I'm giddy for all the love Fleischer Studios is indirectly getting through Cuphead. I've been a fan of their Popeye cartoons for years because their animation style is so different from Disney & Warner Bros (although WB got close a few times).
I didn't finish FFX myself either (got bored and quit on the giant plains), but I agree: if X and 7 switched places, 7 would barely warrant a footnote compared to FFX.
I would personally give it 3 stars myself. It took about 6 hours to complete a run, and you're encouraged to only rely on 1-2 active skills for combat during that. The later fights in particular require a maddening amount of focus for this much repetition, namely hours of squeezing in as many attacks as you can before Blocking just before the enemy hits, then immediately Unblocking to continue spamming attacks. Not only that, but the further into the game you get, the less "interesting" combat mechanics there are; there's less flying windows you have to click to Avoid and less multiple-combatant fights.
I would give it 4 stars if runs only took 2/3rds as much time and the endgame fights had more interesting mechanics.
I'm not sure how much value there is to be found from GB playing complex multiplayer sandbox-survival games if you're going to go in completely blind, turn off the voice chat, and proceed to spend your time goading each other to attack every player you encounter. If you're given a sandbox to play in and all you do is throw sand at the other kids, then you're probably not going to have much fun. Reminds me of watching Dan try to play DnD.
Learning the respawn point was barricaded so the only way out was to die again might have colored their view on how the community usually interacts with each other.
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