A revolution in list-making. My top FIVE games of the year. I'm broke, sue me.
By Mighty 0 Comments
So it's that time of year again. Game of the year time, a time of revelry and, let's be honest, airing of many grievances. I have once again been wrapped up in the spirit of the season, but much to my dismay I realized that the only games I had played (and, let's be honest, the only games I could afford to play) were, for lack of a better term, Indie titles, essentially not any self-proclaimed "triple-A" titles (sorry, The Last of Us). Without further ado, let's begin.
5. Don't Starve
Man was this game cool. I'm a sucker for that hand-drawn, 2-D, paper-esque art style that so few games really nail. In addition, few games really inspired the holy shit, if-I-breathe-I'll-lose-focus gameplay that Don't Starve brings to me. One of the most successful mechanics of this game, and the one that I think is extraordinarily important, is the Minecraft-esque day/night cycle. In fact, Klei Entertainment takes some of what I enjoy about Minecraft (exploration, day/night cycles, survival, etc.) and successfully wraps those mechanics in some wonderful art and in the premise of a roguelike. Now, don't take that to mean that Don't Starve is ripping off of Minecraft, which is obviously not the case, but it does take some great survival aspects of the Mojang game and splices it into a roguelike game successfully.
Oh yeah, and fire.
4. Gone Home
Gome Home seems to be the darling of many different Indie game lists and Top 10's, and that's one reason it's up here. In fact, it was partially due to those lists that I even picked up this game in the first place since I am often more wrapped up in gameplay mechanics than in the story. I can't necessarily put my finger on it, but something about this game really nailed it for me and I instantly became engrossed and invested in figuring out what the hell happened to this family.
3. The Stanley Parable
Few times have I really, purely stumbled upon a gem like this more or less on my own. I was, seemingly, lucky to have avoided playing or, for the most part, hearing about the original mod until I picked up the final, polished product. And I couldn't be happier. It's fantastic to see a game like this offering witty (and accurate) commentary on the gaming world, and I found myself smiling and shaking my head in wonder (and laughter) as this well-narrated game walked me through Stanley's mind.
2. Divekick
What can I say, I'm a sucker for the ridiculous, and it's hard to be more ridiculous than Mr. N or Redacted. Iron Galaxy Studios took a conventional fighting game and boiled it down to the most tense and exciting moments: the last ten seconds. The best way to play this game is with friends, and in my experience, many drinks were thrown, cuss words launched, and friendships shattered (not really, but you get my point) over this game. Better yet, Divekick does it all with pretty much the simplest layout possible. Two buttons. Anyone can handle that, right?
1. Rogue Legacy
I love, love roguelike games. And I love Super Meat Boy. So what could more could I ask for? Rogue Legacy offers a set of extraordinarily tight controls, seemingly endless dungeons, and a unique and witty way to illustrate character progression in a roguelike game (or, more accurately, show how many time you actually died, which is often way too many). The freshly rerolled characters offer a plentiful amount of traits, extending from the difficult (like vertigo, in which you play the game upside down) to the ridiculous (Irritable Bowel Syndrome... really). All of this, combined with a unique overarching progression system makes for incredibly fun and tight gameplay, and that makes it my favorite Indie game of this year!
Fashionably late Game of the Year: FTL
After hearing so much about this game from lots of people last year, I finally snagged the game during a Steam sale, and boy was I excited. I'm a sucker for roguelike games, and I've always loved me some space combat, so this game was a natural fit that I should have picked up on last year. I've spent way too many hours giving the middle finger to my computer screen while angrily smashing the "Hangar" button on the menu to restart my voyage. And, to top it all off, the soundtrack is in-freaking-credible.
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