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mjbrune

I love this advise. Its simple logic that can be applied anywhere. https://t.co/kVDM9jULoh

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mjbrune

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@avioto said:

Maybe they should have skipped this Quick Look, they don't seem into it at all.

gah not at all. I don't want quick looks just to see what games I should buy. I want to see ones I should avoid too.

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mjbrune

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Edited By mjbrune

This was my first film and 40s... Is this like GB after dark?

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mjbrune

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@hellbent: i think that's rorie tho.. normally there's no talking. and even in their own space they had comic vine people trying to do work while GB was yapping, lol.

nah that's not rorie. Pretty sure that's an engineer but I could be wrong. Would have been nice to get that background chat down though. couldn't really focus on the knobs.

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mjbrune

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Edited By mjbrune

Ah nice they beat the halfway boss finally.

Seriously how long is this game?

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Edited By mjbrune

@imhungry said:

@percychuggs: I mean, when Ben does find the item he literally says 'That one's on me' so...no he doesn't think it's the game's fault at all? It seems fairly clear that the problems he has with the game isn't that the puzzles are too obtuse.

I've been annoyed at them missing obvious things in QLs before too but there really wasn't much blaming the game for it this time.

Maybe I am just being harder on the game but I 100% a lot of the highlighting and puzzles in this game simply don't work the way the developers wanted them to. Such as that 5 digit code thing. I bet a very small amount of players actually do all the work and don't guess a single digit.

Ben certainly sounded like the problems were with the game itself and how it presented itself. Which granted the animations don't look amazing but for budget they don't look horrible.

Sadly I think the game's puzzle flaws are shown on their own here. As Ben says it's entirely his fault but you can clearly see he's not making any crazy or illogical thoughts. Jumping on the box, sure little rough there but things like keys and gamma bars blending into the background are more an issue of design than player. Additionally while we are only seeing one playthrough you can also ask how many people would play this and miss just one of these things, turn off the game and never turn it back on?

Getting people to buy your game is usually the first battle of getting people to play your game. Not the last step.

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mjbrune

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Edited By mjbrune

I did not even realize he was dismissing instead of clearing. Wow that is a huge mistake not caught by vinny. Damn. Also I 100% blame Xcom, dismissing a soldier shouldn't even really be an option. There is no gameplay value in doing so. Maybe if you are specifically in the roster in the barracks section you allow it, you know for those OCDers out there who won't just take someone you hate on a suicide mission, but not just straight from the launch mission UI. This is poor UI design.

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mjbrune

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@ben It would be a safety. A safety is when: The ball carrier is tackled or forced out of bounds in his own end zone. In this case the interception would have the ball carrier in his own end zone and he would then be tackled.

That said I don't know if blitz honors these rules. I do remember something specific about it being behind the line of scrimmage in blitz which means specifically on an interception you wouldn't result in a safety but instead a touch back.

Then there is the whole 1 point safety that happens only when PAT's fail. 100% sure that blitz doesn't have those rules.

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mjbrune

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This video is unavailable on youtube. You can still get it directly from the sites html5 player.

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mjbrune

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Vinny needs to take a more hands-off approach to this series. Let your three rotating players play and make their own decisions. It is counter-productive to make the feature about them when he's got such an influential presence during every episode.

Actually I think that's the point of this entire thing. He's there to keep the previous knowledge of mechanics and to pass that knowledge around. So without Vinny it would be like here you go random save file and a few random in character words on how things went before. Not really a good way to play a game correctly but I feel like this entire series kind of plays out in a very small scale how war commanders are portrayed to communicate in XCOM and other strat games. In order to do that you have to ensure your commanders know how to command to a basic degree.

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