I've been playing Endless Space 2 since it came out on Early Access, so I might be a tad biased, but here's my two cents:
It's good. I like it better than Stellaris; rather than each species being a mash-up of different traits like Stellaris, each species has unique mechanics to it that make them play wildly differently (similar to Starcraft), and you also have to play very differently based on who your neighbors are. For instance, if you're next to the Cravers, you have to contain them & play defense until they deplete their planets' resources, but if you're next to the United Empire humans, you have to be aggressive and take out their systems before their Influence swallows your empire.
The game certainly plays much better than it did in Early Access. I had a lot of complaints about how easy it was in Early Access to produce obscene amounts of food/industry/etc and be bored because all your planets are full and you already built everything, but they must've fine-tuned the balance because now I'm making a lot of very difficult decisions about what to build with my limited industry. The main thing I would be wary of is the Influence mechanics, which lets empires press on each other's boundaries and even steal systems from each other. It was the beta testers' #1 problem with the game in Early Access and it was still being brought up as a gamebreaker mere days before release.
Combat's also decent, although note it's very hands-off (you choose some simple tactics at the start of a battle then watch it unfold without any direct control) and is heavily decided by how you prepare for it. Both types of defense (Armor and Shields) do better against certain weapons, and AI opponents will swap their ships' weapons/armor to counter yours if they view you as a threat.
I've heard from other sources the economics of the game are actually quite interesting. First, there's a galactic market you can buy/sell resources, heroes, and ships on. I often use it because you only find certain resources in certain parts of the galaxy. Second, there's a trade route system where you build trade routes between Trade HQs and Trade Subsidiaries. Each route makes bonus money for each system it passes through, but the longer the route, the more prone to blockade it is. (A route is blockaded if an enemy occupies any system along it.
Personally, it's currently one of my favorite turn-based strategy games ever. It reminds me a lot of a modernized Master of Orion.
Log in to comment