I hate cutscenes and think it's sloppy storytelling. Games can do better. "Cinematic" games is the absolute wrong way to go for videogames in general. I hated that shit in Max Payne 3. It really had way, way, way too long and too many cutscenes. Almost as Rockstar did not have a clue at all how to tell the story in-game, and I think it made it a lot worse.
And yes, HL has always been the 'this is how it should be done' of game narrative for me as well. Perfect. Seems like most people don't dare though, but I'd wager it's the prime reason, that most people might not think about at first, why everyone loves Half-Life and 2 as well as Portal 1 and 2.
You hate cutscenes even when used sparingly and done properly?
Cutscenes are a way of storytelling in games, but there are much more effective ways such as Narration in "Bastion" and through other characters and the environment such as the Half-Life games...
I wouldn't have had a problem with the cutscenes if it weren't for the fact that like half of them were prerendered and thus looked like garbage on my PC, where the running game looked 2-3x better than what I was seeing in those cutscenes.
It's also because of those filter effects they kept putting in. They really overdone it and made everything look like garbage.
Am I the only one who thinks that Max Payne 3 had too many cutscenes?
Yes, I know, some games do require cutscenes, but the Half-Life games sure did not, and the story was still loud and clear for everybody who played it. Max Payne had waay too many cutscenes and it took away the immersion. I did not feel as if I was shooting the people, but it was Max, not me.
It's pretty good, but you're gonna need to upgrade every once in a while. I've got the same specs except for the GPU (I have a GTX 550 Ti) and the PSU (700W, for overclocking). I can run almost everything on medium to high settings smoothly.
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