Holy shit, you actually DO have over 5000 points. My god, man.. have you done nothing else than adding to GB since its release? Although you have nothing on MattBodega, who has over 30k... PS: Friend'd.
"Haha, I meant MattyFTM.. I'm such a tard. I think that people with enough points (>5000 or something) should be allowed to delete pages, if they aren't already. It would result in the website self-correcting when it gets over-saturated with unecessary crap. Indie games can be awesome, but "My First Game" doesn't deserve a page... anyway, I had my question answered and they allow indie games so I guess its up to the individual if he/she wants to add it."
No, Users shouldn't be able to delete pages. There should be a simple system in place for users to flag up pages that should be deleted, but allowing users, no matter how big the points limit is, to delete pages will lead to abuse. They just need to install a small button somewhere on a page that reports a page to moderators as inappropriate."
That's a good idea. I just felt that a better system than posting on the Delete forum was needed.
Haha, I meant MattyFTM.. I'm such a tard. I think that people with enough points (>5000 or something) should be allowed to delete pages, if they aren't already. It would result in the website self-correcting when it gets over-saturated with unecessary crap. Indie games can be awesome, but "My First Game" doesn't deserve a page... anyway, I had my question answered and they allow indie games so I guess its up to the individual if he/she wants to add it.
"What are you so worried about, really? Adding another 1000 games to the database probably won't kill the system seeing as the amount of games out there in the world is huge and continues to grow everyday... and quality control and filtering is handled by the community who won't want to see YET ANOTHER shitty puzzle game by some wannabe game developer who didn't even bother testing his work before releasing it."
There quite more than a 1000 pacman and tetris clones out there on the web i can guarantee you that. it are the shitty shitty shitty il less then an hour made games that i fear. Im fine with real independent games, by actual developpers"
But where would you draw the line? Endogene already quoted Jeff saying that clones would infringe on copyright and are doomed to deletion. I say we have faith in people's judgement... just look at Wikipedia, whenever people add bullshit it gets removed quickly enough.
What are you so worried about, really? Adding another 1000 games to the database probably won't kill the system seeing as the amount of games out there in the world is huge and continues to grow everyday... and quality control and filtering is handled by the community who won't want to see YET ANOTHER shitty puzzle game by some wannabe game developer who didn't even bother testing his work before releasing it.
If we open the floodgates to indie games they could easily have a common "indie" concept or something. I guess the level of desire for information concerning a game revolves around its popularity and quality. A good game with tons of fans will get a page with a lot of information but even with "official" games, you see that games that nodoby cares about have a screenshot or two and no info.
"I asked about free/indie games a couple of weeks ago, and jeff answered on the podcast saying that indie/free games are good to go on the wiki as long as they don't infringe on other peoples copyrights e.g. freeware mario rip-offs."
Really? Man, I should really keep up to speed on those podcasts. Does anyone know if Songbird has some sort of feed reader that will download podcasts automatically?
"i remember that podcast but still, to much of it would kill the search engine"
I agree. Too much would cause an overflow of crap which would push focus away from the good games that people want to get to. Not that officially published games are always better than indie stuff, but still...
That was total and utter dogshit. The graphics were crap, the controls were a little iffy at best and it was buggy as hell. However, for referencing lolcats, the bukkit and whatnot you get an A+.
But seriously: the quality of the game was that which would get blammed on Newgrounds (if you get the frame of reference...). The graphics weren't that good and I suggest that you get better source images and a hefty photoshopper/gimp to do the manipulations you use. Using good quality material makes the game seem so much cooler. Also, I'm not sure the collision detection was working... what library do you use? If you say "none", then I suggest you look at chipmunk or Box2D that have great collision detection and physics. Easier than doing it yourself, eh?
Man, I sound like a pretentious indie reviewer, which I am not! Nope, not at all... Anyway, the idea is great, but the implementation wasn't too well done. Going to go back in and give it another shot to see if I can make more sense out of it.
PS: Main menu image was epic.
: I am retarded. Jumped over your post about using Game Maker. My suggestion: don't use Game Maker. It's easy for a reason and if you want to be taken seriously as a developer I suggest you learn how to code. There are tons of simple 2D game engines out there (like LÖVE, which is a product of my own creation) that can help you on your way to shedding the horrid skin of click-and-drag coding.
I mean... click-and-drag programming! Come on! That would explain why a game so simple takes so long to load...
I'm not sure where to post this, but seeing as this forum seems to be focused on talks about Giant Bomb as a whole, rather than just being about butt, I'm adding it here:
What is the official stance, and what does the community feel about the inclusion of indie games to Giant Bomb's repertoire? I'm not talking about games like Braid, that are "real" games with teams that eventually release their product on a commercial platform, but games like Jetpack Cat that are clearly made just for the hell of it (I doubt any publisher would distribute a game that isn't only full of, but relies heavily on 4chan memes). As a hobby game developer, I would love to add the projects I have been a part of here, but is it really wanted? Are games that aren't officially released in some commercial medium not "real" in the same way? And where does the level stop if we (or should I say you) decide to allow them entry? Do flash games count? What degree of quality/completeness/not-completely-retarded-ness does the game have to have?
"Moved to Delete & Combine Requests where this will get looked at. Personally, I think there's a valid difference between UnrealED and Trackmania's track creator (for example) - but Map Maker/Map Editor certainly aren't the right terms - these are way too easily confused and we're just going to end up having both attached to anything with an editor. Perhaps we could have "In-Game Level Editor" and "External Level Editor" - or any other term like "Map Developer Kit", "Content Construction Kit" etc."
"Map Developer Kit" and "Content Construction Kit" sound the best in my opinion, although map dev kit is somewhat limiting as a definition for what some editors offer, of course this could be specified in the game's concept page"
That feels like over-complicating the matter. People everywhere know the programs as Level Editors and Map Developer Kit sounds more like a plugin for Maya than it does UnrealEd (I've heard of Maya, never used it so if it doesn't have plugins then please ignore this sentence). Also, are we differentiating between the games that have the editor built into the game (the Tony Hawk series, for example) and the games that have an editor that needs to be found in the install folder or downloaded?