After seeing how large the plot holes in Force Awakens were, and how disjointed everything felt, I might just skip Star Wars 9. We'll see how 8 turns out.
I don't think HoMM3's art is that great (although it's still better than a lot of its descendants). I do think it hit the sweet spot of 4-5 hours for map length, though. I never bought 7 because 6 was a disaster to me: each campaign map took 30-40 hours to complete.
They've even introduced two new types of enemies, one which is brutal under the right circumstances and another that's flat-out irritating.
The shotgun shield guys and the teleporting snipers? I feel like I got a handle on the first after a bit, but the second are just nasty, especially since their movement doesn't trigger steely stare or hero vision.
I'm halfway through World 3 now, and while I'm still getting Perfects on 90% of the chapters, I'm definitely taking more time plotting out my actions now. Trying to keep my characters within move range of each other while flanking enemies is excruciating; I keep overextending and nearly losing a character because the others can't reach him. They've even introduced two new types of enemies, one which is brutal under the right circumstances and another that's flat-out irritating.
I wish there was more variety in the Skill Tree & Weapon Selection, but other than that there's a solid combat system here that's more interesting than X-COM's due to the movement options.
How's the difficulty? Are there difficulty options? My main concern with this game is that it'll be way too easy.
From the reviews I've read, Normal mode can get rather hard (there's an Easy mode to take the edge off), and once you beat a World, you can revisit it and tackle harder Challenge battles.
Oh lol... okay sorry. I compeltely misunderstood what you said. Then that makes me wanna buy this game more. I could go for a more casual version of XCOM.
According to Gamespot's review, the odds of hitting are either 100%, 50%, or 0%. So it's always a sure hit/miss or a coin toss.
I am just glad it's Hellboy instead of Spawn. Hellboy's snarky pulp horror style fits Injustice better than Spawn's grimdark. I hope his ultimate involves a vicious beatdown, the legions of Hell, and humorous uses of a cigar.
I'm back from a weeklong vacation, and happy to report both my laptop battery, and my own, are charged and ready to process the comments on this blog, and tackle your many burning questions/comments. AWAY WE GO!
I think I personally gave up on FFX upon entering the Calm Lands. I say "think" because I vaguely remember Cat Mountain, but I don't remember the dream explanation at all.
I briefly touched upon on the blog, but the Calm Lands are when I stopped enjoying playing Final Fantasy X. Everything after the Calm Lands is just an assault against the player's patience. The bosses are arbitrarily difficult, the number of status effects doubles, and the enemy encounter rate spikes. This is on top of the game gating off a number of locations with a batch of superbosses which are ZERO FUN to fight! I joke about it on the next episode, but I'm pretty sure there are more "Superbosses" than actual bosses in Final Fantasy X.
And keep me updated when all these jokes about adding Blitzball to Final Fantasy XIV come true. When it happens I'll sign up to play nothing but Blitzball.
It may actually be good in FF14!
(Seriously, the redone minigames in FF14 ain't half-bad. Triple Triad is a quick way to pass the time, and Chocobo Racing is a mediocre MMO Mario Kart-esque horse race instead of... whatever trip you went through in FF7. Plus no ultimate weapons are tied to any of the minigames, so you don't have to play them except for fun and cosmetics.)
Only rolling 3d6 without removing low scores was the standard method in 1st/2nd ed AD&D, but then most players would just discard PCs until they got the rolls they wanted, hence why they changed it in 3E.
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