I can't recall the last time Jeff was this mad about a game. He acts like Activision held a party on top of Tony Hawk's grave and drunkenly puked on it.
@artisanbreads: I would argue P4 isn't less dark, especially once you get near the end concerning Nanako's kidnapping and near-death and Adachi's murders, rape attempts, and nihilist outlook. Sure, it's not on the scale of "corrupt company" or "end of the world", but I'd say the smaller scale makes it more disturbing.
Instead, I'd say P3 is more... sterile. Professional. In P3 you feel like a SEES member disguised as a high school student. In P4 you feel like an actual high school student dragged into this supernatural shit.
Let me put it this way: how many of your P3 teammates had motivations that weren't tied into the Shadow World or SEES at all?
@chillicothe: Is it avarice or obsessive completionist? Avarice implies they want to make as much money as fast as possible. Completionist implies they want to get a 100%, even if it's unfeasible. This wraps back to the initial issue with Undertale that inspired this article: players were willing to do horrible things to "get 100%" or "squeeze out as much content as possible", and the game laid bare just how unhealthy that is.
Getting 100% was alright in earlier days, when the main way to get 100% in a game was finding secrets off the beaten path that often led to 1-ups, power-ups, and hidden levels. Super Mario World, Yoshi's Island, and Donkey Kong Country 2 & 3 were all really good about this. However, when the Xbox 360 introduced achievements, getting 100% turned into doing more & more for less & less. I know people that are more worried about getting every achievement as quickly as possible than actually enjoying the game, and watching them immediately look up everything in a strategy guide rather than experimenting with a game is horrifying.
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