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mjk0104

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mjk0104

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The two that come to mind are Bionicle Heroes:

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And Dustforce, though it got a bit of recognition:

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mjk0104

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Yea, I played Just Cause 2. You're basically terrorizing the general population of a poor island nation already being oppressed by a corrupt government for the sole purpose of getting to the oil underneath them. Also, you can kind of hang people from any surface by firing what are presumed to be hooks into their flesh, then proceed to whip them to death, or drag them behind a car, or drop them from a plane, or strap them to a gas tank to explode... lots of fun...

But seriously, it depends how much of a focus the moral reprehensibility is. In the Street Fighter example, it probably wouldn't play much of a role in the game, so I wouldn't really mind I guess. But the Assassins Creed example... I dunno, I'd try it, I'm pretty interested in the Nazi's anyway, but it would depend on how it was presented I suppose. If it got to the point of being like Left 4 Dead but with Jews, then that'd be too far, but if it was more Assassin's Creed'y, gathering information, planning an attack, maybe... it'd be tricky. Probably tricky enough that'd I'd just not play it really, there's enough other games out there.

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mjk0104

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I got a copy of U.S. Navy Fighters (Gold) from my next-door neighbor, since he's a flight engineer I assume. It was about 13 years after it's release though, so even making it run was a challenge. It was interesting for a little while, but I'm not really a flight sim guy anyway.

Not a game, but I got a "Microsoft Sidewinder Precision Racing Wheel" from my uncle about 10 years ago. I've still got it and it still works fine, I played Euro Truck Sim a few months ago with it. A very nice, if fairly basic, wheel.

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mjk0104

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#4  Edited By mjk0104

Well, the Lego games are pretty great in co-op, also the new Rayman games. I'd say Magicka, but the spells are a bit annoying with a controller imo. Awesomenauts isn't co-op per-se, but you can do splitscreen and it's pretty fun.

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mjk0104

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#5  Edited By mjk0104

Bit of a different game style altogether, but I think Kerbal Space Program has that same kind of feeling of progression through learning. You spend a lot of time watching your careful constructions blow up, but each time you get a little bit better, and finally achieving a goal, like landing on the mun, or getting to another planet, or performing an orbital docking maneuver (I still haven't managed it...) is incredibly satisfying.

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mjk0104

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Looks like a thorn bush to me, particularly with the red in the second one as blood. In terms of feelings, oppressive and painful I suppose? In a good way though...

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mjk0104

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#7  Edited By mjk0104

He's great, he has weird, cool stories and often plays different or older games to the rest of the guys. He can tend to be a bit quiet, so you don't hear him all the time like the other guys, but I think he makes a great addition :)

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mjk0104

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I remember I'd just started listening to podcasts and realised "Hey, maybe they do podcasts about video games, I wonder if there are any good ones..." So I started listening to the bombcast, and only much later began actually using the website, upon which I had a lot of catching up to do...

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mjk0104

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Weirdly enough, I just started a new job this week, and Friday afternoons they all grab a beer and play Chivalry on a private server for an hour or two. I loved the game before, but playing it together is amazing. My boss didn't take too kindly to me getting a point-blank headshot with the heaviest bow, then proceeding to hack all the limbs off his corpse though...

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mjk0104

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From what I can tell on Steam it's TF2, with about 600 hours. It's entirely possible I played more AoE1 or Jazz Jackrabbit 2 back in the day, but I have no idea.