I loved The Force Unleashed (1). I was really hoping that it was Lucasarts' return to delivering games that aren't bad. Clearly, looking at how they are still mainly exploiting the Star Wars franchise - and putting out qualitatively inferior sequels... ngh. TFU2 enrages me. It's short, it left me with no emotional attachment - other than the fact that he's (probably? definately?9 a clone (and thus confused) and that he's angry, he isn't a vessel for much other things. Also, some sort of reaction to "Oh shit, I've just been murdering myself a thousand times", might be an idea...
And the way Juno reacts to Clonekiller just cements that even the people writing the story have no clue what's going on.
As an aside, the way they've put "Threepkiller" into the game is not something I appreciate either. I expected it to be something that was hard to find - an easter egg... but atleast the way I played, I received the costume through the normal story progression.
But, anyway - what's the main reason to come to this series? The Force Powers. In the first game, the powers were great at making you feel like a badass. You could pluck almsot anyone from the ground and fling them across the landscape. It might not have been extremely challenging, but atleast it was *fun*. In TFU2, the powers feel like they have been toned down, and the majority of the enemies you face have counters to your abilities anyway.
And speaking of the enemies... while many have complained about the width of enemies, that's not my problem - there are about ~10 types of enmies in the game, including bosses. That's about similar to other games. The problem is the VARIETY. The majority of encounters consist of 4-6 storm troopers and 1-2 Sword-Sith. Then you are faced with a Robot with a shield. The robot either Freezes (start of the game) or puts you on fire. Both robots are dispatched the same way, with a slightly different kill animation - in my mind, these robots should have been mini-bosses, and should not appear more than once or twice per level, but in one of the later levels, I must've fought atleast a dozen of these! It's not fun, it's just annoying.
Also, the game is disturbingly formulaic in the first 2 "levels", to the point where it feels like they've copy/pasted the script. There's a chase sequence (if you are too slow, you die), there's a falling sequence, and there's a "normal gameplay sequence"...
As such, I can't recommend this to anyone, not even those who (like myself) loved the first game.
What happened Lucasarts? Why did you do this to us? :/