People saw the success and wanted a piece, but instead of learning from what the game did well (simple gameplay, hard as shit, quick restart) they instead just copied the game completely and the App Store suddenly had a slew of Fappy Birds and Flappy Toasters and Flap that Birds.
I think the same attitude is fuelling the sudden surge in Unity-based games that throw together pre-made assets and try to push it out to Steam without any real effort behind it. Unity (and Steam Greenlight) has made it stupidly easy to make and release a game and so people who have no business making games are flooding the market with unplayable turds in an effort to get at that sweet sweet gamer cash. And they're pulling everyone around with them, considering the bad reputation Unity is getting from all this bullshit. /rant