@Little_Socrates: Thanks for the interesting informations, dude! And it's weird to think that the most interactive medium has a hard time pulling out the "social horror". Also, your example for truly horror games are incredibly interesting, specially Hotline Miami. And i think that my use of the word horror, specially in the title was pretty bad. I made it sound like you can't have horror if you can't have a jump scare, which is not true at all.
@LikeaSsur said:
Dead Space, F.E.A.R.: First Encounter Assault Recon, Condemned: Criminal Origins, Amnesia: The Dark Descent, and Slender: The Eight Pages say no, the horror genre is alive and well with camera control.
Of all those games, only one of them could scare me. And it was with a jump scare, so i guess you can see why my faith in camera control decreased.
@Gamer_152 said:
Survival horror? Arguably. But while I can see what the fixed camera brings to the horror genre, I really can't agree with the idea that we can't have scary third-person games because there's no fixed camera any more. If that's the case then surely we're very uncreative in terms of game design. The fixed camera isn't something I think gels with modern audiences though, and I'm not really a fan of it either, it feels stiff and restrictive.
After having this conversation, i think that the fixed camera is a valid option, but the lack of it doesn't necessarily kills horror. My title was... Well, not a good one, to say the least. About that last part, i think that a possible solution that would please both sides would be having a fixed cameras only in certain situations. That would be fun. To me, at least.
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